{
    "itemGroup.minecolonies": "§7MineColonies",
    "com.minecolonies.configgui.title": "MineColonies Config",
    "minecolonies.config.gameplay": "Gameplay Settings",
    "minecolonies.config.gameplay.comment": "All configuration items related to the core gameplay",
    "minecolonies.config.claims": "Claim Settings",
    "minecolonies.config.claims.comment": "All configuration related to colony claims",
    "minecolonies.config.combat": "Combat Settings",
    "minecolonies.config.combat.comment": "All configuration items related to the combat elements of MineColonies",
    "minecolonies.config.permissions": "Permission Settings",
    "minecolonies.config.permissions.comment": "All permission configuration options",
    "minecolonies.config.compatibility": "Mod Compatibility Settings",
    "minecolonies.config.compatibility.comment": "All configuration related to mod compatibility",
    "minecolonies.config.pathfinding": "Pathfinding Settings",
    "minecolonies.config.pathfinding.comment": "All configurations related to pathfinding",
    "minecolonies.config.requestsystem": "Request System Settings",
    "minecolonies.config.requestsystem.comment": "All configurations related to the request system",
    "minecolonies.config.commands": "Command Settings",
    "minecolonies.config.commands.comment": "All configurations related to the MineColonies commands",
    "minecolonies.config.research": "Research Settings",
    "minecolonies.config.research.comment": "All configurations related to the research system",
    "minecolonies.config.disablecitizenvoices": "Citizen Sounds",
    "minecolonies.config.disablecitizenvoices.comment": "Disable citizen voices.",
    "minecolonies.config.neighborbuildingrendering": "Neighbor Building Rendering",
    "minecolonies.config.neighborbuildingrendering.comment": "By default, when placing a schematic near other buildings, the already-placed buildings will show as if they were at level 5 and have a blue outline around them. You can disable that by setting this to false.",
    "minecolonies.config.neighborbuildingrange": "Neighbor Building Range",
    "minecolonies.config.neighborbuildingrange.comment": "How close a building needs to be to another to be considered a neighbor, in blocks. -1 = intersecting, 0 = touching",
    "minecolonies.config.colonyteamborders": "Show Colony Borders in Team Colors",
    "minecolonies.config.colonyteamborders.comment": "When true, the colony borders shown when holding the build tool will be in the colony's team color. When false, the colony you're inside will be white and any other colony will be red.",
    "minecolonies.config.diseasemodifier": "Disease Modifier",
    "minecolonies.config.diseasemodifier.comment": "How common diseases are. 1 = Very common, 100 = extremely rare.",
    "minecolonies.config.diseases": "Diseases",
    "minecolonies.config.diseases.comment": "All diseases citizens can get. The name, how common it is, and all ingredients to cure it.",
    "minecolonies.config.configliststudyitems": "List of Study Items",
    "minecolonies.config.configliststudyitems.comment": "Items consumed by citizens in the Library.",
    "minecolonies.config.generatesupplyloot": "Supply Loot",
    "minecolonies.config.generatesupplyloot.comment": "Whether to generate supply ships and camps in loot chests.",
    "minecolonies.config.forceloadcolony": "Chunk Load Colony",
    "minecolonies.config.forceloadcolony.comment": "If part of the colony is loaded by an owner/officer, should the colony be kept loaded? (Set how many chunks are loaded with the \"Colony Chunk Loading Strictness\" option.)",
    "minecolonies.config.colonyloadstrictness": "Colony Chunk Loading Strictness",
    "minecolonies.config.colonyloadstrictness.comment": "This controls how many chunks are loaded with the \"Chunk Load Colony\" option. The higher this value, the fewer chunks will be loaded. (The innermost chunks will be loaded first.) 1 = load all claimed chunks.",
    "minecolonies.config.badvisitorchance": "Bad Recruitment Chance",
    "minecolonies.config.badvisitorchance.comment": "Chance to get an evil Tavern visitor that will run off with the resources you give them. This is a %.",
    "minecolonies.config.researchcreativecompletion": "Research Creative Completion",
    "minecolonies.config.researchcreativecompletion.comment": "Allows automatic and (near) instant completion of research for players in creative mode. If false, creative players will still be able to begin researches, but will have normal progress rates.",
    "minecolonies.config.researchdebuglog": "Log Research Data",
    "minecolonies.config.researchdebuglog.comment": "Significantly increases the amount of information related to research datapacks that is logged during the world load.",
    "minecolonies.config.researchresetcost": "Cost to Undo a Completed Research",
    "minecolonies.config.researchresetcost.comment": "A list of items to charge players when undoing an already-completed research.",
    "minecolonies.config.listofplantables": "Florist Flowers",
    "minecolonies.config.listofplantables.comment": "The items and item-tags that the Florist can plant.",
    "item.minecolonies.scepterlumberjack": "Forest Tool",
    "item.minecolonies.scepterlumberjack.usedend": "Position A set. Select Position B with a right-click or left-click the same position to finish.",
    "item.minecolonies.scepterlumberjack.usedstart": "Position B set. Select Position A with a left-click or right-click the same position to finish.",
    "item.minecolonies.scepterlumberjack.restrictiontoobig": "An area of %d blocks is too large. The maximum restricted area for the Forester is %d blocks.",
    "item.minecolonies.scepterlumberjack.restrictionset": "Forester restricted area set (x: %d to %d, z: %d to %d, area: %d blocks). The max size is %d blocks.",
    "minecolonies.config.maxtreesize": "Max Tree Size",
    "minecolonies.config.maxtreesize.comment": "Max log count in one tree for the Forester to check during their tree search.",
    "minecolonies.config.nosupplyplacementrestrictions": "No supply camp placing restrictions",
    "minecolonies.config.nosupplyplacementrestrictions.comment": "Disables supply camp placing restrictions, intended for skyworlds and similar",
    "minecolonies.config.skyraiders": "Enable raiders to spawn in the sky",
    "minecolonies.config.skyraiders.comment": "Raiders will spawn in the sky if this is enabled",
    "minecolonies.config.disableemptycolonies": "Disable Empty Colonies",
    "minecolonies.config.disableemptycolonies.comment": "Will stop empty colonies from being generated in the world - Needs world Reload",
    "minecolonies.config.averageemptycolonydistance": "Average Empty Colony Distance - Needs Complete Restart",
    "minecolonies.config.averageemptycolonydistance.comment": "Average distance in chunks between 2 empty colonies",
    "com.minecolonies.coremod.gui.workerhuts.togglerestrictionon": "Restriction (on)",
    "com.minecolonies.coremod.gui.workerhuts.togglerestrictionoff": "Restriction (off)",
    "minecolonies.config.names": "Name Settings",
    "minecolonies.config.names.comment": "All configuration items related to the citizen names",
    "minecolonies.config.usemiddleinitial": "Middle Initial",
    "minecolonies.config.usemiddleinitial.comment": "Should citizens have a middle initial?",
    "minecolonies.config.useeasternnameorder": "Eastern Name Order",
    "minecolonies.config.useeasternnameorder.comment": "Should new citizens use the Eastern name order (with their surname first)?",
    "minecolonies.config.malefirstnames": "Male First Names",
    "minecolonies.config.malefirstnames.comment": "Male first names to be used for colonists",
    "minecolonies.config.femalefirstnames": "Female First Names",
    "minecolonies.config.femalefirstnames.comment": "Female first names to be used for colonists",
    "minecolonies.config.lastnames": "Last Names",
    "minecolonies.config.lastnames.comment": "Last names to be used for colonists",
    "minecolonies.config.initialcitizenamount": "Initital Citizen Count",
    "minecolonies.config.initialcitizenamount.comment": "Amount of initial citizens.",
    "minecolonies.config.builderplaceconstructiontape": "Construction Tape Placement",
    "minecolonies.config.builderplaceconstructiontape.comment": "Should construction tape be placed around in-construction builds?",
    "minecolonies.config.allowinfinitesupplychests": "Infinite Supply Camps/Ships",
    "minecolonies.config.allowinfinitesupplychests.comment": "Should players be able to place an infinite amount of supply camps/ships?",
    "minecolonies.config.allowinfinitecolonies": "Infinite Colonies",
    "minecolonies.config.allowinfinitecolonies.comment": "Should players be allowed to abandon their colony to create a new one easily? Note: This is buggy!",
    "minecolonies.config.allowotherdimcolonies": "Other Dim Colonies",
    "minecolonies.config.allowotherdimcolonies.comment": "Should colonies in other dimensions be allowed?",
    "minecolonies.config.citizenrespawninterval": "Initial Citizen Respawn Interval",
    "minecolonies.config.citizenrespawninterval.comment": "If a colony is under the initial citizen count, this changes the amount of time before a new citizen spawns.",
    "minecolonies.config.maxcitizenpercolony": "Citizen Cap",
    "minecolonies.config.maxcitizenpercolony.comment": "Max citizens in one colony.",
    "minecolonies.config.builderbuildblockdelay": "Placing Delay",
    "minecolonies.config.builderbuildblockdelay.comment": "Delay after each block placement (increasing it increases the delay).",
    "minecolonies.config.blockminingdelaymodifier": "Mining Delay",
    "minecolonies.config.blockminingdelaymodifier.comment": "Delay modifier to mine a block (decreasing it decreases the delay).",
    "minecolonies.config.enableindevelopmentfeatures": "Dev Features",
    "minecolonies.config.enableindevelopmentfeatures.comment": "Should development features be enabled (might be buggy)?",
    "minecolonies.config.alwaysrendernametag": "Name Tags",
    "minecolonies.config.alwaysrendernametag.comment": "Should citizen name tags be rendered?",
    "minecolonies.config.workersalwaysworkinrain": "Working in Rain",
    "minecolonies.config.workersalwaysworkinrain.comment": "Should workers work during the rain?",
    "minecolonies.config.sendenteringleavingmessages": "Colony Notifications",
    "minecolonies.config.sendenteringleavingmessages.comment": "Should players be sent entering/leaving colony notifications?",
    "minecolonies.config.allowplayerschematics": "Player Schematics",
    "minecolonies.config.allowplayerschematics.comment": "Should player-made schematics be allowed",
    "minecolonies.config.allowglobalnamechanges": "Name Changes",
    "minecolonies.config.allowglobalnamechanges.comment": "Should players be allowed to change citizen names? -1 for false, 0 for certain players only, 1 for true. (To set which players can change the names, see \"Special Permissions Group\" below.)",
    "minecolonies.config.holidayfeatures": "Holiday Features",
    "minecolonies.config.holidayfeatures.comment": "Should special holiday content be displayed?",
    "minecolonies.config.updaterate": "Update Rate",
    "minecolonies.config.updaterate.comment": "AI Update rate. Increase this to improve performance. This throttles citizen updates.",
    "minecolonies.config.dirtfromcompost": "Compost to Dirt",
    "minecolonies.config.dirtfromcompost.comment": "Quantity of dirt per compost filling.",
    "minecolonies.config.luckyblockchance": "Ore Chance",
    "minecolonies.config.luckyblockchance.comment": "Chance for the Miner to get an ore when mining cobblestone or stone (by default, can be expanded with datapacks to other materials). This is a percentage. (To change which ores the Miner can find, see \"List of Lucky Ores\".)",
