execute if block ~ ~ ~ acacia_button run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_button"}}
execute if block ~ ~ ~ acacia_door run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_door"}}
execute if block ~ ~ ~ acacia_fence run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_fence"}}
execute if block ~ ~ ~ acacia_fence_gate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_fence_gate"}}
execute if block ~ ~ ~ acacia_leaves run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_leaves"}}
execute if block ~ ~ ~ acacia_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_log"}}
execute if block ~ ~ ~ acacia_planks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_planks"}}
execute if block ~ ~ ~ acacia_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_pressure_plate"}}
execute if block ~ ~ ~ acacia_sapling run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_sapling"}}
execute if block ~ ~ ~ acacia_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_slab"}}
execute if block ~ ~ ~ acacia_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_stairs"}}
execute if block ~ ~ ~ acacia_trapdoor run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_trapdoor"}}
execute if block ~ ~ ~ acacia_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"acacia_wood"}}
execute if block ~ ~ ~ activator_rail run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"activator_rail"}}
execute if block ~ ~ ~ allium run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"allium"}}
execute if block ~ ~ ~ andesite run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"andesite"}}
execute if block ~ ~ ~ anvil run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"anvil"}}
execute if block ~ ~ ~ azure_bluet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"azure_bluet"}}
execute if block ~ ~ ~ barrier run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"barrier"}}
execute if block ~ ~ ~ beacon run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"beacon"}}
execute if block ~ ~ ~ bedrock run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bedrock"}}
execute if block ~ ~ ~ beetroots run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"beetroots"}}
execute if block ~ ~ ~ birch_button run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_button"}}
execute if block ~ ~ ~ birch_door run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_door"}}
execute if block ~ ~ ~ birch_fence run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_fence"}}
execute if block ~ ~ ~ birch_fence_gate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_fence_gate"}}
execute if block ~ ~ ~ birch_leaves run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_leaves"}}
execute if block ~ ~ ~ birch_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_log"}}
execute if block ~ ~ ~ birch_planks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_planks"}}
execute if block ~ ~ ~ birch_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_pressure_plate"}}
execute if block ~ ~ ~ birch_sapling run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_sapling"}}
execute if block ~ ~ ~ birch_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_slab"}}
execute if block ~ ~ ~ birch_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_stairs"}}
execute if block ~ ~ ~ birch_trapdoor run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_trapdoor"}}
execute if block ~ ~ ~ birch_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"birch_wood"}}
execute if block ~ ~ ~ black_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_banner"}}
execute if block ~ ~ ~ black_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_bed"}}
execute if block ~ ~ ~ black_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_carpet"}}
execute if block ~ ~ ~ black_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_concrete"}}
execute if block ~ ~ ~ black_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_concrete_powder"}}
execute if block ~ ~ ~ black_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_glazed_terracotta"}}
execute if block ~ ~ ~ black_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_shulker_box"}}
execute if block ~ ~ ~ black_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_stained_glass"}}
execute if block ~ ~ ~ black_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_stained_glass_pane"}}
execute if block ~ ~ ~ black_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_terracotta"}}
execute if block ~ ~ ~ black_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"black_wool"}}
execute if block ~ ~ ~ blue_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_banner"}}
execute if block ~ ~ ~ blue_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_bed"}}
execute if block ~ ~ ~ blue_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_carpet"}}
execute if block ~ ~ ~ blue_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_concrete"}}
execute if block ~ ~ ~ blue_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_concrete_powder"}}
execute if block ~ ~ ~ blue_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_glazed_terracotta"}}
execute if block ~ ~ ~ blue_ice run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_ice"}}
execute if block ~ ~ ~ blue_orchid run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_orchid"}}
execute if block ~ ~ ~ blue_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_shulker_box"}}
execute if block ~ ~ ~ blue_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_stained_glass"}}
execute if block ~ ~ ~ blue_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_stained_glass_pane"}}
execute if block ~ ~ ~ blue_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_terracotta"}}
execute if block ~ ~ ~ blue_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"blue_wool"}}
execute if block ~ ~ ~ bone_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bone_block"}}
execute if block ~ ~ ~ bookshelf run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bookshelf"}}
execute if block ~ ~ ~ brain_coral run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brain_coral"}}
execute if block ~ ~ ~ brain_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brain_coral_block"}}
execute if block ~ ~ ~ brain_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brain_coral_fan"}}
execute if block ~ ~ ~ brain_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brain_coral_wall_fan"}}
execute if block ~ ~ ~ brewing_stand run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brewing_stand"}}
execute if block ~ ~ ~ brick_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brick_slab"}}
execute if block ~ ~ ~ brick_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brick_stairs"}}
execute if block ~ ~ ~ bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bricks"}}
