package info.jbcs.minecraft.chisel;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;

public class ContainerChisel extends Container {
	final InventoryChiselSelection inventory;
	InventoryPlayer playerInventory;
	int currentIndex;
	ItemStack chisel;
	public boolean	finished;

	public ContainerChisel(InventoryPlayer inventoryplayer, InventoryChiselSelection inv) {
		inventory = inv;
		playerInventory=inventoryplayer;
		currentIndex=playerInventory.currentItem;
		inv.container=this;

		int[] leftOffsets = { 8, 26, 134, 152, 44, 116 };
		int[] topOffsets = { 8, 26, 44, 62 };

		int index = 0;
		for (int i = 0; i < 2; i++) {
			for (int y = 0; y < 4; y++) {
				for (int x = 0; x < 2; x++) {
					addSlotToContainer(new SlotChiselSelection(this,inventory, inventory, x + i * 8 + y * 2, leftOffsets[x+i*2], topOffsets[y]));
				}
			}
		}

		for (int y = 0; y < 4; y++) {
			for (int x = 0; x < 2; x++) {
				addSlotToContainer(new SlotChiselSelection(this,inventory, inventory, 16 + x + y * 2, leftOffsets[4 + x], topOffsets[3-y]));
			}
		}
		
		addSlotToContainer(new SlotChiselInput(this,inventory, InventoryChiselSelection.normalSlots, 80, 35));

		for (int k = 0; k < 3; k++) {
			for (int j1 = 0; j1 < 9; j1++) {
				addSlotToContainer(new Slot(inventoryplayer, j1 + k * 9 + 9, 8 + j1 * 18, 102 + k * 18 - 18));
			}
		}

		for (int l = 0; l < 9; l++) {
			addSlotToContainer(l==currentIndex?
					new SlotChiselPlayer(this,inventoryplayer, l, 8 + l * 18, 160 - 18):
					new Slot(inventoryplayer, l, 8 + l * 18, 160 - 18)
			);
		}
		
		chisel=inventoryplayer.getCurrentItem();
		if(chisel.stackTagCompound!=null){
			ItemStack stack=ItemStack.loadItemStackFromNBT(chisel.stackTagCompound.getCompoundTag("chiselTarget"));
			inventory.setInventorySlotContents(InventoryChiselSelection.normalSlots, stack);
		}
		
		inventory.updateItems();
	}

    @Override
	public ItemStack slotClick(int par1, int par2, int par3, EntityPlayer par4EntityPlayer){
    	if(par3==2 && par2==currentIndex)
    		return null;
    	
    	return super.slotClick(par1, par2, par3, par4EntityPlayer);
    }

	
	@Override
	public void onCraftGuiClosed(EntityPlayer entityplayer) {
/*		if(chisel.stackTagCompound==null)
			chisel.stackTagCompound=new NBTTagCompound();
			
		NBTTagCompound tag=new NBTTagCompound();
		if(inventory.getStackInSpecialSlot()!=null)
			inventory.getStackInSpecialSlot().writeToNBT(tag);
			
		chisel.stackTagCompound.setCompoundTag("chiselTarget", tag);
		playerInventory.mainInventory[currentIndex]=chisel;
		*/
		inventory.clearItems();
		super.onCraftGuiClosed(entityplayer);
	}

	@Override
	public boolean canInteractWith(EntityPlayer entityplayer) {
		return inventory.isUseableByPlayer(entityplayer);
	}

	@Override
	public ItemStack transferStackInSlot(EntityPlayer entity, int i) {
		return null;
	}

	public void onChiselSlotChanged() {
		ItemStack stack=playerInventory.mainInventory[currentIndex];
		if(!stack.isItemEqual(chisel)) finished=true;
		
		if(finished) return;
		
		if(chisel.stackTagCompound==null)
			chisel.stackTagCompound=new NBTTagCompound();
			
		NBTTagCompound tag=new NBTTagCompound();
		if(inventory.getStackInSpecialSlot()!=null)
			inventory.getStackInSpecialSlot().writeToNBT(tag);
			
		chisel.stackTagCompound.setCompoundTag("chiselTarget", tag);
		playerInventory.mainInventory[currentIndex]=chisel;
	}
}