    "minecolonies.config.minthleveltoteleport": "Town Hall Teleport",
    "minecolonies.config.minthleveltoteleport.comment": "The minimum level a Town Hall has to be to allow teleportation to allied colonies.",
    "minecolonies.config.suggestbuildtoolplacement": "Build Tool Placement",
    "minecolonies.config.suggestbuildtoolplacement.comment": "Suggest build tool usage when trying to place a building without the build tool.",
    "minecolonies.config.foodmodifier": "Food Modifier",
    "minecolonies.config.foodmodifier.comment": "Food consumption modifier.",
    "minecolonies.config.canplayerusertpcommand": "Can Players Use the RTP Command",
    "minecolonies.config.canplayerusertpcommand.comment": "Should players be allowed to use the /mc rtp command?",
    "minecolonies.config.canplayerusecolonytpcommand": "Can Players Use the Colony TP Command",
    "minecolonies.config.canplayerusecolonytpcommand.comment": "Should players be allowed to use the /mc colony teleport command?",
    "minecolonies.config.canplayeruseallytownhallteleport": "Can Players TP to Allies",
    "minecolonies.config.canplayeruseallytownhallteleport.comment": "Can players teleport to allied colonies?",
    "minecolonies.config.canplayerusehometpcommand": "Can Players Use the Home TP Command",
    "minecolonies.config.canplayerusehometpcommand.comment": "Should players be allowed to use the /mc home command? Note: Only owners of the colony can use this command.",
    "minecolonies.config.canplayerusecitizeninfocommand": "Can Players Use the Citizen Info Command",
    "minecolonies.config.canplayerusecitizeninfocommand.comment": "Should players be allowed to use the /mc citizens info command?",
    "minecolonies.config.canplayeruselistcitizenscommand": "Can Players Use the List Citizens Command",
    "minecolonies.config.canplayeruselistcitizenscommand.comment": "Should players be allowed to use the /mc citizens list command?",
    "minecolonies.config.canplayeruseshowcolonyinfocommand": "Can Players Use the Show Colony Info Command",
    "minecolonies.config.canplayeruseshowcolonyinfocommand.comment": "Should players be allowed to use the /mc colony info command?",
    "minecolonies.config.canplayerusekillcitizenscommand": "Can Players Use the Kill Citizens Command",
    "minecolonies.config.canplayerusekillcitizenscommand.comment": "Should players be allowed to use the /mc citizens kill command?",
    "minecolonies.config.canplayeruseaddofficercommand": "Can Players Use the Add Officer Command",
    "minecolonies.config.canplayeruseaddofficercommand.comment": "Should players be allowed to use the /mc colony addOfficer command?",
    "minecolonies.config.canplayerusedeletecolonycommand": "Can Players Use the Delete Colony Command",
    "minecolonies.config.canplayerusedeletecolonycommand.comment": "Should players be allowed to use the /mc colony delete command?",
    "minecolonies.config.numberofattemptsforsafetp": "Number of Attempts for Safe TP",
    "minecolonies.config.numberofattemptsforsafetp.comment": "Amount of attempts to find a safe random teleport (with /mc rtp).",
    "minecolonies.config.maxcolonysize": "Maximum Claim Range for Colonies",
    "minecolonies.config.maxcolonysize.comment": "Maximum claim range for a colony. This is the radius, measured in chunks.",
    "minecolonies.config.mincolonydistance": "Minimum Colony Distance",
    "minecolonies.config.mincolonydistance.comment": "The minimum distance (in chunks) between colonies.",
    "minecolonies.config.initialcolonysize": "Initial Colony Claim Size",
    "minecolonies.config.initialcolonysize.comment": "Initial claim size for a colony. This is the radius, measured in chunks.",
    "minecolonies.config.restrictcolonyplacement": "Restrict Colony Placement",
    "minecolonies.config.restrictcolonyplacement.comment": "Should the min/max distance from spawn also affect colony placement?",
    "minecolonies.config.enabledynamiccolonysizes": "Enable Dynamic Colony Sizes",
    "minecolonies.config.enabledynamiccolonysizes.comment": "Should colonies have a fixed radius or should it be dynamic?",
    "minecolonies.config.maxdistancefromworldspawn": "Max Distance from World Spawn",
    "minecolonies.config.maxdistancefromworldspawn.comment": "Max distance (in blocks) from world spawn for a colony.",
    "minecolonies.config.mindistancefromworldspawn": "Min Distance from World Spawn",
    "minecolonies.config.mindistancefromworldspawn.comment": "Min distance (in blocks) from world spawn for a colony.",
    "minecolonies.config.officersreceiveadvancements": "Officers Receive Advancements",
    "minecolonies.config.officersreceiveadvancements.comment": "Should officers of a colony receive advancements from that colony?",
    "minecolonies.config.dobarbariansspawn": "Do Raiders Spawn",
    "minecolonies.config.dobarbariansspawn.comment": "Whether or not to spawn raiders.",
    "minecolonies.config.barbarianhordedifficulty": "Raider Difficulty",
    "minecolonies.config.barbarianhordedifficulty.comment": "The difficulty setting for raiders.",
    "minecolonies.config.maxbarbariansize": "Max Raider Size",
    "minecolonies.config.maxbarbariansize.comment": "The max size of a raider horde.",
    "minecolonies.config.dobarbariansbreakthroughwalls": "Do Raiders Cross Obstacles",
    "minecolonies.config.dobarbariansbreakthroughwalls.comment": "Whether or not raiders can break, scale, and bridge obstacles.",
    "minecolonies.config.shouldraiderbreakdoors": "Do Raiders Break Doors",
    "minecolonies.config.shouldraiderbreakdoors.comment": "Whether or not raiders can break through doors.",
    "minecolonies.config.averagenumberofnightsbetweenraids": "Average Number of Nights Between Raids",
    "minecolonies.config.averagenumberofnightsbetweenraids.comment": "The average number of nights between raids.",
    "minecolonies.config.minimumnumberofnightsbetweenraids": "Minimum Number of Nights Between Raids",
    "minecolonies.config.minimumnumberofnightsbetweenraids.comment": "The minimum number of nights between raids.",
    "minecolonies.config.mobattackcitizens": "Mobs Attack Citizens",
    "minecolonies.config.mobattackcitizens.comment": "Should mobs attack citizens?",
    "minecolonies.config.citizencallforhelp": "Citizens Call for Help",
    "minecolonies.config.citizencallforhelp.comment": "Should citizens call Guards for help when attacked?",
    "minecolonies.config.rangerdamagemult": "Archer Attack Multiplier",
    "minecolonies.config.rangerdamagemult.comment": "Attack damage multiplier for Archer Guards.",
    "minecolonies.config.knightdamagemult": "Knight Attack Multiplier",
    "minecolonies.config.knightdamagemult.comment": "Attack damage multiplier for Knight Guards.",
    "minecolonies.config.guardhealthmult": "Guard Health Multiplier",
    "minecolonies.config.guardhealthmult.comment": "Health multiplier for all Guards.",
    "minecolonies.config.pvp_mode": "PVP Mode",
    "minecolonies.config.pvp_mode.comment": "Turn on MineColonies PVP mode (colonies can be destroyed and griefed under certain conditions).",
    "minecolonies.config.daysuntilpirateshipsdespawn": "Days Until Pirate Ships Despawn",
    "minecolonies.config.daysuntilpirateshipsdespawn.comment": "Days until the pirate ships despawn.",
    "minecolonies.config.maxyforbarbarians": "Max Height for Raiders",
    "minecolonies.config.maxyforbarbarians.comment": "Max Y level (height) for Raiders to spawn.",
    "minecolonies.config.enablecolonyprotection": "Enable Colony Protection",
    "minecolonies.config.enablecolonyprotection.comment": "Should colony protection be enabled?",
    "minecolonies.config.maxkeptbackups": "Backup Count",
    "minecolonies.config.maxkeptbackups.comment": "Set the max amount of backups kept",
    "minecolonies.config.turnoffexplosionsincolonies": "Turn off Explosions in Colonies",
    "minecolonies.config.turnoffexplosionsincolonies.comment": "Independent from the colony protection, should explosions be turned off inside colonies? DAMAGE_NOTHING prevents explosions completely. DAMAGE_PLAYERS, allows explosions to damage players and hostile mobs, but not blocks or neutral or friendly mobs. DAMAGE_ENTITIES allows damage to all entities. DAMAGE_EVERYTHING allows explosions to damage entities and blocks.",
    "minecolonies.config.specialpermgroup": "Special Permissions Group",
    "minecolonies.config.specialpermgroup.comment": "Players who have special permissions, especially to change citizen names (see \"Name Changes\" above).",
    "minecolonies.config.freetointeractblocks": "Free-to-Interact Blocks",
    "minecolonies.config.freetointeractblocks.comment": "Blocks players should be able to interact with in any colony (ex: vending machines)",
    "minecolonies.config.secondsbetweenpermissionmessages": "Seconds Between Permission Messages",
    "minecolonies.config.secondsbetweenpermissionmessages.comment": "Seconds between each permission message (to reduce spam).",
    "minecolonies.config.dynamictreeharvestsize": "Dynamic Tree Harvest Size",
    "minecolonies.config.dynamictreeharvestsize.comment": "Forester harvest trunk size for dynamic trees: 1-8.",
    "minecolonies.config.siftermeshes": "List of Sifter Meshes",
    "minecolonies.config.siftermeshes.comment": "List of materials a sifter can use as a mesh material, along with bonus weights",
    "minecolonies.config.siftableblocks": "List of Siftable Blocks",
    "minecolonies.config.siftableblocks.comment": "List of materials a Sifter can rifle through for resources.",
    "minecolonies.config.sifterdrops": "List of Sifter Production",
    "minecolonies.config.sifterdrops.comment": "List of materials a sifter can find from raw materials, as well as their weights.",
    "minecolonies.config.crusherproduction": "List of Crusher Production",
    "minecolonies.config.crusherproduction.comment": "List of materials a Crusher can reduce and what they convert into, separated by exclamation marks.",
    "minecolonies.config.fishingroddurabilityadjustt1": "Adjustment for T1 Fishing Huts",
    "minecolonies.config.fishingroddurabilityadjustt1.comment": "Offset for the maximum durability unenchanted rod a T1 Fishing Hut can use, compared to other wooden tools (59). Vanilla rods always work, but equivalents would need +6. Default value allows up to Thermal Foundation Silver  Anything below -59 will only allow vanilla rods.",
    "minecolonies.config.fishingroddurabilityadjustt2": "Adjustment for T2 Fishing Huts",
    "minecolonies.config.fishingroddurabilityadjustt2.comment": "Offset for the maximum durability unenchanted rod a T2 Fishing Hut can use, compared to iron tools (250). Thermal Foundation Iron requires +6. T3 huts can use unenchanted rods of any durability level, so long as they can take damage at all. Anything below -250 will only allow vanilla rods, except as allowed by T1.",
    "minecolonies.config.auditcraftingtags": "Audit Crafting Tags",
    "minecolonies.config.auditcraftingtags.comment": "Generate crafting_audit.csv on loading recipes to verify tags.",
    "minecolonies.config.debuginventories": "Debug Inventories",
    "minecolonies.config.debuginventories.comment": "Enable inventory debugging.",
    "minecolonies.config.blueprintbuildmode": "Blueprint Build Mode",
    "minecolonies.config.blueprintbuildmode.comment": "Turn this on if you're using this world for blueprint building and scanning.",
    "minecolonies.config.luckyores": "List of Lucky Ores",
    "minecolonies.config.luckyores.comment": "List of ore blocks rarely found magically by Miners (see \"Ore Chance\"). Includes the block and its chance, separated by exclamation marks.",
    "minecolonies.config.configlistrecruitmentitems": "List of Recruitment Items",