execute if block ~ ~ ~ brown_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_banner"}}
execute if block ~ ~ ~ brown_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_bed"}}
execute if block ~ ~ ~ brown_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_carpet"}}
execute if block ~ ~ ~ brown_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_concrete"}}
execute if block ~ ~ ~ brown_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_concrete_powder"}}
execute if block ~ ~ ~ brown_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_glazed_terracotta"}}
execute if block ~ ~ ~ brown_mushroom run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_mushroom"}}
execute if block ~ ~ ~ brown_mushroom_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_mushroom_block"}}
execute if block ~ ~ ~ brown_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_shulker_box"}}
execute if block ~ ~ ~ brown_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_stained_glass"}}
execute if block ~ ~ ~ brown_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_stained_glass_pane"}}
execute if block ~ ~ ~ brown_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_terracotta"}}
execute if block ~ ~ ~ brown_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"brown_wool"}}
execute if block ~ ~ ~ bubble_coral run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bubble_coral"}}
execute if block ~ ~ ~ bubble_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bubble_coral_block"}}
execute if block ~ ~ ~ bubble_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bubble_coral_fan"}}
execute if block ~ ~ ~ bubble_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"bubble_coral_wall_fan"}}
execute if block ~ ~ ~ cactus run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cactus"}}
execute if block ~ ~ ~ cake run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cake"}}
execute if block ~ ~ ~ carrots run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"carrots"}}
execute if block ~ ~ ~ carved_pumpkin run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"carved_pumpkin"}}
execute if block ~ ~ ~ cauldron run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cauldron"}}
execute if block ~ ~ ~ chain_command_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chain_command_block"}}
execute if block ~ ~ ~ chest run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chest"}}
execute if block ~ ~ ~ chipped_anvil run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chipped_anvil"}}
execute if block ~ ~ ~ chiseled_quartz_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chiseled_quartz_block"}}
execute if block ~ ~ ~ chiseled_red_sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chiseled_red_sandstone"}}
execute if block ~ ~ ~ chiseled_sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chiseled_sandstone"}}
execute if block ~ ~ ~ chiseled_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chiseled_stone_bricks"}}
execute if block ~ ~ ~ chorus_flower run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chorus_flower"}}
execute if block ~ ~ ~ chorus_plant run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"chorus_plant"}}
execute if block ~ ~ ~ clay run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"clay"}}
execute if block ~ ~ ~ coal_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"coal_block"}}
execute if block ~ ~ ~ coal_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"coal_ore"}}
execute if block ~ ~ ~ coarse_dirt run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"coarse_dirt"}}
execute if block ~ ~ ~ cobblestone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cobblestone"}}
execute if block ~ ~ ~ cobblestone_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cobblestone_slab"}}
execute if block ~ ~ ~ cobblestone_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cobblestone_stairs"}}
execute if block ~ ~ ~ cobblestone_wall run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cobblestone_wall"}}
execute if block ~ ~ ~ cobweb run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cobweb"}}
execute if block ~ ~ ~ cocoa run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cocoa"}}
execute if block ~ ~ ~ command_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"command_block"}}
execute if block ~ ~ ~ comparator run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"comparator"}}
execute if block ~ ~ ~ conduit run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"conduit"}}
execute if block ~ ~ ~ cracked_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cracked_stone_bricks"}}
execute if block ~ ~ ~ crafting_table run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"crafting_table"}}
execute if block ~ ~ ~ creeper_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"creeper_head"}}
execute if block ~ ~ ~ creeper_wall_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"creeper_wall_head"}}
execute if block ~ ~ ~ cut_red_sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cut_red_sandstone"}}
execute if block ~ ~ ~ cut_sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cut_sandstone"}}
execute if block ~ ~ ~ cyan_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_banner"}}
execute if block ~ ~ ~ cyan_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_bed"}}
execute if block ~ ~ ~ cyan_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_carpet"}}
execute if block ~ ~ ~ cyan_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_concrete"}}
execute if block ~ ~ ~ cyan_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_concrete_powder"}}
execute if block ~ ~ ~ cyan_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_glazed_terracotta"}}
execute if block ~ ~ ~ cyan_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_shulker_box"}}
execute if block ~ ~ ~ cyan_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_stained_glass"}}
execute if block ~ ~ ~ cyan_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_stained_glass_pane"}}
execute if block ~ ~ ~ cyan_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_terracotta"}}
execute if block ~ ~ ~ cyan_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"cyan_wool"}}
execute if block ~ ~ ~ damaged_anvil run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"damaged_anvil"}}
execute if block ~ ~ ~ dandelion run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dandelion"}}
execute if block ~ ~ ~ dark_oak_button run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_button"}}
execute if block ~ ~ ~ dark_oak_door run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_door"}}
execute if block ~ ~ ~ dark_oak_fence run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_fence"}}
execute if block ~ ~ ~ dark_oak_fence_gate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_fence_gate"}}
execute if block ~ ~ ~ dark_oak_leaves run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_leaves"}}
