scoreboard players set #hit raycast 1
execute if entity @s[type=slime,tag=FakeWeakpoint,tag=S1] as @a[team=Lobby,tag=raycaster,limit=1] run function tutorial:weakpoint/seefakeweakpoint1
execute if entity @s[type=slime,tag=FakeWeakpoint,tag=S2] as @a[team=Lobby,tag=raycaster,limit=1] run function tutorial:weakpoint/seefakeweakpoint2
execute if entity @s[type=slime,tag=FakeWeakpoint,tag=S3] as @a[team=Lobby,tag=raycaster,limit=1] run function tutorial:weakpoint/seefakeweakpoint3
execute if entity @s[type=slime,tag=FakeWeakpoint,tag=S4] as @a[team=Lobby,tag=raycaster,limit=1] run function tutorial:weakpoint/seefakeweakpoint4
execute if entity @s[type=slime,tag=FakeWeakpoint,tag=S5] as @a[team=Lobby,tag=raycaster,limit=1] run function tutorial:weakpoint/seefakeweakpoint5
execute if entity @s[type=slime,tag=FakeWeakpoint,tag=S6] as @a[team=Lobby,tag=raycaster,limit=1] run function tutorial:weakpoint/seefakeweakpoint6
execute if entity @s[type=slime,tag=FakeWeakpoint,tag=S7] as @a[team=Lobby,tag=raycaster,limit=1] run function tutorial:weakpoint/seefakeweakpoint7