    "minecolonies.config.configlistrecruitmentitems.comment": "Items requested by Tavern visitors.",
    "minecolonies.config.pathfindingdebugdraw": "Pathfinding Debug Draw",
    "minecolonies.config.pathfindingdebugdraw.comment": "Show pathfinding paths (might be laggy).",
    "minecolonies.config.minimumrailstopath": "Minimum Rails",
    "minecolonies.config.minimumrailstopath.comment": "Minimum number of consecutive rails for citizens to use them.",
    "minecolonies.config.pathfindingdebugverbosity": "Pathfinding Debug Verbosity",
    "minecolonies.config.pathfindingdebugverbosity.comment": "Verbosity of pathfinding debug messages.",
    "minecolonies.config.pathfindingmaxthreadcount": "Pathfinding Max Thread Count",
    "minecolonies.config.pathfindingmaxthreadcount.comment": "Amount of additional threads to be used for pathfinding.",
    "minecolonies.config.pathfindingmaxnodes": "Pathfinding Max Nodes",
    "minecolonies.config.pathfindingmaxnodes.comment": "Max amount of nodes (positions) to map during pathfinding. Lowering increases performance, but might lead to pathing glitches.",
    "minecolonies.config.enabledebuglogging": "Enable Debug Logging",
    "minecolonies.config.enabledebuglogging.comment": "Should the request system show debug information in the debug.log? Useful if malfunctioning.",
    "minecolonies.config.maximalretries": "Maximal Retries",
    "minecolonies.config.maximalretries.comment": "The maximal amount of tries that the request system will perform for retryable requests. Higher increases server load.",
    "minecolonies.config.delaybetweenretries": "Delay Between Retries",
    "minecolonies.config.delaybetweenretries.comment": "The amount of ticks between retries of the request system for retryable requests. Lower increases server load.",
    "minecolonies.config.creativeresolve": "Creatively Resolve Requests",
    "minecolonies.config.creativeresolve.comment": "Should the request system creatively resolve (if possible) when the player is required to resolve a request? This is a debugging tool and can take a very long time to resolve a request.",
    "minecolonies.config.canplayeruseresetcommand": "Can Players Use the Request System Reset Command",
    "minecolonies.config.canplayeruseresetcommand.comment": "Should players be allowed to use the /mc colony requestsystem-reset command?",
    "minecolonies.config.default.boolean": "[Default: %b]",
    "minecolonies.config.default.int": "[Default: %d, min: %d, max: %d]",
    "minecolonies.config.default.long": "[Default: %d, min: %d, max: %d]",
    "minecolonies.config.default.double": "[Default: %f, min: %f, max: %f]",
    "block.minecolonies.blockhutfield": "Field",
    "block.minecolonies.gate_iron.name": "Iron Gate",
    "block.minecolonies.gate_iron": "Iron Gate",
    "block.minecolonies.gate_wood.name": "Wooden Gate",
    "block.minecolonies.gate_wood": "Wooden Gate",
    "block.minecolonies.blockhut.breakwarn.children": "Breaking this block will also break all other contained buildings within",
    "tile.blockhut.messagenopermission": "You don't have permission to open huts in %s.",
    "tile.blockhut.messagenopermissionplace": "You don't have permission to place huts in %s.",
    "tile.blockhut.messagetoofarfromtownhall": "You cannot place a building outside of your colony! Expand your colony by upgrading the Town Hall and/or building and upgrading Guard Towers and Barracks.",
    "tile.blockhut.messagenotownhall": "You need to place a Town Hall first!",
    "block.blockhuttownhall.messagemaxsize.config": "%d has reached its max size. Edit the config file to be able to get more.",
    "block.blockhuttownhall.messagemaxsize.research": "%d has reached its max size. You can get more by completing the research in the University.",
    "block.blockhuttownhall.messagecolonistdead": "The colonist %s has died at %d %d %d of %s!",
    "block.blockhuttownhall.messageinvalidworld": "You can't place a Town Hall in this world type",
    "block.blockhuttownhall.messagetooclose": "Too close to existing Town Hall",
    "block.blockhuttownhall.messagetooFar": "Too far away from your colony",
    "block.blockhuttownhall.messageworkerdead": "The %s %s has died at %d %d %d of %s!",
    "tile.blockhuttownhall.messageplacedalreadydel": "You have placed a Town Hall already. If you want to delete your colony to start a new one, click:",
    "tile.blockhuttownhall.messageplacedalreadyinfi": "You have placed a Town Hall already. If you want to delete your colony to start a new one, click [DELETE]. If you want to start a new colony but not delete your old one, click [ABANDON].",
    "tile.blockhuttownhall.messageplacedalready": "You are too close to your existing Town Hall to place another.",
    "tile.blockhuttownhall.abandonaddofficer": "If you want to add yourself as an officer to the abandoned colony (to retain control), click:",
    "tile.blockhuttownhall.deletemessagelink": "[DELETE]",
    "tile.blockhuttownhall.abandonmessagelink": "[ABANDON]",
    "tile.blockhuttownhall.addofficermessagelink": "[ADD AS OFFICER]",
    "item.minecolonies.ancienttome": "Ancient Tome",
    "item.minecolonies.chiefsword": "Chief Sword",
    "item.minecolonies.scepterguard": "Guard Scepter",
    "item.minecolonies.iron_scimitar": "Iron Scimitar",
    "item.minecolonies.pharaoscepter": "Pharaoh Scepter",
    "item.minecolonies.firearrow": "Fire Arrow",
    "item.minecolonies.banner_rally_guards": "Rallying Banner",
    "item.minecolonies.banner_rally_guards.activated": "You have rallied your army. %d Guards are answering your call!",
    "item.minecolonies.banner_rally_guards.activated.noguards": "You have rallied your army...of none. Good luck!",
    "item.minecolonies.banner_rally_guards.deactivated": "You have dismissed your army. Your Guards will return to regular duty.",
    "item.minecolonies.banner_rally_guards.outofrange": "Your Guards will not rally so far away, they are sworn to protect their families! The disappointed Guards are going home now.",
    "item.minecolonies.bread_dough": "Bread Dough",
    "item.minecolonies.cookie_dough": "Cookie Dough",
    "item.minecolonies.cake_batter": "Cake Batter",
    "item.minecolonies.raw_pumpkin_pie": "Raw Pumpkin Pie",
    "item.minecolonies.milky_bread": "Milk-Infused Bread",
    "item.minecolonies.sugary_bread": "Sweet Bread",
    "item.minecolonies.golden_bread": "Golden Bread",
    "item.minecolonies.chorus_bread": "Chorus Fruit Bread",
    "item.minecolonies.adventure_token": "Monster Encounter token",
    "com.minecolonies.coremod.item.adventure.token.gui": "This token represents an encounter with a monster, and is not useful outside of a Minecolonies adventure simulation",
    "com.minecolonies.coremod.item.adventure.token.name.gui": "Encounter with: ",
    "item.minecolonies.scroll_tp": "Ultrasafe Colony Teleport Scroll",
    "item.minecolonies.scroll_tp.tip": "Safely teleports you to the set colony",
    "item.minecolonies.scroll.colony.tip": "Colony: %s",
    "item.minecolonies.scroll.colony.none": "None, set one with sneak + right-click",
    "item.minecolonies.scroll_area_tp": "Ultrasafe Colony Group Teleport Scroll",
    "item.minecolonies.scroll_area_tp.tip": "Safely teleports you and nearby players to the colony",
    "item.minecolonies.scroll_buff": "Sacred Scroll of Regeneration",
    "item.minecolonies.scroll_buff.tip": "Applies regeneration to citizens around you, at least most of the time...",
    "item.minecolonies.scroll_guard_help": "Spatial Guard Reinforcements Scroll",
    "item.minecolonies.scroll_guard_help.tip": "Calls your Guards to help you out for a limited time",
    "item.minecolonies.scroll_highlight": "Worker-Where-Are-You Scroll",
    "item.minecolonies.scroll_highlight.tip": "Sneak + right-click on a colony building to highlight and speed up its worker(s)",
    "minecolonies.scroll.nopermission": "You do not have the required permissions for this colony.",
    "minecolonies.scroll.needcolony": "Please register this scroll to a colony first by sneaking + right-clicking it on a colony building.",
    "minecolonies.scroll.noguardbuilding": "Please register this scroll to a Guard or Barracks Tower first by sneaking + right-clicking it on the hut block.",
    "minecolonies.scroll.wrongdim": "This scroll can only be used in the same dimension as the colony.",
    "minecolonies.scroll.registered": "Registered scroll with colony %s.",
    "minecolonies.scroll.failed1": "The unstable magic of the scroll backfired!",
    "minecolonies.scroll.failed2": "Whoops, what happened?!",
    "minecolonies.scroll.failed3": "This scroll needs to go back to the drawing board!",
    "minecolonies.scroll.failed4": "This scroll doesn't seem to be made by the best magician out there!",
    "minecolonies.scroll.failed5": "Well, this is embarrassing.",
    "minecolonies.scroll.failed6": "Looks like there's a typo in one of the ancient glyphs!",
    "minecolonies.scroll.failed7": "Did my creator copy the wrong rune again?!",
    "minecolonies.scroll.failed8": "Wasn't this supposed to do something?",
    "minecolonies.scroll.failed9": "404 Spell Not Found",
    "minecolonies.scroll.failed10": "Maybe try some ladders instead?",
    "entity.worker.inventoryfullchestfull": "Please make space in my chests/racks. I am not able to dump my inventory.",
    "entity.builder.messagebuildstart": "I've started work on %s!",
    "entity.builder.messagebuildcomplete": "I've finished building the %s at %s %s %s!",
    "entity.builder.messagerepaircomplete": "I've finished repairing the %s at %s %s %s!",
    "entity.builder.messageremovalcomplete": "I've finished deconstructing building %s! \u00a76To move the building while retaining its current level, use the 'Pick Up' button on the building's 'Build Options' GUI.",
    "entity.builder.messagebuildmanualfinish": "\n\u00a7fYou can assign me another task now!",
    "entity.builder.messagebuildtoohigh": "%s is too high! Please lower the building below Y 256.",
    "entity.builder.messagebuildtoolow": "%s is too low! Please raise the building above Y 0.",
    "entity.builder.messageneedmaterial": "I need %s (amount: %d).",
    "entity.builder.messagebuildernecessary": "This building requires a Builder's Hut of level %d or higher to be upgraded, repaired, or deconstructed!",
    "entity.deliveryman.forcepickup": "I will come along and do a pickup shortly!",
    "entity.deliveryman.forcepickupfailed": "Unable to comply, pickup already in progress!",
    "entity.miner.messagerequiresbetterhut": "Please upgrade my hut to dig deeper!",
    "entity.barbarian": "Barbarian",
    "entity.minecolonies.barbarian": "Barbarian",
    "entity.minecolonies.archerbarbarian": "Archer Barbarian",
    "entity.minecolonies.chiefbarbarian": "Chief Barbarian",
    "entity.chiefbarbarian": "Chief Barbarian",
    "death.attack.entity.minecolonies.barbarian": "%s was sliced and diced by a Barbarian!",
    "death.attack.entity.minecolonies.chiefbarbarian": "%s was macerated by a Great Chief!",
    "death.attack.entity.minecolonies.archerbarbarian": "%s was ravaged by an Archer Barbarian!",
    "entity.archerbarbarian": "Archer Barbarian",
    "entity.builder.messagenobuilder": "You need a Builder to build or upgrade this building.",
    "entity.farmer.needseed": "I need %s to plant.",
    "com.minecolonies.command.help.wiki": "Check out the wiki to learn more: ",
    "com.minecolonies.command.help.discord": "Join the community at  ",
    "com.minecolonies.command.notop": "Must be OP to use this command.",
    "com.minecolonies.command.whereami.nocolony": "No close colony.",
    "com.minecolonies.command.whereami.colonyclose": "You're not inside any colony. The closest colony is approx %.2f blocks away.",
    "com.minecolonies.command.whereami.incolony": "You're inside colony %s with ID %s. The colony center is approx %.2f blocks away.",