execute if block ~ ~ ~ dark_oak_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_log"}}
execute if block ~ ~ ~ dark_oak_planks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_planks"}}
execute if block ~ ~ ~ dark_oak_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_pressure_plate"}}
execute if block ~ ~ ~ dark_oak_sapling run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_sapling"}}
execute if block ~ ~ ~ dark_oak_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_slab"}}
execute if block ~ ~ ~ dark_oak_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_stairs"}}
execute if block ~ ~ ~ dark_oak_trapdoor run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_trapdoor"}}
execute if block ~ ~ ~ dark_oak_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_oak_wood"}}
execute if block ~ ~ ~ dark_prismarine run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_prismarine"}}
execute if block ~ ~ ~ dark_prismarine_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_prismarine_slab"}}
execute if block ~ ~ ~ dark_prismarine_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dark_prismarine_stairs"}}
execute if block ~ ~ ~ daylight_detector run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"daylight_detector"}}
execute if block ~ ~ ~ dead_brain_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_brain_coral_block"}}
execute if block ~ ~ ~ dead_brain_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_brain_coral_fan"}}
execute if block ~ ~ ~ dead_brain_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_brain_coral_wall_fan"}}
execute if block ~ ~ ~ dead_bubble_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_bubble_coral_block"}}
execute if block ~ ~ ~ dead_bubble_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_bubble_coral_fan"}}
execute if block ~ ~ ~ dead_bubble_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_bubble_coral_wall_fan"}}
execute if block ~ ~ ~ dead_bush run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_bush"}}
execute if block ~ ~ ~ dead_fire_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_fire_coral_block"}}
execute if block ~ ~ ~ dead_fire_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_fire_coral_fan"}}
execute if block ~ ~ ~ dead_fire_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_fire_coral_wall_fan"}}
execute if block ~ ~ ~ dead_horn_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_horn_coral_block"}}
execute if block ~ ~ ~ dead_horn_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_horn_coral_fan"}}
execute if block ~ ~ ~ dead_horn_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_horn_coral_wall_fan"}}
execute if block ~ ~ ~ dead_tube_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_tube_coral_block"}}
execute if block ~ ~ ~ dead_tube_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_tube_coral_fan"}}
execute if block ~ ~ ~ dead_tube_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dead_tube_coral_wall_fan"}}
execute if block ~ ~ ~ detector_rail run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"detector_rail"}}
execute if block ~ ~ ~ diamond_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"diamond_block"}}
execute if block ~ ~ ~ diamond_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"diamond_ore"}}
execute if block ~ ~ ~ diorite run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"diorite"}}
execute if block ~ ~ ~ dirt run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dirt"}}
execute if block ~ ~ ~ dispenser run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dispenser"}}
execute if block ~ ~ ~ dragon_egg run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dragon_egg"}}
execute if block ~ ~ ~ dragon_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dragon_head"}}
execute if block ~ ~ ~ dragon_wall_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dragon_wall_head"}}
execute if block ~ ~ ~ dried_kelp_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dried_kelp_block"}}
execute if block ~ ~ ~ dropper run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dropper"}}
execute if block ~ ~ ~ emerald_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"emerald_block"}}
execute if block ~ ~ ~ emerald_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"emerald_ore"}}
execute if block ~ ~ ~ enchanting_table run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"enchanting_table"}}
execute if block ~ ~ ~ end_portal run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"end_portal"}}
execute if block ~ ~ ~ end_portal_frame run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"end_portal_frame"}}
execute if block ~ ~ ~ end_rod run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"end_rod"}}
execute if block ~ ~ ~ end_stone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"end_stone"}}
execute if block ~ ~ ~ end_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"end_stone_bricks"}}
execute if block ~ ~ ~ ender_chest run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"ender_chest"}}
execute if block ~ ~ ~ farmland run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"farmland"}}
execute if block ~ ~ ~ fern run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"fern"}}
execute if block ~ ~ ~ fire run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"fire"}}
execute if block ~ ~ ~ fire_coral run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"fire_coral"}}
execute if block ~ ~ ~ fire_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"fire_coral_block"}}
execute if block ~ ~ ~ fire_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"fire_coral_fan"}}
execute if block ~ ~ ~ fire_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"fire_coral_wall_fan"}}
execute if block ~ ~ ~ flower_pot run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"flower_pot"}}
execute if block ~ ~ ~ frosted_ice run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"frosted_ice"}}
execute if block ~ ~ ~ furnace run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"furnace"}}
execute if block ~ ~ ~ glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"glass"}}
execute if block ~ ~ ~ glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"glass_pane"}}
execute if block ~ ~ ~ glowstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"glowstone"}}
execute if block ~ ~ ~ gold_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gold_block"}}
execute if block ~ ~ ~ gold_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gold_ore"}}
execute if block ~ ~ ~ granite run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"granite"}}
execute if block ~ ~ ~ grass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"grass"}}
execute if block ~ ~ ~ grass_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"grass_block"}}
