function mctsts:game/load_level
tp @a[gamemode=spectator] -484.0 30 -484.0 
execute as @a[gamemode=adventure] at @s run tp @s ~ ~ ~ facing -484.0 ~ -484.00
scoreboard players set game Stats 1
scoreboard players set powerupX Stats 0
scoreboard players reset * levitate
scoreboard players reset * lives
scoreboard players reset * respawn
scoreboard objectives setdisplay sidebar livesDis
scoreboard players operation @a[gamemode=adventure] lives = lives Stats
execute as @a[gamemode=adventure] run function mctsts:game/spawn
execute as @a[gamemode=!creative] run scoreboard players operation @s livesDis = @s lives
team leave @a
clear @a[gamemode=!creative]
execute as @a run function mctsts:game/full_lifetime
scoreboard players set time Stats -100
title @a title [""]
title @a subtitle [""]
xp set @a 741

effect give @a jump_boost 999999 3 true
effect give @a speed 999999 1 true
effect give @a resistance 999999 5 true
effect give @a weakness 999999 120 true

scoreboard players operation lifetimeX Stats = lifetime Stats
scoreboard players operation lifetimeX Stats *= 20 Const

tellraw @a ["",{"text":" |   ","color":"gray"},{"translate":"starting","color":"dark_aqua"}]

kill @e[type=fireball]
kill @e[tag=powerup]
kill @e[tag=powerupUtil]
kill @e[tag=trap]

scoreboard players reset * gameid
scoreboard players add gameid Stats 1
scoreboard players operation @a[gamemode=adventure] gameid = gameid Stats


gamerule mobGriefing true
gamerule doFireTick true