    "com.minecolonies.command.whoami.hascolony": "You are %s. Your colony is %s with ID %d at position %s.",
    "com.minecolonies.command.whoami.nocolony": "You are %s. You do not have a colony.",
    "com.minecolonies.command.rtp.notallowed": "You're not allowed to teleport. Change the config to enable it.",
    "com.minecolonies.command.rtp.wrongdim": "Random teleporting is only allowed in the overworld.",
    "com.minecolonies.command.rtp.nopositionfound": "Could not find a safe position, try again.",
    "com.minecolonies.command.rtp.success": "Hold on tight. You're going places!",
    "com.minecolonies.command.raidtonight": "Raids on all colonies incoming, better prepare!",
    "com.minecolonies.command.backup.success": "Successfully backed up colony data!",
    "com.minecolonies.command.backup.failed": "Failed to back up colony data!",
    "com.minecolonies.command.addofficer.success": "Added %s as officer to colony %s",
    "com.minecolonies.command.ownerchange.success": "Set %s as owner of colony %s",
    "com.minecolonies.command.claim.toolarge": "Tried to claim a too large area, max size is config workingRangeTownHallChunks * 2",
    "com.minecolonies.command.claim.maxchunks": "You've reached the maximal claimable chunk count, aborting.",
    "com.minecolonies.command.claim.success": "Successfully claimed chunks in every direction.",
    "com.minecolonies.command.claim.unclaim": "Successfully unclaimed chunks in every direction.",
    "com.minecolonies.command.teleport.success": "Teleporting you to colony %s.",
    "com.minecolonies.command.delete.success": "Created backup and deleted colony %s.",
    "com.minecolonies.command.canspawnraider.success": "Colony %s can spawn raiders: %s",
    "com.minecolonies.command.raidnow.success": "Raid started for colony %s, take care!",
    "com.minecolonies.command.raidtonight.success": "A raid on colony %s is coming tonight!",
    "com.minecolonies.command.loadbackup.success": "Successfully loaded backup.",
    "com.minecolonies.command.export.success": "Exported colony to zip: %s",
    "com.minecolonies.command.deleteable.success": "Changed deletable flag of colony ID %s. It is now set to %s.",
    "com.minecolonies.command.rsreset.success": "The request system for colony %s has been restarted in 1.618 seconds.",
    "com.minecolonies.command.rsresetall.success": "The request systems for all colonies have been restarted in 1.618 seconds.",
    "com.minecolonies.command.citizeninfo.desc": "\u00a72ID: \u00a7f %d \u00a72 Name: \u00a7f %s",
    "com.minecolonies.command.citizeninfo.skills": "\u00a72Athletics: \u00a7f%s \u00a72Dexterity: \u00a7f%s \u00a72Strength: \u00a7f%s\n\u00a72Agility: \u00a7f%s \u00a72Stamina: \u00a7f%s \u00a72Mana: \u00a7f%s\n\u00a72Adaptability: \u00a7f%s \u00a72Focus: \u00a7f%s \u00a72Creativity: \u00a7f%s\n\u00a72Knowledge: \u00a7f%s \u00a72Intelligence: \u00a7f%s",
    "com.minecolonies.command.citizeninfo.job": "\u00a72Job: \u00a7f%s",
    "com.minecolonies.command.citizeninfo.jobnull": "\u00a72Job: \u00a7fUnemployed",
    "com.minecolonies.command.citizeninfo.health": "\u00a72Health: \u00a7f%s \u00a72Max Health: \u00a7f%s",
    "com.minecolonies.command.citizeninfo.activity": "\u00a72Desired activity: \u00a7f%s \u00a72Current Activity: \u00a7f%s \u00a72Task: \u00a7f%s",
    "com.minecolonies.command.citizeninfo.noactivity": "\u00a74No activity is being desired or executed!",
    "com.minecolonies.command.citizeninfo.homepos": "\u00a72Home position: \u00a74x=\u00a7f%s \u00a74y=\u00a7f%s \u00a74z=\u00a7f%s",
    "com.minecolonies.command.citizeninfo.workpos": "\u00a72Work position: \u00a74x=\u00a7f%s \u00a74y=\u00a7f%s \u00a74z=\u00a7f%s",
    "com.minecolonies.command.citizeninfo.workposnull": "\u00a72Work position: \u00a74No work position found!",
    "com.minecolonies.command.citizeninfo.pos": "\u00a72Citizen position: \u00a74x=\u00a7f%s \u00a74y=\u00a7f%s \u00a74z=\u00a7f%s",
    "com.minecolonies.command.citizeninfo.notloaded": "Citizen entity not loaded!",
    "com.minecolonies.command.citizentrack.success.enable": "Tracking enabled",
    "com.minecolonies.command.citizentrack.success.disable": "Tracking disabled",
    "com.minecolonies.command.noentityfound": "No matching entity found",
    "com.minecolonies.command.citizeninfo.notfound": "Wrong citizen ID, no citizen found.",
    "com.minecolonies.command.citizenkill.success": "Has been killed.",
    "com.minecolonies.command.citizenlist.pagetop": "\u00a72   ------------------ page %d of %d ------------------",
    "com.minecolonies.command.citizenlist.pageline": "\u00a72 ----------------",
    "com.minecolonies.command.citizenlist.pagestyle": "\u00a72 | ",
    "com.minecolonies.command.citizenlist.prev": " <- prev",
    "com.minecolonies.command.citizenlist.next": "next -> ",
    "com.minecolonies.command.citizenreload.success": "Updated entity for citizen ID %s.",
    "com.minecolonies.command.citizenspawn.success": "Spawned new citizen (%s).",
    "com.minecolonies.command.colonyidnotfound": "Colony with ID %s could not be found in this dimension!",
    "com.minecolonies.coremod.colony.notfound": "Could not find colony.",
    "com.minecolonies.command.playernotfound": "Player %s could not be found.",
    "com.minecolonies.command.notenabledinconfig": "This command is disabled in the config.",
    "com.minecolonies.command.resetsupply": "Successfully reset the Supply Camp and Ship placement.",
    "com.minecolonies.command.prune.next": "This command will delete large chunks of your world! Use with care! Make a backup first! If you want to continue, repeat this command with %d as the first parameter.",
    "com.minecolonies.coremod.tag.minecolonies.compostables": "Compostables",
    "com.minecolonies.coremod.tag.minecolonies.florist_flowers_excluded": "Flowers Excluded from the Florist",
    "com.minecolonies.coremod.tag.minecolonies.concrete_powder": "Concrete Powder",
    "com.minecolonies.coremod.tag.minecolonies.fungi": "Fungi",
    "com.minecolonies.coremod.tag.minecraft.doors": "Doors",
    "com.minecolonies.coremod.tag.minecraft.fishes": "Fish",
    "com.minecolonies.coremod.tag.minecraft.flowers": "Flowers",
    "com.minecolonies.coremod.tag.minecraft.leaves": "Leaves",
    "com.minecolonies.coremod.tag.minecraft.logs": "Logs",
    "com.minecolonies.coremod.tag.minecraft.planks": "Planks",
    "com.minecolonies.coremod.tag.minecraft.saplings": "Saplings",
    "com.minecolonies.coremod.tag.minecraft.slabs": "Slabs",
    "com.minecolonies.coremod.tag.minecraft.small_flowers": "Small Flowers",
    "com.minecolonies.coremod.tag.minecraft.wool": "Wool",
    "com.minecolonies.coremod.status.worker.goingtohut": "Going to Hut",
    "com.minecolonies.coremod.status.herder.breeding": "Breeding",
    "com.minecolonies.coremod.status.herder.feeding": "Feeding",
    "com.minecolonies.coremod.status.herder.goingtoanimal": "Going to Animal",
    "com.minecolonies.coremod.status.herder.butchering": "Butchering",
    "com.minecolonies.coremod.status.cowboy.milking": "Milking",
    "com.minecolonies.coremod.status.shepherd.shearing": "Shearing",
    "com.minecolonies.coremod.gui.allinventory": "All Items",
    "com.minecolonies.coremod.gui.workerhuts.minerminenode": "Mine Level",
    "com.minecolonies.coremod.gui.workerhuts.minerrepairnode": "Repair",
    "com.minecolonies.coremod.gui.workerhuts.minerguards": "Guards",
    "com.minecolonies.coremod.gui.workerhuts.buildtype": "Building Style:",
    "com.minecolonies.coremod.gui.buildtool.wrongcolony": "The building was picked up in colony %d. You can only place it in that colony now!",
    "com.minecolonies.coremod.gui.buildtool.nohutininventory": "The hut block was not found in your inventory.",
    "com.minecolonies.coremod.buildtool.indestructible": "Failed to place the hut block! The block at its intended position is indestructible!",
    "com.minecolonies.coremod.error.supplychestalreadyplaced": "You have already placed a Supply Ship or Camp in this world!",
    "com.minecolonies.coremod.supplyneed": "Start off MineColonies by crafting a Supply Camp or Ship and placing it by right clicking the item on the ground!",
    "com.minecolonies.coremod.gui.citizen.skills": "Skills",
    "com.minecolonies.coremod.gui.citizen.skills.intelligence": "Intelligence",
    "com.minecolonies.coremod.gui.citizen.skills.knowledge": "Knowledge",
    "com.minecolonies.coremod.gui.citizen.skills.creativity": "Creativity",
    "com.minecolonies.coremod.gui.citizen.skills.focus": "Focus",
    "com.minecolonies.coremod.gui.citizen.skills.adaptability": "Adaptability",
    "com.minecolonies.coremod.gui.citizen.skills.mana": "Mana",
    "com.minecolonies.coremod.gui.citizen.skills.stamina": "Stamina",
    "com.minecolonies.coremod.gui.citizen.skills.agility": "Agility",
    "com.minecolonies.coremod.gui.citizen.skills.strength": "Strength",
    "com.minecolonies.coremod.gui.citizen.skills.dexterity": "Dexterity",
    "com.minecolonies.coremod.gui.citizen.skills.athletics": "Athletics",
    "com.minecolonies.coremod.gui.workerhuts.build": "Build Building",
    "com.minecolonies.coremod.gui.workerhuts.buildrepair": "Build Options",
    "com.minecolonies.coremod.gui.workerhuts.upgradeunavailable": "No Upgrade Available",
    "com.minecolonies.coremod.gui.workerhuts.information": "Information",
    "com.minecolonies.coremod.gui.hiring.description": "Choose a worker for the job.",
    "com.minecolonies.coremod.gui.assigning.description": "Choose a citizen to live here.",
    "com.minecolonies.coremod.gui.townhall.build": "Build Town Hall",
    "com.minecolonies.coremod.gui.townhall.repair": "Repair Town Hall",
    "com.minecolonies.coremod.gui.townhall.mercenary": "Hire Mercenaries",
    "com.minecolonies.coremod.gui.townhall.mercenary.title": "Mercenary Help",
    "com.minecolonies.coremod.gui.townhall.mercenaryhire": "Hire",
    "com.minecolonies.coremod.gui.townhall.mercenarystory": "You've encountered some Mercenaries near your colony, and they offer to help with defending your colony. A price they did not name, but you get the feeling that they will not leave bare-handed. Hire at your own risk!",
    "com.minecolonies.coremod.gui.townhall.recall": "Recall Citizens",
    "com.minecolonies.coremod.gui.townhall.recallone": "Recall Citizen",
    "com.minecolonies.coremod.gui.townhall.defaultname": "%s's Colony",
    "com.minecolonies.coremod.gui.townhall.currtownhallname": "Colony Name:",
    "com.minecolonies.coremod.gui.townhall.rename": "Rename Colony",
    "com.minecolonies.coremod.gui.townhall.rename.title": "Rename your Colony",
    "com.minecolonies.coremod.gui.townhall.addplayer": "Add Player:",
    "com.minecolonies.coremod.gui.townhall.addrank": "Add Rank:",
    "com.minecolonies.coremod.gui.townhall.removerank": "Remove Rank",
    "com.minecolonies.coremod.gui.townhall.invalidrankname": "This rank name is invalid",
    "com.minecolonies.coremod.gui.townhall.addblock": "Add Block/Position:",
    "com.minecolonies.coremod.gui.townhall.permissions": "Permissions",
    "com.minecolonies.coremod.gui.townhall.togglespec": "Toggle Specialization",
    "com.minecolonies.coremod.gui.townhall.actions": "Actions",
    "com.minecolonies.coremod.gui.townhall.jobhiring": "Worker Hiring Mode:",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens": "Number of Citizens: ",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.count": "%d/%d",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.houselimited": "Needs Housing",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.researchlimited": "Research at University",
    "com.minecolonies.coremod.gui.townhall.population.totalcitizens.configlimited": "Reached Configured Limit",
    "com.minecolonies.coremod.gui.townhall.population.each": "%s: %d/%d",
    "com.minecolonies.coremod.gui.townhall.population.unemployed": "Unemployed: %d",