execute if block ~ ~ ~ dirt_path run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"dirt_path"}}
execute if block ~ ~ ~ gravel run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gravel"}}
execute if block ~ ~ ~ gray_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_banner"}}
execute if block ~ ~ ~ gray_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_bed"}}
execute if block ~ ~ ~ gray_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_carpet"}}
execute if block ~ ~ ~ gray_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_concrete"}}
execute if block ~ ~ ~ gray_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_concrete_powder"}}
execute if block ~ ~ ~ gray_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_glazed_terracotta"}}
execute if block ~ ~ ~ gray_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_shulker_box"}}
execute if block ~ ~ ~ gray_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_stained_glass"}}
execute if block ~ ~ ~ gray_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_stained_glass_pane"}}
execute if block ~ ~ ~ gray_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_terracotta"}}
execute if block ~ ~ ~ gray_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"gray_wool"}}
execute if block ~ ~ ~ green_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_banner"}}
execute if block ~ ~ ~ green_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_bed"}}
execute if block ~ ~ ~ green_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_carpet"}}
execute if block ~ ~ ~ green_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_concrete"}}
execute if block ~ ~ ~ green_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_concrete_powder"}}
execute if block ~ ~ ~ green_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_glazed_terracotta"}}
execute if block ~ ~ ~ green_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_shulker_box"}}
execute if block ~ ~ ~ green_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_stained_glass"}}
execute if block ~ ~ ~ green_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_stained_glass_pane"}}
execute if block ~ ~ ~ green_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_terracotta"}}
execute if block ~ ~ ~ green_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"green_wool"}}
execute if block ~ ~ ~ hay_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"hay_block"}}
execute if block ~ ~ ~ heavy_weighted_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"heavy_weighted_pressure_plate"}}
execute if block ~ ~ ~ hopper run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"hopper"}}
execute if block ~ ~ ~ horn_coral run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"horn_coral"}}
execute if block ~ ~ ~ horn_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"horn_coral_block"}}
execute if block ~ ~ ~ horn_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"horn_coral_fan"}}
execute if block ~ ~ ~ horn_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"horn_coral_wall_fan"}}
execute if block ~ ~ ~ ice run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"ice"}}
execute if block ~ ~ ~ infested_chiseled_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"infested_chiseled_stone_bricks"}}
execute if block ~ ~ ~ infested_cobblestone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"infested_cobblestone"}}
execute if block ~ ~ ~ infested_cracked_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"infested_cracked_stone_bricks"}}
execute if block ~ ~ ~ infested_mossy_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"infested_mossy_stone_bricks"}}
execute if block ~ ~ ~ infested_stone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"infested_stone"}}
execute if block ~ ~ ~ infested_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"infested_stone_bricks"}}
execute if block ~ ~ ~ iron_bars run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"iron_bars"}}
execute if block ~ ~ ~ iron_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"iron_block"}}
execute if block ~ ~ ~ iron_door run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"iron_door"}}
execute if block ~ ~ ~ iron_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"iron_ore"}}
execute if block ~ ~ ~ iron_trapdoor run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"iron_trapdoor"}}
execute if block ~ ~ ~ jack_o_lantern run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jack_o_lantern"}}
execute if block ~ ~ ~ jukebox run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jukebox"}}
execute if block ~ ~ ~ jungle_button run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_button"}}
execute if block ~ ~ ~ jungle_door run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_door"}}
execute if block ~ ~ ~ jungle_fence run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_fence"}}
execute if block ~ ~ ~ jungle_fence_gate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_fence_gate"}}
execute if block ~ ~ ~ jungle_leaves run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_leaves"}}
execute if block ~ ~ ~ jungle_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_log"}}
execute if block ~ ~ ~ jungle_planks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_planks"}}
execute if block ~ ~ ~ jungle_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_pressure_plate"}}
execute if block ~ ~ ~ jungle_sapling run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_sapling"}}
execute if block ~ ~ ~ jungle_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_slab"}}
execute if block ~ ~ ~ jungle_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_stairs"}}
execute if block ~ ~ ~ jungle_trapdoor run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_trapdoor"}}
execute if block ~ ~ ~ jungle_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"jungle_wood"}}
execute if block ~ ~ ~ kelp run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"kelp"}}
execute if block ~ ~ ~ kelp_plant run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"kelp_plant"}}
execute if block ~ ~ ~ ladder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"ladder"}}
execute if block ~ ~ ~ lapis_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lapis_block"}}
execute if block ~ ~ ~ lapis_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lapis_ore"}}
execute if block ~ ~ ~ large_fern run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"large_fern"}}
execute if block ~ ~ ~ lever run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lever"}}
execute if block ~ ~ ~ light_blue_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_banner"}}
execute if block ~ ~ ~ light_blue_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_bed"}}
execute if block ~ ~ ~ light_blue_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_carpet"}}
execute if block ~ ~ ~ light_blue_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_concrete"}}
