Cloning
crossroads:mutagen|crossroads:progress/path/witchcraft
crossroads:mutagen
<thing>Cloning/$ is a major automatable production path in <thing><link:essentials:intro/path#witchcraft>witchcraft/$ which allows cheaply mass-producing almost any mob (other than bosses, configurable), and creating custom-variants with buffs, debuffs, or special traits.
Potential applications for cloning include: Mass-production of rare mob drops, creating large numbers of super-strong tamed pets, creating better mounts, and more.
<page|text|traits>
The following special <thing>traits/$ can be given to clones:
<em>Respawning:/$ Respawning clones will respawn at full health in the same location, 30 seconds (config) after dying. They respawn with weakness, glowing, and <thing><link:essentials:witchcraft/souls#transient>soul transience/$ for 30 seconds (config). If they die with <thing><link:essentials:witchcraft/souls#transient>soul transience/$ they won't respawn, but can respawn an unlimited number of times other than that. They always give mob drops, even if they respawn- making them ideal for farming.
<em>Imprinting:/$ Imprinting clones will never despawn naturally. Also, if they're a tamable mob (ex. wolves or horses), they will spawn pre-tamed; they can either be designed to be pre-tamed by a specific player, or to whichever player spawns them. If they were spawned by a machine (ex. dispenser) and were designed to tame to the player who spawned them, they won't be pre-tamed, but still won't despawn.
<em>Potions:/$ Clones can have permanent potion effects that will never expire, such as fire resistance or regeneration. This can include debuffs if you want to make them easier to kill. Permanent effects are limited to power level 1 (configurable).
<page|text|degradation>
All clones have <thing>degradation/$. A perfect clone will have 0 <thing>degradation/$, but errors or inefficiencies in the production process will cause clones to have <thing>degradation/$, reducing maximum health by 1 heart (configurable) for each point of <thing>degradation/$. Clones of clones will carry-over the <thing>degradation/$ from the previous iteration.
<page|text|process>
<thing>Cloning/$ starts with using a <item><link:essentials:witchcraft/syringe>syringe/$ to take a <item><link:essentials:witchcraft/syringe#blood>blood sample/$ from the mob being <thing>cloned/$. The <item><link:essentials:witchcraft/syringe#blood>blood sample/$ will <thing><link:essentials:witchcraft/spoilage>spoil/$ if not used quickly enough, and using a <thing><link:essentials:witchcraft/spoilage>spoiled/$ <item><link:essentials:witchcraft/syringe#blood>blood sample/$ causes 1 point of <thing>degradation/$.
The <item><link:essentials:witchcraft/syringe#blood>blood sample/$ needs to be processed in a <item><link:essentials:witchcraft/blood_centrifuge>blood centrifuge/$ to create a <item>centrifuged blood sample/$, which can also <thing><link:essentials:witchcraft/spoilage>spoil/$. If the <item><link:essentials:witchcraft/blood_centrifuge>blood centrifuge/$ setup is flawed, it can cause additional <thing>degradation/$.
The <item>centrifuged blood sample/$ is used to create the first <item>embryo/$. After the first <item>embryo/$ is created, it can be easily duplicated in a <item><link:essentials:witchcraft/cultivator_vat>nutrition vat/$ without needing more <item><link:essentials:witchcraft/syringe#blood>blood samples/$.
The first <item>embryo/$ is created in a <item><link:essentials:witchcraft/embryo_lab>Life-Spark capsule/$, where it can be customized to add <thing>traits/$.
<item>Embryos/$ <thing><link:essentials:witchcraft/spoilage>spoil/$ after 30minutes, and will be damaged by being <thing><link:essentials:witchcraft/spoilage>frozen/$, increasing <thing>degradation/$ by one point on them and any copied <item>embryos/$. Instead, they can be preserved using a <item><link:essentials:witchcraft/cultivator_vat>nutrition vat/$, where they can also be duplicated. <thing><link:essentials:witchcraft/spoilage>Spoiled/$ <item>embryos/$ are worthless, and can't be duplicated or turned into clones.
Finally, the <item>embryo/$ is made into a <item>spawn egg/$ for the final cloned mob, using an <item><link:essentials:witchcraft/incubator>incubator/$. These <item>spawn eggs/$ can be used by hand or by dispensers.