    "com.minecolonies.coremod.gui.townhall.population.childs": "Children: %d",
    "com.minecolonies.coremod.gui.townhall.currentspecialization": "Current Specialization:",
    "com.minecolonies.coremod.gui.townhall.ranktype.colonymanager": "Colony Manager",
    "com.minecolonies.coremod.gui.townhall.ranktype.hostile": "Hostile",
    "com.minecolonies.coremod.gui.townhall.ranktype.none": "None",
    "com.minecolonies.coremod.gui.townhall.citizens": "Citizens",
    "com.minecolonies.coremod.gui.townhall.citizens.unemployed": "Unemployed",
    "com.minecolonies.coremod.gui.townhall.events": "Events",
    "com.minecolonies.coremod.gui.townhall.permissionevents": "Permission Events",
    "com.minecolonies.coremod.gui.townhall.colonyevents": "Colony Events",
    "com.minecolonies.coremod.gui.townhall.workorders": "Work Orders",
    "com.minecolonies.coremod.gui.townhall.currenthappiness": "Overall Happiness:",
    "com.minecolonies.coremod.gui.townhall.allies": "Allies:",
    "com.minecolonies.coremod.gui.townhall.feuds": "Feuds:",
    "com.minecolonies.coremod.gui.townhall.tp": "Do you really want to teleport to %s? [YES]",
    "com.minecolonies.coremod.workorderadded": "Build request created for %s at colony %s! The hut block is at %s %s %s.",
    "com.minecolonies.coremod.decoorderadded": "Decoration request created for colony %s!",
    "com.minecolonies.coremod.gui.hiring.on": "Manual",
    "com.minecolonies.coremod.gui.hiring.buttonhire": "Hire",
    "com.minecolonies.coremod.gui.hiring.buttonassign": "Assign",
    "com.minecolonies.coremod.gui.hiring.buttonunassign": "Unassign",
    "com.minecolonies.coremod.gui.workerhuts.repair": "Repair",
    "com.minecolonies.coremod.gui.nobuilding": "This block is missing its respective building, try restarting or loading a backup!",
    "com.minecolonies.coremod.gui.nocolony": "This block's building is missing its colony, try restarting or loading a backup!",
    "com.minecolonies.coremod.gui.workerhuts.upgrade": "Upgrade",
    "com.minecolonies.coremod.gui.workerhuts.bad_style": "Wrong Style!",
    "com.minecolonies.coremod.gui.workerhuts.mobslist": "Mob Attack List",
    "com.minecolonies.core.builder.setting.manual": "Manual Mode",
    "com.minecolonies.core.builder.setting.automatic": "Automatic Mode",
    "com.minecolonies.coremod.gui.builder.select": "Assign",
    "com.minecolonies.coremod.gui.builder.cancel": "Cancel",
    "com.minecolonies.coremod.gui.workerhuts.minernode": "Nodes",
    "com.minecolonies.coremod.gui.hiring.off": "Automatic",
    "com.minecolonies.coremod.gui.cowboy.notcollect": "Not Collecting Milk",
    "com.minecolonies.coremod.gui.cowboy.collect": "Collecting Milk",
    "com.minecolonies.coremod.gui.workerhuts.settings": "Settings",
    "com.minecolonies.coremod.gui.workerhuts.workorder": "Work Orders",
    "com.minecolonies.coremod.gui.workerhuts.minernodelist": "Levels",
    "com.minecolonies.coremod.gui.workerhuts.resourcelist": "Required Resources",
    "com.minecolonies.coremod.gui.workerhuts.recall": "Recall Worker",
    "com.minecolonies.coremod.gui.workerhuts.workerassigned": "Assigned Workers:",
    "com.minecolonies.coremod.gui.workerhuts.manage": "Manage Workers",
    "com.minecolonies.coremod.gui.inventory.scarecrow": "Scarecrow",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.fields": "Fields",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.assignmentmode": "Assign Fields to Farmer:",
    "com.minecolonies.coremod.job.undertaker": "Undertaker",
    "com.minecolonies.coremod.gui.workerhuts.graveyard.graves": "Graves to retrieve",
    "com.minecolonies.coremod.gui.workerhuts.graveyard.rip": "Citizens buried here",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.north": "North",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.south": "South",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.east": "East",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.west": "West",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.up": "Directly above",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.down": "Directly below",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.none": "Same as building location",
    "com.minecolonies.coremod.gui.workerhuts.farmerhut.unused": "unused",
    "com.minecolonies.coremod.gui.debugscreen.noclosecolony": "No close colony!",
    "com.minecolonies.coremod.gui.debugscreen.nextcolony": "Next colony is %d blocks away (too close to found a new one)!",
    "com.minecolonies.coremod.gui.debugscreen.blocksfromcenter": "%d blocks from the center.",
    "com.minecolonies.coremod.gui.workerhuts.level0": "You must construct this hut before you can hire a worker!",
    "com.minecolonies.coremod.gui.workerhuts.guardassignbed": "%s became a guard. The %s at %s now has an open bed slot for a new citizen.",
    "com.minecolonies.coremod.gui.workerhuts.archertraineeassignbed": "%s became an archer in training. The %s at %s now has an open bed slot for a new citizen.",
    "com.minecolonies.coremod.gui.workerhuts.knighttraineeassignbed": "%s became a knight in training. The %s at %s now has an open bed slot for a new citizen.",
    "com.minecolonies.coremod.gui.workerhuts.assignedbed": "%s became a/n %s. The %s at %s now has an open bed slot for a new citizen.",
    "com.minecolonies.coremod.gui.workerhuts.guardactions": "Guard Actions:",
    "com.minecolonies.coremod.gui.workerhuts.assign": "Assign the Guard to the job:",
    "com.minecolonies.coremod.gui.workerhuts.patrol": "Find patrol target:",
    "com.minecolonies.coremod.gui.workerhuts.retrieve": "Try to retreat on low health:",
    "com.minecolonies.coremod.gui.workerhuts.trainees": "Try to hire from training facility:",
    "com.minecolonies.coremod.gui.workerhuts.knight": "Knight",
    "com.minecolonies.coremod.gui.workerhuts.ranger": "Archer",
    "com.minecolonies.coremod.gui.workerhuts.retrieveoff": "Off",
    "com.minecolonies.coremod.gui.workerhuts.retrieveon": "On",
    "com.minecolonies.coremod.gui.workerhuts.resetdefault": "Reset to Default",
    "com.minecolonies.coremod.gui.workerhuts.task.guard": "Guard",
    "com.minecolonies.coremod.gui.workerhuts.task.patrol": "Patrol",
    "com.minecolonies.coremod.gui.workerhuts.task.patrolmine": "Patrol Mine",
    "com.minecolonies.coremod.gui.workerhuts.calculate": "Recalculate List",
    "com.minecolonies.coremod.gui.workerhuts.task.follow": "Follow",
    "com.minecolonies.coremod.gui.workerhuts.targetpatrol": "Set positions",
    "com.minecolonies.coremod.gui.workerhuts.targetguard": "Set target",
    "com.minecolonies.coremod.gui.workerhuts.followtight": "Tight grouping",
    "com.minecolonies.coremod.gui.workerhuts.followloose": "Loose grouping",
    "com.minecolonies.coremod.gui.worherhuts.patrollingmine": "Patrolling Mine at %s.",
    "com.minecolonies.coremod.gui.workerhuts.nospace": "Please make space in your inventory to use this functionality.",
    "com.minecolonies.coremod.job.guard.tool.taskpatrol": "Right-click on a block to add it as a patrol target. Double-click to close the tool.",
    "com.minecolonies.coremod.job.guard.tool.taskguard": "Right-click on a block to set it as a guarding spot.",
    "com.minecolonies.coremod.job.guard.switch": "Switched to guarding since the player is out of sight.",
    "com.minecolonies.coremod.job.guard.toolclickpatrol": "Added position %s as a new patrolling target.",
    "com.minecolonies.coremod.job.guard.toolclickguard": "Added position %s as a new guarding target.",
    "com.minecolonies.coremod.job.guard.tooldoubleclick": "Finished adding new patrol targets.",
    "com.minecolonies.coremod.job.guard.assignmine": "Please assign this Guard to a Mine in the Mine GUI.",
    "com.minecolonies.coremod.workerhuts.recallfail": "Recall failed. Please make more space around the location.",
    "com.minecolonies.coremod.warehouse.full": "The Warehouse is full, please upgrade it!",
    "com.minecolonies.coremod.warehouse.full.level5": "The Warehouse is full, please pay an emerald block to upgrade the racks!",
    "com.minecolonies.coremod.warehouse.full.max": "The Warehouse is full, please build another one and make some space!",
    "com.minecolonies.coremod.gui.workerhuts.cancelbuild": "Cancel Build",
    "com.minecolonies.coremod.gui.workerhuts.cancelupgrade": "Cancel Upgrade",
    "com.minecolonies.coremod.gui.workerhuts.cancelrepair": "Cancel Repair",
    "com.minecolonies.coremod.gui.workerhuts.canceldeconstruction": "Cancel Removal",
    "com.minecolonies.coremod.gui.structure.delete.title": "Delete Structure",
    "com.minecolonies.coremod.gui.workerhuts.deliveryprio.never": "Never",
    "com.minecolonies.coremod.gui.workerhuts.forcepickup": "Request Pickup Now",
    "com.minecolonies.coremod.mercenary.mercenarystealcitizen": "%s is unhappy, a Mercenary took their %s!",
    "com.minecolonies.coremod.mercenary.stealbuilding": "A Mercenary just stole %s from a building!",
    "com.minecolonies.coremod.gui.happiness.happinessmodifier": "Happiness Modifiers",
    "com.minecolonies.coremod.permission.no": "You do not have permission to do this in this colony!",
    "com.minecolonies.coremod.gui.townhall.freeblocks": "Free for Interaction",
    "com.minecolonies.coremod.gui.townhall.add": "Add",
    "com.minecolonies.coremod.gui.townhall.player_permission_error": "You are not permitted to add new players. Ask a colony manager to turn on \"Edit permissions\" for your rank.",
    "com.minecolonies.coremod.permission.access_huts": "Access GUIs",
    "com.minecolonies.coremod.permission.guards_attack": "Fight Guards",
    "com.minecolonies.coremod.permission.place_huts": "Place Huts",
    "com.minecolonies.coremod.permission.break_huts": "Break Huts",
    "com.minecolonies.coremod.permission.edit_permissions": "Edit Permissions",
    "com.minecolonies.coremod.permission.manage_huts": "Manage Huts",
    "com.minecolonies.coremod.permission.receive_messages": "Receive Messages",
    "com.minecolonies.coremod.permission.use_scan_tool": "Use Scan Tool",
    "com.minecolonies.coremod.permission.place_blocks": "Place Blocks",
    "com.minecolonies.coremod.permission.break_blocks": "Break Blocks",
    "com.minecolonies.coremod.permission.toss_item": "Drop Items",
    "com.minecolonies.coremod.permission.pickup_item": "Pick Up Items",
    "com.minecolonies.coremod.permission.fill_bucket": "Fill Buckets",
    "com.minecolonies.coremod.permission.open_container": "Open Containers",
    "com.minecolonies.coremod.permission.rightclick_block": "Right-click Blocks",
    "com.minecolonies.coremod.permission.rightclick_entity": "Right-click Entities",
    "com.minecolonies.coremod.permission.throw_potion": "Throw Splash Potions",
    "com.minecolonies.coremod.permission.shoot_arrow": "Shoot Arrows",
    "com.minecolonies.coremod.permission.rally_guards": "Rally Guards",
    "com.minecolonies.coremod.permission.attack_citizen": "Attack Citizens",
    "com.minecolonies.coremod.permission.attack_entity": "Attack Entities",
    "com.minecolonies.coremod.permission.access_free_blocks": "Access Free-Blocks",
    "com.minecolonies.coremod.permission.explode": "Explode",
    "com.minecolonies.coremod.permission.hurt_citizen": "Hurt Citizen",
    "com.minecolonies.coremod.permission.hurt_visitor": "Hurt Visitor",
    "com.minecolonies.coremod.permission.map_border": "Show Border on Maps",
    "com.minecolonies.coremod.permission.map_deaths": "Show Deaths on Maps",
    "com.minecolonies.coremod.permission.receive_messages_far_away": "Distant Messages",
    "com.minecolonies.coremod.permission.can_keep_colony_active_while_away": "Keep Colony Loaded",
    "item.supplycampdeployer.invalid": "Requires a flat ground at least 16*17 blocks without grass, flowers, or holes!",
    "item.supplycampdeployer.invalid.water_block_needed": "Placing a Supply Ship requires water under the ship. These blocks must be water: %s.",
