function mctsts:game/spawn
execute at @s[scores={lives=1..}] if block ~ ~-1 ~ structure_void run function mctsts:game/respawn
execute at @s[scores={lives=1..}] if block ~ ~-1 ~ red_stained_glass run function mctsts:game/respawn
execute at @s[scores={lives=1..}] if block ~ ~-1 ~ white_stained_glass run function mctsts:game/respawn
execute at @s[scores={lives=1..}] run tp @s ~ ~ ~ facing -484.0 ~ -484.00
#effect give @s minecraft:slow_falling 1 0 true
function mctsts:game/full_lifetime
scoreboard players reset @s respawn
gamemode adventure @s
title @s title [""]
title @s subtitle [""]
scoreboard players set @s levitate 0
effect give @s minecraft:invisibility 1 0 true