execute if block ~ ~ ~ light_blue_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_concrete_powder"}}
execute if block ~ ~ ~ light_blue_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_glazed_terracotta"}}
execute if block ~ ~ ~ light_blue_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_shulker_box"}}
execute if block ~ ~ ~ light_blue_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_stained_glass"}}
execute if block ~ ~ ~ light_blue_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_stained_glass_pane"}}
execute if block ~ ~ ~ light_blue_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_terracotta"}}
execute if block ~ ~ ~ light_blue_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_blue_wool"}}
execute if block ~ ~ ~ light_gray_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_banner"}}
execute if block ~ ~ ~ light_gray_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_bed"}}
execute if block ~ ~ ~ light_gray_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_carpet"}}
execute if block ~ ~ ~ light_gray_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_concrete"}}
execute if block ~ ~ ~ light_gray_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_concrete_powder"}}
execute if block ~ ~ ~ light_gray_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_glazed_terracotta"}}
execute if block ~ ~ ~ light_gray_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_shulker_box"}}
execute if block ~ ~ ~ light_gray_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_stained_glass"}}
execute if block ~ ~ ~ light_gray_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_stained_glass_pane"}}
execute if block ~ ~ ~ light_gray_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_terracotta"}}
execute if block ~ ~ ~ light_gray_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_gray_wool"}}
execute if block ~ ~ ~ light_weighted_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"light_weighted_pressure_plate"}}
execute if block ~ ~ ~ lilac run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lilac"}}
execute if block ~ ~ ~ lily_pad run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lily_pad"}}
execute if block ~ ~ ~ lime_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_banner"}}
execute if block ~ ~ ~ lime_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_bed"}}
execute if block ~ ~ ~ lime_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_carpet"}}
execute if block ~ ~ ~ lime_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_concrete"}}
execute if block ~ ~ ~ lime_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_concrete_powder"}}
execute if block ~ ~ ~ lime_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_glazed_terracotta"}}
execute if block ~ ~ ~ lime_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_shulker_box"}}
execute if block ~ ~ ~ lime_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_stained_glass"}}
execute if block ~ ~ ~ lime_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_stained_glass_pane"}}
execute if block ~ ~ ~ lime_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_terracotta"}}
execute if block ~ ~ ~ lime_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"lime_wool"}}
execute if block ~ ~ ~ magenta_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_banner"}}
execute if block ~ ~ ~ magenta_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_bed"}}
execute if block ~ ~ ~ magenta_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_carpet"}}
execute if block ~ ~ ~ magenta_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_concrete"}}
execute if block ~ ~ ~ magenta_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_concrete_powder"}}
execute if block ~ ~ ~ magenta_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_glazed_terracotta"}}
execute if block ~ ~ ~ magenta_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_shulker_box"}}
execute if block ~ ~ ~ magenta_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_stained_glass"}}
execute if block ~ ~ ~ magenta_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_stained_glass_pane"}}
execute if block ~ ~ ~ magenta_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_terracotta"}}
execute if block ~ ~ ~ magenta_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magenta_wool"}}
execute if block ~ ~ ~ magma_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"magma_block"}}
execute if block ~ ~ ~ melon run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"melon"}}
execute if block ~ ~ ~ melon_stem run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"melon_stem"}}
execute if block ~ ~ ~ mossy_cobblestone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"mossy_cobblestone"}}
execute if block ~ ~ ~ mossy_cobblestone_wall run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"mossy_cobblestone_wall"}}
execute if block ~ ~ ~ mossy_stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"mossy_stone_bricks"}}
execute if block ~ ~ ~ mushroom_stem run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"mushroom_stem"}}
execute if block ~ ~ ~ mycelium run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"mycelium"}}
execute if block ~ ~ ~ nether_brick_fence run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"nether_brick_fence"}}
execute if block ~ ~ ~ nether_brick_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"nether_brick_slab"}}
execute if block ~ ~ ~ nether_brick_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"nether_brick_stairs"}}
execute if block ~ ~ ~ nether_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"nether_bricks"}}
execute if block ~ ~ ~ nether_quartz_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"nether_quartz_ore"}}
execute if block ~ ~ ~ nether_wart run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"nether_wart"}}
execute if block ~ ~ ~ nether_wart_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"nether_wart_block"}}
execute if block ~ ~ ~ netherrack run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"netherrack"}}
execute if block ~ ~ ~ note_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"note_block"}}
execute if block ~ ~ ~ oak_button run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_button"}}
execute if block ~ ~ ~ oak_door run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_door"}}
execute if block ~ ~ ~ oak_fence run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_fence"}}
execute if block ~ ~ ~ oak_fence_gate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_fence_gate"}}
execute if block ~ ~ ~ oak_leaves run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_leaves"}}
execute if block ~ ~ ~ oak_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_log"}}
execute if block ~ ~ ~ oak_planks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_planks"}}