    "item.supplycampdeployer.invalid.lava_block_needed": "Placing a Supply Ship in the Nether requires lava under the ship. These blocks must be lava: %s.",
    "item.supplycampdeployer.invalid.solid_block_needed": "Placing a Supply Camp requires flat, solid ground. These blocks must be solid: %s.",
    "item.supplycampdeployer.invalid.air_block_needed": "Placing a Supply Camp or Ship requires air above the ground/sea level. These blocks must be air: %s.",
    "item.supply.error.not_solid": "Not a solid",
    "item.supply.error.inside_colony": "Inside colony",
    "item.supply.error.needs_air_above": "Need air above",
    "item.supply.error.not_water": "Not a Fluid",
    "item.supply.badblocks": "Not all blocks in the area meet the requirements! Recheck the highlighted blocks",
    "item.supplycampdeployer.invalid.inside_existing_colony": "You cannot place your Supply Camp or Ship near an existing colony.",
    "item.minecolonies.supplychestdeployer": "Supply Ship",
    "item.minecolonies.supplycampdeployer": "Supply Camp",
    "com.minecolonies.coremod.job.guard.toolclickguardtoofar": "Too far away from Guard Tower, please upgrade your Guard Tower to set this spot!",
    "item.minecolonies.scepterbeekeeper": "Hive Tool",
    "item.minecolonies.scepterbeekeeper.removehive": "Hive removed successfully",
    "item.minecolonies.scepterbeekeeper.addhive": "Hive added successfully",
    "item.minecolonies.scepterbeekeeper.maxhives": "You have reached the maximum number of hives. Upgrade the Apiary to increase the max number.",
    "item.minecolonies.spear": "Spear",
    "com.minecolonies.coremod.item.permissionscepter.setmode": "Set to mode %s.",
    "com.minecolonies.coremod.item.permissionscepter.mode.block": "block",
    "com.minecolonies.coremod.item.permissionscepter.mode.location": "location",
    "com.minecolonies.coremod.item.permissionscepter.permission.deny": "You do not have permission to edit blocks with this tool!",
    "com.minecolonies.coremod.item.permissionscepter.addblock.success": "Added block type %s.",
    "com.minecolonies.coremod.item.permissionscepter.addposition.success": "Added location %d %d %d.",
    "com.minecolonies.coremod.item.permissionscepter.removeblock.success": "Removed block %s.",
    "com.minecolonies.coremod.item.permissionscepter.removelocation.success": "Removed location %d %d %d.",
    "tile.blockhut.warehouse.limit": "The amount of Warehouses is limited to 1 per colony. You cannot place any more in this colony without adjusting the config.",
    "tile.blockhut.tavern.limit": "The amount of Taverns is limited to 1 per colony. You cannot place or activate any more in this colony.",
    "com.minecolonies.coremod.bakery.nofurnace": "My work hut doesn't have any furnaces! Please repair it so I have some I can use!",
    "com.minecolonies.coremod.gui.workerhuts.saplinglist": "Saplings",
    "com.minecolonies.coremod.gui.workerhuts.hostilelist": "Hostiles",
    "com.minecolonies.coremod.gui.townhall.housing": "Housing Assignment Mode:",
    "com.minecolonies.coremod.gui.townhall.movein": "Kids will be born:",
    "com.minecolonies.coremod.gui.home.assign": "Assign %d citizens",
    "com.minecolonies.coremod.gui.workerhuts.managehousing": "Manage Housing",
    "com.minecolonies.coremod.gui.workerhuts.unassign": "Remove Citizen",
    "block.minecolonies.blockminecoloniesrack": "Rack",
    "block.minecolonies.blockminecoloniesgrave": "Grave",
    "block.minecolonies.blockminecoloniesnamedgrave": "Named Grave",
    "com.minecolonies.coremod.action.builder.building": "Building %s",
    "com.minecolonies.coremod.action.builder.upgrading": "Upgrading %s\n%d > %d",
    "com.minecolonies.coremod.action.builder.repairing": "Repairing %s",
    "com.minecolonies.coremod.action.builder.removing": "Removing %s",
    "com.minecolonies.coremod.status.deciding": "Deciding",
    "com.minecolonies.coremod.status.sleeping": "Let me sleep",
    "com.minecolonies.coremod.status.waiting": "Waiting for ",
    "com.minecolonies.coremod.status.rainStop": "the rain to stop",
    "com.minecolonies.coremod.status.working": "Working",
    "com.minecolonies.coremod.status.avoiding": "Avoiding a mob",
    "com.minecolonies.coremod.status.clearing": "Clearing",
    "com.minecolonies.coremod.status.building": "Building",
    "com.minecolonies.coremod.status.gathering": "Gathering",
    "com.minecolonies.coremod.status.waitingForBuild": "Waiting for a build order",
    "com.minecolonies.coremod.status.delivering": "Delivering",
    "com.minecolonies.coremod.status.dumping": "Dumping",
    "com.minecolonies.coremod.status.hoeing": "Hoeing",
    "com.minecolonies.coremod.status.planting": "Planting",
    "com.minecolonies.coremod.status.harvesting": "Harvesting",
    "com.minecolonies.coremod.status.goingtopond": "Going to the pond",
    "com.minecolonies.coremod.status.searchingwater": "Searching for water",
    "com.minecolonies.coremod.status.fishing": "Fishing",
    "com.minecolonies.coremod.status.patrolling": "Patrolling",
    "com.minecolonies.coremod.status.guarding": "Guarding",
    "com.minecolonies.coremod.status.following": "Following",
    "com.minecolonies.coremod.status.searchingtree": "Searching for trees",
    "com.minecolonies.coremod.status.chopping": "Chopping",
    "com.minecolonies.coremod.status.stuckinleaves": "Stuck in leaves!",
    "com.minecolonies.coremod.status.digging": "Digging a grave",
    "com.minecolonies.coremod.status.emptying": "Emptying a grave",
    "com.minecolonies.coremod.status.burying": "Burying a citizen",
    "com.minecolonies.coremod.resurrect": "Amazing! Your Undertaker resurrected %s today!",
    "com.minecolonies.coremod.gravespawned": "A grave spawned, collect it before it decays!",
    "com.minecolonies.coremod.nospaceforgrave": "Your Graveyard is full and %s couldn't be buried. Upgrade it or build more Graveyards before this happens again!",
    "com.minecolonies.coremod.gui.barracks.spieshire": "Hire",
    "com.minecolonies.coremod.gui.barracks.spies.desc": "During raids, you can hire spies here to infiltrate the enemy lines. The spies then let you know enemy positions, although they demand some gold as payment. Put the gold into the Barracks inventory to automatically pay them.",
    "com.minecolonies.coremod.gui.workerhuts.spies": "Hire Spies",
    "com.minecolonies.coremod.permission.teleport_to_colony": "Teleport to Colony",
    "com.minecolonies.coremod.gui.hiring.buttonfire": "Fire",
    "com.minecolonies.coremod.worker.noupgrade": "No upgrade available.",
    "com.minecolonies.coremod.worker.needbarracks": "Please upgrade the Barracks first.",
    "com.minecolonies.coremod.gui.warehouse.upgrade": "Upgrade Storage",
    "com.minecolonies.coremod.gui.warehouse.allinventory": "Stored Items",
    "com.minecolonies.coremod.ai.norestaurant": "Please build a Restaurant or get me something to eat!",
    "com.minecolonies.coremod.ai.nohospital": "I have %s and need to be cured with %s! Please build a Hospital (or give me the items directly).",
    "com.minecolonies.coremod.ai.waitingforcure": "I'm waiting to be cured of %s and need to be cured with %s!",
    "com.minecolonies.coremod.status.serving": "Serving",
    "com.minecolonies.coremod.status.retrieving": "Retrieving from furnace",
    "com.minecolonies.coremod.status.idling": "Idling",
    "com.minecolonies.coremod.status.mining": "Mining",
    "item.minecolonies.scepterpermission": "Permission Scepter",
    "com.minecolonies.coremod.request.delivery": "Delivery of:",
    "com.minecolonies.coremod.request.pickup": "Pickup",
    "com.minecolonies.coremod.request.food": "Food",
    "com.minecolonies.coremod.request.burnable": "Fuel",
    "com.minecolonies.coremod.request.tool.pretype": "Tool of class:",
    "com.minecolonies.coremod.request.tool.preminlevel": "with minimal level:",
    "com.minecolonies.coremod.request.tool.premaxlevel": "with maximal level:",
    "com.minecolonies.coremod.general.and": "and",
    "com.minecolonies.coremod.tooltype.none": "Unknown",
    "com.minecolonies.coremod.tooltype.pickaxe": "Pickaxe",
    "com.minecolonies.coremod.tooltype.shovel": "Shovel",
    "com.minecolonies.coremod.tooltype.axe": "Axe",
    "com.minecolonies.coremod.tooltype.hoe": "Hoe",
    "com.minecolonies.coremod.tooltype.sword": "Sword",
    "com.minecolonies.coremod.tooltype.bow": "Bow",
    "com.minecolonies.coremod.tooltype.fishingrod": "Fishing Rod",
    "com.minecolonies.coremod.tooltype.shears": "Shears",
    "com.minecolonies.coremod.tooltype.shield": "Shield",
    "com.minecolonies.coremod.tooltype.helmet": "Helmet",
    "com.minecolonies.coremod.tooltype.leggings": "Leggings",
    "com.minecolonies.coremod.tooltype.chestplate": "Chestplate",
    "com.minecolonies.coremod.tooltype.boots": "Boots",
    "com.minecolonies.coremod.tooltype.lighter": "Flint and Steel",
    "com.minecolonies.coremod.gui.citizen.requests": "Open requests:",
    "com.minecolonies.coremod.gui.citizen.requesttitle": "Requests",
    "com.minecolonies.coremod.gui.citizen.requestscancel": "Cancel",
    "com.minecolonies.coremod.gui.citizen.requestsfulfill": "Fulfill",
    "item.minecolonies.clipboard": "Clipboard",
    "com.minecolonies.coremod.item.clipboard.needcolony": "No colony set (sneak + use the clipboard on the Town Hall)",
    "com.minecolonies.coremod.item.clipboard.registered": "Noting requests on the clipboard from %s.",
    "com.minecolonies.coremod.item.scroll.needcolony": "No Builder set (sneak + use the scroll on the Builder's Hut)",
    "com.minecolonies.coremod.item.scroll.registered": "Linked resources for Builder's Hut at %s.",
    "com.minecolonies.coremod.item.scroll.wrong_building": "Cannot link resource scroll to %s at %s",
    "com.minecolonies.coremod.item.scroll.no_builder": "\u00a7oNo Builder",
    "com.minecolonies.coremod.buildings.warehouse": "Warehouse",
    "com.minecolonies.coremod.buildings.warehouse.name": "Warehouse",
    "com.minecolonies.coremod.item.bannerrallyguards.selected": "Added %s at %s to rallying list.",
    "com.minecolonies.coremod.item.bannerrallyguards.deselected": "Removed %s at %s from rallying list.",
    "com.minecolonies.coremod.item.bannerrallyguards.tooltip": "Rallied guard towers: %d",
    "com.minecolonies.coremod.item.bannerrallyguards.tooltipempty": "Sneak + Right-click on Guard Towers to add them to the rallying list.",
    "com.minecolonies.coremod.item.bannerrallyguards.rally": "Sneak + right-click to rally or dismiss your Guards.",
    "com.minecolonies.coremod.item.bannerrallyguards.gui": "Right-click to open the GUI.",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.towermissing": "Cannot find tower!",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.remove": "Remove",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.rally": "Rally Guards",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.dismiss": "Dismiss Guards",
    "com.minecolonies.coremod.item.bannerrallyguards.gui.error": "Error modifying banner. Please try again.",
    "enchantment.minecolonies.raider_damage_enchant": "Raider's Bane",
    "com.minecolonies.coremod.item.gate.place": "Autoplaces parts. The max size is 5x4 which needs a stack of 20.",
    "com.minecolonies.coremod.gui.workerhuts.buildprio": "Pickup Prio.: ",
    "item.supplychestdeployer.invalid": "You must place it in a fitting ocean or river.",
    "item.supplychestdeployer.missing": "Are you trying to trick me by picking up that Supply Ship (or Camp) again?",
    "com.minecolonies.coremod.citizen.rename.same": "Renaming failed, as two citizens are not allowed to have the same name!",
    "com.minecolonies.coremod.citizen.rename.notallowed": "Renaming failed, as you're not allowed to rename your citizen!",
    "com.minecolonies.coremod.request.smeltableore": "Smeltable Ore",
