 [Details]
This mod is a recreation and expansion of my previous mod, Frankenstein Pickaxes - as it now works for both axes and swords! The beauty of this mod is that it requires only vanilla logic to figure out (i.e. no unknown items and no new settings). You can mix and match any type of material in creating pickaxes, axes, or swords to output your very own Frankenstein item!

Similar to before, the number of uses, enchantability, mining speed, and attack damage are calculated based on the average of the used materials. The harvest level is based on the highest tiered material used.

The code to spawn in any item is as follows: /give <Player> frankenitems:xxx_y
Where "xxx" is the 2-3 materials (2 for swords, 3 for pickaxes/axes) and "y" is one of "pickaxe", "axe", or "sword" - and make sure everything is lowercase.

[Installation]
There are two possible folders you can put the jar file within:
	/mods/
	/mods/1.9.4/
Both are located in your .minecraft folder.

[Known bugs]
Currently, vanilla crafting is setup to mirror all recipes, and prioritizes the lower tiered items on the left. What this means for you is that if the top row of your pickaxe recipe is "gold-diamond-wood", it will output it as a "wood-diamond-gold" pickaxe (as wood has a lower tier than gold). This is a fixable issue, but the solution requires some small, but extensive refactoring of my code. I will (hopefully) get around to fixing it within a reason time. You can however get a "gold-diamond-wood" pickaxe from creative. 

[Contact]
reddit: /u/shirtandtieler
PMC: http://www.planetminecraft.com/member/shirtandtieler/