execute if block ~ ~ ~ oak_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_pressure_plate"}}
execute if block ~ ~ ~ oak_sapling run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_sapling"}}
execute if block ~ ~ ~ oak_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_slab"}}
execute if block ~ ~ ~ oak_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_stairs"}}
execute if block ~ ~ ~ oak_trapdoor run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_trapdoor"}}
execute if block ~ ~ ~ oak_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oak_wood"}}
execute if block ~ ~ ~ observer run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"observer"}}
execute if block ~ ~ ~ obsidian run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"obsidian"}}
execute if block ~ ~ ~ orange_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_banner"}}
execute if block ~ ~ ~ orange_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_bed"}}
execute if block ~ ~ ~ orange_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_carpet"}}
execute if block ~ ~ ~ orange_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_concrete"}}
execute if block ~ ~ ~ orange_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_concrete_powder"}}
execute if block ~ ~ ~ orange_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_glazed_terracotta"}}
execute if block ~ ~ ~ orange_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_shulker_box"}}
execute if block ~ ~ ~ orange_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_stained_glass"}}
execute if block ~ ~ ~ orange_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_stained_glass_pane"}}
execute if block ~ ~ ~ orange_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_terracotta"}}
execute if block ~ ~ ~ orange_tulip run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_tulip"}}
execute if block ~ ~ ~ orange_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"orange_wool"}}
execute if block ~ ~ ~ oxeye_daisy run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"oxeye_daisy"}}
execute if block ~ ~ ~ packed_ice run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"packed_ice"}}
execute if block ~ ~ ~ peony run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"peony"}}
execute if block ~ ~ ~ petrified_oak_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"petrified_oak_slab"}}
execute if block ~ ~ ~ pink_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_banner"}}
execute if block ~ ~ ~ pink_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_bed"}}
execute if block ~ ~ ~ pink_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_carpet"}}
execute if block ~ ~ ~ pink_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_concrete"}}
execute if block ~ ~ ~ pink_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_concrete_powder"}}
execute if block ~ ~ ~ pink_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_glazed_terracotta"}}
execute if block ~ ~ ~ pink_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_shulker_box"}}
execute if block ~ ~ ~ pink_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_stained_glass"}}
execute if block ~ ~ ~ pink_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_stained_glass_pane"}}
execute if block ~ ~ ~ pink_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_terracotta"}}
execute if block ~ ~ ~ pink_tulip run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_tulip"}}
execute if block ~ ~ ~ pink_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pink_wool"}}
execute if block ~ ~ ~ piston run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"piston"}}
execute if block ~ ~ ~ player_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"player_head"}}
execute if block ~ ~ ~ player_wall_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"player_wall_head"}}
execute if block ~ ~ ~ podzol run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"podzol"}}
execute if block ~ ~ ~ polished_andesite run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"polished_andesite"}}
execute if block ~ ~ ~ polished_diorite run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"polished_diorite"}}
execute if block ~ ~ ~ polished_granite run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"polished_granite"}}
execute if block ~ ~ ~ poppy run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"poppy"}}
execute if block ~ ~ ~ potatoes run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"potatoes"}}
execute if block ~ ~ ~ powered_rail run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"powered_rail"}}
execute if block ~ ~ ~ prismarine run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"prismarine"}}
execute if block ~ ~ ~ prismarine_brick_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"prismarine_brick_slab"}}
execute if block ~ ~ ~ prismarine_brick_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"prismarine_brick_stairs"}}
execute if block ~ ~ ~ prismarine_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"prismarine_bricks"}}
execute if block ~ ~ ~ prismarine_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"prismarine_slab"}}
execute if block ~ ~ ~ prismarine_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"prismarine_stairs"}}
execute if block ~ ~ ~ pumpkin run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"pumpkin"}}
execute if block ~ ~ ~ purple_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_banner"}}
execute if block ~ ~ ~ purple_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_bed"}}
execute if block ~ ~ ~ purple_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_carpet"}}
execute if block ~ ~ ~ purple_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_concrete"}}
execute if block ~ ~ ~ purple_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_concrete_powder"}}
execute if block ~ ~ ~ purple_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_glazed_terracotta"}}
execute if block ~ ~ ~ purple_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_shulker_box"}}
execute if block ~ ~ ~ purple_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_stained_glass"}}
execute if block ~ ~ ~ purple_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_stained_glass_pane"}}
execute if block ~ ~ ~ purple_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_terracotta"}}
execute if block ~ ~ ~ purple_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purple_wool"}}
execute if block ~ ~ ~ purpur_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purpur_block"}}
execute if block ~ ~ ~ purpur_pillar run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purpur_pillar"}}
execute if block ~ ~ ~ purpur_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purpur_slab"}}
execute if block ~ ~ ~ purpur_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"purpur_stairs"}}