    "com.minecolonies.coremod.enteringcolony": "Beware, you're entering %s.",
    "com.minecolonies.coremod.leavingcolony": "Farewell, you're leaving %s.",
    "com.minecolonies.coremod.enteringcolonynotify": "Beware, %s just entered the colony.",
    "com.minecolonies.coremod.leavingcolonynotify": "Farewell, %s has just left the colony.",
    "com.minecolonies.coremod.colonysizechange": "All land within %d chunks of %s has been claimed.",
    "com.minecolonies.coremod.mourning": "There has been a death in %s. The citizens will mourn %s tomorrow out of respect.",
    "event.minecolonies.raidmessage1": "\u00a74Mysterious warriors have been spotted %s of %s!",
    "event.minecolonies.raidmessage2": "\u00a74Citizens report rumors of raiders %s of %s!",
    "event.minecolonies.raidmessage3": "\u00a74Buckle up cowboy! There's some darn raiders comin' from the %s tonight for %s!",
    "event.minecolonies.raidmessage4": "\u00a74A huge horde of raiders is comin' from %s toward %s, and they're not here to play!",
    "event.minecolonies.raidmessage_p1": "\u00a74Mysterious sailors have been spotted to the %s of %s! They sailed in on a small sloop, you should consider destroying it.",
    "event.minecolonies.raidmessage_p2": "\u00a74Citizens report rumors of pirates closing in %s of %s! They brought a ship, better destroy it.",
    "event.minecolonies.raidmessage_p3": "\u00a74Arr Comrade! There's some darn pirates from the %s comin' for %s tonight! They sailed 'ere and will continue attacking until we destroy their caravel.",
    "event.minecolonies.raidmessage_p4": "\u00a74A huge horde of pirates are sailin' %s of %s and they're not here to play! Their rigorous waves will hit us unless we destroy their galleon!",
    "com.minecolonies.coremod.raid.amazon.name": "Amazons",
    "com.minecolonies.coremod.raid.egyptian.name": "Mummies",
    "com.minecolonies.coremod.raid.barbarian.name": "Barbarians",
    "com.minecolonies.coremod.raid.pirate.name": "Pirates",
    "com.minecolonies.coremod.raid.norsemen.name": "Norsemen",
    "com.minecolonies.coremod.gui.workerhuts.recipe": "Crafting",
    "com.minecolonies.coremod.gui.recipe.remove": "Remove",
    "com.minecolonies.coremod.gui.recipe.enable": "Enable",
    "com.minecolonies.coremod.gui.recipe.disable": "Disable",
    "com.minecolonies.coremod.gui.workerhuts.crafting": "Teach Recipe",
    "com.minecolonies.coremod.gui.recipe.done": "Successfully saved recipe!",
    "com.minecolonies.coremod.gui.workerhuts.listrecipes": "List of Recipes",
    "com.minecolonies.coremod.gui.workerhuts.recipestatus": "%s of %s",
    "com.minecolonies.coremod.resolvers.crafter.private": "Crafting",
    "com.minecolonies.coremod.gui.workerhuts.switchstyle": "Switch Style",
    "com.minecolonies.coremod.gui.townhall.toolow": "Town Hall level too low!",
    "com.minecolonies.coremod.gui.recipe.full": "Max number of recipes reached for hut level",
    "com.minecolonies.coremod.gui.workerhuts.recipe.crafting": "Crafting Recipes",
    "com.minecolonies.coremod.gui.workerhuts.recipe.smelting": "Smelting Recipes",
    "com.minecolonies.coremod.gui.workerhuts.recipe.custom": "Custom Recipes",
    "com.minecolonies.coremod.gui.workerhuts.recipe.brewing": "Brewing Recipes",
    "com.minecolonies.coremod.dimension.no": "You are not allowed to place colonies in other dimensions. (This is changeable in the config file.)",
    "com.minecolonies.coremod.max.schematic.quiteclose": "Quite close in the",
    "com.minecolonies.coremod.max.schematic.quitefar": "Quite far in the",
    "com.minecolonies.coremod.max.schematic.reallyfar": "Really far in the",
    "com.minecolonies.coremod.gui.workerhuts.barbpoints": "Last Barbarian Spawns",
    "com.minecolonies.coremod.gui.workerhuts.barbpoints.current": "Current Barbarian Position",
    "com.minecolonies.coremod.barbarians.left": "Only %d raiders left!",
    "com.minecolonies.coremod.barbarians.killed": "\u00a72Victory! %s successfully defended against the intruders!",
    "com.minecolonies.coremod.pirates.spawners.destroyed": "%s successfully destroyed all the pirate spawners!",
    "com.minecolonies.coremod.pirates.killed": "\u00a72Victory! %s rid the seas of the intruders!",
    "com.minecolonies.coremod.gui.workerhuts.deconstruct": "Deconstruct",
    "com.minecolonies.coremod.gui.workerhuts.pickup": "Pick Up",
    "com.minecolonies.coremod.gui.workerhuts.pickup.denied": "You cannot pickup this building.",
    "com.minecolonies.coremod.tooclose": "Too close to world spawn, needs to be at least %d blocks away!",
    "com.minecolonies.coremod.toofar": "Too far away from the world spawn, needs to be max %d blocks away!",
    "com.minecolonies.coremod.gui.scantool.select": "Select",
    "com.minecolonies.coremod.gui.workerhuts.happiness": "Happiness",
    "item.minecolonies.compost": "Compost",
    "com.minecolonies.gui.workerhuts.composter.compostables": "Items to Compost",
    "com.minecolonies.coremod.request.stacklist": "Stack List",
    "entity.composter.noitems": "Please define a list of items to be composted!",
    "entity.barrel.working": "The barrel is working!",
    "com.minecolonies.coremod.status.fillingbarrels": "Filling the barrels",
    "com.minecolonies.coremod.status.harvestingbarrels": "Harvesting the barrels",
    "com.minecolonies.coremod.pvp.attack.start": "\u00a7cBeware, %s\u00a7c is attacking you and he brought guards!",
    "com.minecolonies.coremod.pvp.defended.success": "\u00a7aYou successfully defended your colony against %s\u00a7a.",
    "com.minecolonies.coremod.pvp.attack.guardgroupsize": "\u00a7eBeware, %s \u00a7ehas now: %d \u00a7eguards!",
    "com.minecolonies.coremod.pvp.townhall.break.start": "Beware! %s started breaking your Town Hall!",
    "com.minecolonies.coremod.pvp.townhall.broke": "Beware!!! %s broke your Town Hall by over %d%%! At 100%% it will be lost!!!",
    "com.minecolonies.coremod.gui.townhall.pickteamcolor": "Pick Team Color:",
    "item.minecolonies.resourcescroll": "Resource Scroll",
    "com.minecolonies.coremod.gui.guardtower.gettool": "Get Guard Tool",
    "com.minecolonies.coremod.gui.lumberjack.gettool": "Restriction Tool",
    "com.minecolonies.coremod.progress.supplies_placed": "\u00a76 Welcome to MineColonies. Now that you have your supplies, how about searching a nice location to place your Town Hall to create your colony?",
    "com.minecolonies.coremod.progress.colony_founded": "Word is out about a newly founded colony. Soon the first settlers will join your colony, if there is enough space around the Town Hall. (Experienced governors can turn off these helpful messages in the Town Hall block.)",
    "com.minecolonies.coremod.progress.first_citizen_spawned": "\u00a76 The first settler arrived at your colony! You should place a Builder's Hut to start your settlement.",
    "com.minecolonies.coremod.progress.builder_placed": "\u00a76 Great job on the placement of the Builder's Hut! However, that's not enough. You need to access it and click the Build Building button! Soon your citizen will be creating new structures for the colony.",
    "com.minecolonies.coremod.progress.built_enqueued": "\u00a76 While your Builder is working, you can check on the resources they need on the second page of the building GUI.",
    "com.minecolonies.coremod.progress.builder_built": "\u00a76 With the Builder's Hut completed, we should focus on providing a place to sleep for the initial citizens. A tavern would be able to house all four of them!",
    "com.minecolonies.coremod.progress.tavern_built": "\u00a76 Now that the Tavern is standing, we should turn our attention to resource production. Perhaps you should get a Forester or Miner.",
    "com.minecolonies.coremod.progress.resource_prod_built": "\u00a76 Producing resources costs energy and makes your settlers hungry. You might want to build a Farm, Fisher, or animal herder's hut.",
    "com.minecolonies.coremod.progress.food_prod_built": "\u00a76 Your town starts to flourish! To improve the productivity, you might want to upgrade the buildings.",
    "com.minecolonies.coremod.progress.four_citizen_employed": "\u00a76 All your initial settlers are now employed. To attract more settlers, you might have to build or upgrade housing for them. Each housing level provides one bed for an additional citizen.",
    "com.minecolonies.coremod.progress.all_citizens_homed": "\u00a76 I see all your settlers have a nice home now. Build more Houses to get more settlers!",
    "com.minecolonies.coremod.progress.seven_citizens_spawned": "\u00a76 A new settler arrived at your colony, and they bring word that barbarian spies have found the growing village. You might want to build Guard Towers!",
    "com.minecolonies.coremod.progress.six_citizens_spawned": "\u00a76 A growing settlement means a growing responsibility. You should consider placing a Restaurant to keep your settlers well-fed.",
    "com.minecolonies.coremod.progress.eight_citizens_spawned": "\u00a76 Your citizens urge you to build a Warehouse. This will lighten your backpack, and they may get their materials faster!",
    "com.minecolonies.coremod.progress.warehouse_built": "\u00a76 You've built a Warehouse. However, your people are too tasked as it is to fill it. Build some Courier's Huts to hire Couriers. Up to 2 can work per Warehouse level.",
    "com.minecolonies.coremod.progress.nine_citizens_spawned": "\u00a76 Settlers are saying that their skills influence their leveling speed. You can manually employ citizens if it is turned on in the Town Hall settings. The best skills for the job will be highlighted during the employment process.",
    "com.minecolonies.coremod.progress.manual_employment_on": "\u00a76 Workers are complaining about a long walk to their work. You can manually assign them to the closest houses if the option is turned on in the Town Hall settings.",
    "com.minecolonies.coremod.progress.ten_citizens_spawned": "\u00a76 A growing colony increases the burdens on your settlers. You should build a university to innovate your colony.",
    "com.minecolonies.coremod.progress.twenty_building_levels": "\u00a76 A barbarian spy had been caught next to your colony, and he seems to be from a bigger group! You should consider building Barracks to defend your colony.",
    "com.minecolonies.coremod.progress.citizen_cap_met": "\u00a76 Your colony's population has grown to the limits of current management techniques. To accept more citizens, complete the research at the University.",
    "com.minecolonies.coremod.progress.not_enough_jobs": "\u00a76 Building more Houses than available jobs has a bad influence on your citizens' happiness.",
    "com.minecolonies.coremod.progress.newchild": "A new child, %s, is now happily living in %s!",
    "com.minecolonies.coremod.progress.childgrow": "%s grew up and wants a job now.",
    "com.minecolonies.coremod.progress.hirecitizen": "\u00a76 Your recruitment package was accepted and a new citizen arrived!",
    "com.minecolonies.coremod.gui.townhall.printprogress": "Show help messages:",
    "com.minecolonies.coremod.gui.townhall.on": "On",
    "com.minecolonies.coremod.gui.townhall.off": "Off",
    "com.minecolonies.coremod.gui.hiring.buttonpaused": "Pause",
    "com.minecolonies.coremod.gui.hiring.buttonunpaused": "Unpause",
    "com.minecolonies.coremod.gui.hiring.restart": "Restart",
    "com.minecolonies.coremod.gui.hiring.restartmessage": "Restart for citizen %s scheduled.",
    "com.minecolonies.coremod.gui.hiring.restartmessagedone": "Citizen %s succesfully restarted.",
    "com.minecolonies.coremod.gui.townhall.buildinglevel": "Building level",
    "com.minecolonies.coremod.gui.warehouse.sort": "Sort",
    "com.minecolonies.coremod.gui.warehouse.sort.disabled.1": "Sorting requires",
    "com.minecolonies.coremod.gui.warehouse.sort.disabled.2": "Warehouse Level %s",