execute if block ~ ~ ~ quartz_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"quartz_block"}}
execute if block ~ ~ ~ quartz_pillar run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"quartz_pillar"}}
execute if block ~ ~ ~ quartz_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"quartz_slab"}}
execute if block ~ ~ ~ quartz_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"quartz_stairs"}}
execute if block ~ ~ ~ rail run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"rail"}}
execute if block ~ ~ ~ red_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_banner"}}
execute if block ~ ~ ~ red_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_bed"}}
execute if block ~ ~ ~ red_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_carpet"}}
execute if block ~ ~ ~ red_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_concrete"}}
execute if block ~ ~ ~ red_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_concrete_powder"}}
execute if block ~ ~ ~ red_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_glazed_terracotta"}}
execute if block ~ ~ ~ red_mushroom run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_mushroom"}}
execute if block ~ ~ ~ red_mushroom_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_mushroom_block"}}
execute if block ~ ~ ~ red_nether_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_nether_bricks"}}
execute if block ~ ~ ~ red_sand run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_sand"}}
execute if block ~ ~ ~ red_sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_sandstone"}}
execute if block ~ ~ ~ red_sandstone_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_sandstone_slab"}}
execute if block ~ ~ ~ red_sandstone_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_sandstone_stairs"}}
execute if block ~ ~ ~ red_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_shulker_box"}}
execute if block ~ ~ ~ red_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_stained_glass"}}
execute if block ~ ~ ~ red_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_stained_glass_pane"}}
execute if block ~ ~ ~ red_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_terracotta"}}
execute if block ~ ~ ~ red_tulip run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_tulip"}}
execute if block ~ ~ ~ red_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"red_wool"}}
execute if block ~ ~ ~ redstone_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"redstone_block"}}
execute if block ~ ~ ~ redstone_lamp run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"redstone_lamp"}}
execute if block ~ ~ ~ redstone_ore run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"redstone_ore"}}
execute if block ~ ~ ~ redstone_torch run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"redstone_torch"}}
execute if block ~ ~ ~ redstone_wall_torch run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"redstone_wall_torch"}}
execute if block ~ ~ ~ redstone_wire run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"redstone_wire"}}
execute if block ~ ~ ~ repeater run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"repeater"}}
execute if block ~ ~ ~ repeating_command_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"repeating_command_block"}}
execute if block ~ ~ ~ rose_bush run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"rose_bush"}}
execute if block ~ ~ ~ sand run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sand"}}
execute if block ~ ~ ~ sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sandstone"}}
execute if block ~ ~ ~ sandstone_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sandstone_slab"}}
execute if block ~ ~ ~ sandstone_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sandstone_stairs"}}
execute if block ~ ~ ~ sea_lantern run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sea_lantern"}}
execute if block ~ ~ ~ sea_pickle run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sea_pickle"}}
execute if block ~ ~ ~ seagrass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"seagrass"}}
execute if block ~ ~ ~ skeleton_skull run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"skeleton_skull"}}
execute if block ~ ~ ~ skeleton_wall_skull run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"skeleton_wall_skull"}}
execute if block ~ ~ ~ slime_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"slime_block"}}
execute if block ~ ~ ~ smooth_quartz run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"smooth_quartz"}}
execute if block ~ ~ ~ smooth_red_sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"smooth_red_sandstone"}}
execute if block ~ ~ ~ smooth_sandstone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"smooth_sandstone"}}
execute if block ~ ~ ~ smooth_stone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"smooth_stone"}}
execute if block ~ ~ ~ snow run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"snow"}}
execute if block ~ ~ ~ snow_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"snow_block"}}
execute if block ~ ~ ~ soul_sand run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"soul_sand"}}
execute if block ~ ~ ~ spawner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spawner"}}
execute if block ~ ~ ~ sponge run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sponge"}}
execute if block ~ ~ ~ spruce_button run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_button"}}
execute if block ~ ~ ~ spruce_door run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_door"}}
execute if block ~ ~ ~ spruce_fence run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_fence"}}
execute if block ~ ~ ~ spruce_fence_gate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_fence_gate"}}
execute if block ~ ~ ~ spruce_leaves run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_leaves"}}
execute if block ~ ~ ~ spruce_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_log"}}
execute if block ~ ~ ~ spruce_planks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_planks"}}
execute if block ~ ~ ~ spruce_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_pressure_plate"}}
execute if block ~ ~ ~ spruce_sapling run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_sapling"}}
execute if block ~ ~ ~ spruce_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_slab"}}
execute if block ~ ~ ~ spruce_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_stairs"}}
execute if block ~ ~ ~ spruce_trapdoor run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_trapdoor"}}
execute if block ~ ~ ~ spruce_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"spruce_wood"}}
execute if block ~ ~ ~ sticky_piston run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sticky_piston"}}
execute if block ~ ~ ~ stone run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stone"}}
execute if block ~ ~ ~ stone_brick_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stone_brick_slab"}}
execute if block ~ ~ ~ stone_brick_stairs run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stone_brick_stairs"}}
execute if block ~ ~ ~ stone_bricks run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stone_bricks"}}
execute if block ~ ~ ~ stone_button run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stone_button"}}
execute if block ~ ~ ~ stone_pressure_plate run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stone_pressure_plate"}}
execute if block ~ ~ ~ stone_slab run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stone_slab"}}
execute if block ~ ~ ~ stripped_acacia_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_acacia_log"}}
execute if block ~ ~ ~ stripped_acacia_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_acacia_wood"}}
execute if block ~ ~ ~ stripped_birch_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_birch_log"}}
execute if block ~ ~ ~ stripped_birch_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_birch_wood"}}
execute if block ~ ~ ~ stripped_dark_oak_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_dark_oak_log"}}
execute if block ~ ~ ~ stripped_dark_oak_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_dark_oak_wood"}}
execute if block ~ ~ ~ stripped_jungle_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_jungle_log"}}
execute if block ~ ~ ~ stripped_jungle_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_jungle_wood"}}
execute if block ~ ~ ~ stripped_oak_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_oak_log"}}
execute if block ~ ~ ~ stripped_oak_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_oak_wood"}}
execute if block ~ ~ ~ stripped_spruce_log run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_spruce_log"}}
execute if block ~ ~ ~ stripped_spruce_wood run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"stripped_spruce_wood"}}
execute if block ~ ~ ~ structure_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"structure_block"}}
execute if block ~ ~ ~ sugar_cane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sugar_cane"}}
execute if block ~ ~ ~ sunflower run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"sunflower"}}
execute if block ~ ~ ~ tall_grass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tall_grass"}}
execute if block ~ ~ ~ tall_seagrass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tall_seagrass"}}
execute if block ~ ~ ~ terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"terracotta"}}
execute if block ~ ~ ~ tnt run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tnt"}}
execute if block ~ ~ ~ torch run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"torch"}}
execute if block ~ ~ ~ trapped_chest run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"trapped_chest"}}
execute if block ~ ~ ~ tripwire run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tripwire"}}
execute if block ~ ~ ~ tripwire_hook run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tripwire_hook"}}
execute if block ~ ~ ~ tube_coral run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tube_coral"}}
execute if block ~ ~ ~ tube_coral_block run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tube_coral_block"}}
execute if block ~ ~ ~ tube_coral_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tube_coral_fan"}}
execute if block ~ ~ ~ tube_coral_wall_fan run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"tube_coral_wall_fan"}}
execute if block ~ ~ ~ turtle_egg run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"turtle_egg"}}
execute if block ~ ~ ~ vine run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"vine"}}
execute if block ~ ~ ~ wall_torch run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"wall_torch"}}
execute if block ~ ~ ~ wet_sponge run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"wet_sponge"}}
execute if block ~ ~ ~ wheat run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"wheat"}}
execute if block ~ ~ ~ white_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_banner"}}
execute if block ~ ~ ~ white_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_bed"}}
execute if block ~ ~ ~ white_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_carpet"}}
execute if block ~ ~ ~ white_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_concrete"}}
execute if block ~ ~ ~ white_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_concrete_powder"}}
execute if block ~ ~ ~ white_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_glazed_terracotta"}}
execute if block ~ ~ ~ white_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_shulker_box"}}
execute if block ~ ~ ~ white_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_stained_glass"}}
execute if block ~ ~ ~ white_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_stained_glass_pane"}}
execute if block ~ ~ ~ white_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_terracotta"}}
execute if block ~ ~ ~ white_tulip run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_tulip"}}
execute if block ~ ~ ~ white_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"white_wool"}}
execute if block ~ ~ ~ wither_skeleton_skull run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"wither_skeleton_skull"}}
execute if block ~ ~ ~ wither_skeleton_wall_skull run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"wither_skeleton_wall_skull"}}
execute if block ~ ~ ~ yellow_banner run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_banner"}}
execute if block ~ ~ ~ yellow_bed run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_bed"}}
execute if block ~ ~ ~ yellow_carpet run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_carpet"}}
execute if block ~ ~ ~ yellow_concrete run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_concrete"}}
execute if block ~ ~ ~ yellow_concrete_powder run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_concrete_powder"}}
execute if block ~ ~ ~ yellow_glazed_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_glazed_terracotta"}}
execute if block ~ ~ ~ yellow_shulker_box run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_shulker_box"}}
execute if block ~ ~ ~ yellow_stained_glass run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_stained_glass"}}
execute if block ~ ~ ~ yellow_stained_glass_pane run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_stained_glass_pane"}}
execute if block ~ ~ ~ yellow_terracotta run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_terracotta"}}
execute if block ~ ~ ~ yellow_wool run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"yellow_wool"}}
execute if block ~ ~ ~ zombie_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"zombie_head"}}
execute if block ~ ~ ~ zombie_wall_head run summon falling_block ~ ~ ~ {Time:0,BlockState:{Name:"zombie_wall_head"}}