    "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.1": "Rack upgrade requires",
    "com.minecolonies.coremod.gui.warehouse.upgrade.disabled.2": "Warehouse Level %s",
    "com.minecolonies.coremod.gui.auto.hire.warning": "Turn the hiring mode of this hut (and colony) to manual to fire this worker or hire another one.",
    "com.minecolonies.coremod.citizens.nospace": "Colonists can't arrive at your colony because there is not enough space at pos X:%d Y:%d Z:%d!",
    "entity.pirate": "Pirate",
    "entity.archerpirate": "Archer Pirate",
    "entity.minecolonies.pirate": "Pirate",
    "entity.minecolonies.archerpirate": "Archer Pirate",
    "entity.minecolonies.chiefpirate": "Pirate Captain",
    "entity.chiefpirate": "Pirate Captain",
    "death.attack.entity.minecolonies.pirate": "%s was sliced and diced by a Pirate!",
    "death.attack.entity.minecolonies.chiefpirate": "%s was macerated by a Pirate Captain!",
    "death.attack.entity.minecolonies.archerpirate": "%s was ravaged by an Archer Pirate!",
    "death.attack.entity.minecolonies.mercenary": "%s was eaten alive by a Mercenary!",
    "death.attack.slap": "%s was slapped to death by a Mercenary!",
    "item.minecolonies.pirate_hat": "Pirate Hat",
    "item.minecolonies.pirate_top": "Pirate Top",
    "item.minecolonies.pirate_legs": "Pirate Pants",
    "item.minecolonies.pirate_boots": "Pirate Boots",
    "item.minecolonies.pirate_cap": "Pirate Cap",
    "item.minecolonies.pirate_chest": "Pirate Shirt",
    "item.minecolonies.pirate_leggins": "Pirate Leggings",
    "item.minecolonies.pirate_shoes": "Pirate Shoes",
    "item.minecolonies.plate_armor_chest": "Plate Armor Chestplate",
    "item.minecolonies.plate_armor_legs": "Plate Armor Pants",
    "item.minecolonies.plate_armor_boots": "Plate Armor Boots",
    "item.minecolonies.plate_armor_helmet": "Plate Armor Helmet",
    "item.minecolonies.barbarianegg": "Barbarian Spawn Egg",
    "item.minecolonies.barbarcheregg": "Archer Barbarian Spawn Egg",
    "item.minecolonies.barbchiefegg": "Chief Barbarian Spawn Egg",
    "item.minecolonies.pirateegg": "Pirate Spawn Egg",
    "item.minecolonies.piratearcheregg": "Archer Pirate Spawn Egg",
    "item.minecolonies.piratecaptainegg": "Pirate Captain Spawn Egg",
    "item.minecolonies.mercegg": "Mercenary Spawn Egg",
    "com.minecolonies.coremod.pirates.sailing.away": "A pirate ship %s of %s just sailed away to search for another victim.",
    "com.minecolonies.coremod.cook.serve.player": "%s: Here Governor, take this food!",
    "item.minecolonies.santa_hat": "Santa Hat",
    "com.minecolonies.coremod.recipe.unable": "Unable to store the recipe. Either the %s has no space for any more recipes, or the recipe doesn't correspond with its profession.",
    "com.minecolonies.coremod.request.crafting": "Crafter",
    "entity.builder.messagebuilderstoofar": "There is no Builder close enough to work on this building! Assign a Builder to it manually in the build screen or build it closer to the existing Builders.",
    "com.minecolonies.coremod.bakery.norecipe": "Please tell me which recipe you want me to bake!",
    "com.minecolonies.coremod.request.compostable": "Compostable",
    "com.minecolonies.coremod.request.fertilizer": "Fertilizer",
    "com.minecolonies.coremod.request.flowers": "Flowers",
    "block.minecolonies.blockpostbox.name": "Postbox",
    "com.minecolonies.coremod.gui.citizen.stacks": "Items to Request:",
    "com.minecolonies.coremod.gui.workerhuts.request": "Request",
    "com.minecolonies.coremod.ai.wrongfood": "The food I have is too raw to eat!",
    "com.minecolonies.coremod.ai.betterfood": "Can I have better food please?",
    "com.minecolonies.coremod.ai.betterfood.children": "Ew! I don't want to eat that!",
    "com.minecolonies.coremod.gui.home.current": "Current home: %d %d %d",
    "com.minecolonies.coremod.gui.home.currently": "Current work distance: %d blocks",
    "com.minecolonies.coremod.gui.workerhuts.crushersettings": "Settings",
    "com.minecolonies.coremod.gui.workerhuts.save": "Save",
    "com.minecolonies.coremod.crusher.toomuch": "Set to the current daily max of %d blocks.",
    "block.blockHutTownHall.messageplacedalreadydel": "You have placed a Town Hall already. If you want to delete your colony to start a new one, click:",
    "block.blockHutTownHall.messageplacedalreadyinfi": "You have placed a Town Hall already. If you want to delete your colony to start a new one, click [DELETE]. If you want to start a new colony but not delete your old one, click [ABANDON].",
    "block.blockHutTownHall.messageplacedalready": "You have placed a Town Hall already!",
    "block.blockHutTownHall.abandonaddofficer": "If you want to add yourself as an officer to the abandoned colony (to retain control), click:",
    "block.blockHutTownHall.deletemessagelink": "[DELETE]",
    "block.blockHutTownHall.abandonmessagelink": "[ABANDON]",
    "block.blockHutTownHall.addofficermessagelink": "[ADD AS OFFICER]",
    "com.minecolonies.coremod.gui.shepherd.autodye": "Random sheep dyeing:",
    "com.minecolonies.coremod.general.canttakeequipped": "The only item you have is what you're wearing or holding. Put it in your inventory if you want to give it to me.",
    "com.minecolonies.coremod.gui.workerhuts.siftersettings": "Daily limit progress",
    "com.minecolonies.coremod.gui.workerhuts.sifterinfo": "of %d allowed",
    "com.minecolonies.coremod.gui.workerhuts.sifterinfo.unlimited": "of Unlimited",
    "com.minecolonies.coremod.sifter.toomuch": "Set to the current daily max of %d.",
    "com.minecolonies.coremod.gui.building.rename.title": "Rename Your Building",
    "com.minecolonies.coremod.gui.buildinghiremode": "Building Hiring Mode:",
    "com.minecolonies.coremod.gui.showemployed": "Show employed?",
    "com.minecolonies.coremod.gui.hiringmode.default": "Default (colony override)",
    "com.minecolonies.coremod.gui.hiringmode.auto": "Automatic",
    "com.minecolonies.coremod.gui.hiringmode.manual": "Manual",
    "com.minecolonies.coremod.gui.name.toolong": "We reduced the string to \"%s\" since it exceeded the limit of 15 letters.",
    "block.minecolonies.decorationcontroller": "Decoration Controller",
    "com.minecolonies.coremod.gui.deco.namescan": "Final file path and filename, no level:",
    "com.minecolonies.coremod.gui.deco.name": "The name of the decoration:",
    "com.minecolonies.coremod.gui.deco.level": "The level of the decoration:",
    "com.minecolonies.coremod.gui.deco.level.none": "This schematic is already at the highest level or not upgradeable!",
    "com.minecolonies.coremod.gui.placement.warning": "We suggest using the build tool to place this schematic. This will allow you to adjust the position.",
    "com.minecolonies.coremod.gui.placement.buildtool": "Use build tool",
    "com.minecolonies.coremod.gui.placement.direct": "Place anyway",
    "com.minecolonies.coremod.gui.colony.here": "You are inside %s owned by %s",
    "com.minecolonies.coremod.gui.colony.near": "Colony with ID %d is nearby.",
    "com.minecolonies.coremod.gui.colony.nonenearby": "No nearby colony found.",
    "com.minecolonies.coremod.gui.colony.none": "You do not currently own a colony.",
    "com.minecolonies.coremod.gui.colony.own": "You own an existing colony at %s.",
    "com.minecolonies.coremod.gui.colony.delete": "Delete own colony",
    "com.minecolonies.coremod.gui.colony.delete.sure": "\u00a7lDo you really want to delete your own colony?",
    "com.minecolonies.coremod.gui.colony.delete.notfound": "You do not currently own a colony to delete!",
    "com.minecolonies.coremod.gui.colony.delete.confirm": "\u00a74Yes, delete!",
    "com.minecolonies.coremod.gui.colony.delete.success": "Successfully deleted your colony!",
    "com.minecolonies.coremod.gui.colony.delete.cancel": "\u00a72Don't delete!",
    "com.minecolonies.coremod.gui.colony.create": "Create new colony",
    "com.minecolonies.coremod.gui.colony.create.notileentity": "Missing tile entity for the Town Hall block, try placing it down again!",
    "com.minecolonies.coremod.gui.colony.create.failed": "Colony creation failed, try somewhere else!",
    "com.minecolonies.coremod.gui.colony.denied.existing": "\u00a7l\u00a74There is an existing colony you own, delete it before creating a new one.",
    "com.minecolonies.coremod.gui.colony.denied.existingandabandon": "\u00a74There is an existing colony you own, delete or abandon it before creating a new one.",
    "com.minecolonies.coremod.gui.colony.denied.tooclose": "\u00a7l\u00a74 Colony %s is too close.",
    "com.minecolonies.coremod.gui.colony.allowed.create": "\u00a72You are able to create a new colony here",
    "block.minecolonies.composted_dirt": "Composted Dirt",
    "com.minecolonies.coremod.composted_dirt.player_use_message": "This block can be only used by the Florist!",
    "com.minecolonies.coremod.job.florist": "Florist",
    "tile.minecolonies.blockhutflorist.name": "Flower Shop",
    "com.minecolonies.gui.workerhuts.florist.flowers": "Plantables",
    "com.minecolonies.gui.workerhuts.florist.toolow": "The Florist currently randomly grows the flowers in this list, upgrade the Flower Shop to level 3 or above to select them manually!",
    "com.minecolonies.gui.workerhuts.florist.toomany": "You can deactivate max 5 options. Upgrade to level 5 to restrict it further!",
    "com.minecolonies.gui.workerhuts.florist.toomanybelow": "You can deactivate max 1 option. Upgrade to level 4 to restrict it further!",
    "com.minecolonies.coremod.gui.townhall.population.florists": "Florists: %d/%d",
    "com.minecolonies.coremod.gui.townhall.population.bakerys": "Bakeries: %d/%d",
    "com.minecolonies.coremod.gui.townhall.population.universitys": "Universities: %d/%d",
    "com.minecolonies.coremod.job.enchanter": "Enchanter",
    "com.minecolonies.gui.workerhuts.enchanter.workers": "Gather Targets",
    "com.minecolonies.gui.workerhuts.enchanter.daily": "Daily XP drain",
    "com.minecolonies.coremod.enchanter.nodrainingsset": "Please configure some workers I can drain experience from so I can work!",
    "com.minecolonies.gui.workerhuts.expeditionlog": "Expedition Log",
    "com.minecolonies.gui.workerhuts.expedition.none": "No expedition",
    "com.minecolonies.gui.workerhuts.expedition.starting": "Starting Expedition",
    "com.minecolonies.gui.workerhuts.expedition.in_progress": "On an Adventure",
    "com.minecolonies.gui.workerhuts.expedition.returning_home": "Returning Home",
    "com.minecolonies.gui.workerhuts.expedition.completed": "Expedition Complete",
    "com.minecolonies.gui.workerhuts.expedition.killed": "Died during Expedition",
    "com.minecolonies.gui.workerhuts.expedition.killed.tip": "Sadly, these items were lost.",
    "minecolonies.config.enchantments": "Enchantments",
    "minecolonies.config.enchantments.comment": "The possible enchantments for the enchanter.",
    "advancements.minecolonies.root.title": "MineColonies",
    "advancements.minecolonies.root.description": "Craft a Supply Camp or Ship and place it by right-clicking it on the ground",
    "advancements.minecolonies.root.production.title": "Colony Production",
    "advancements.minecolonies.root.production.description": "The grand expansion begins!",
    "advancements.minecolonies.root.military.title": "Colony Militia",
    "advancements.minecolonies.root.military.description": "We will fear no enemy!",
    "advancements.minecolonies.place_townhall.title": "Start Your Colony",
    "advancements.minecolonies.place_townhall.description": "Place the Town Hall using the Build Tool - with this tool you can choose the style and position.",
    "advancements.minecolonies.create_build_request_1_builder.title": "The Builder Begins",
    "advancements.minecolonies.create_build_request_1_builder.description": "Craft and place a Builder's Hut with the Build Tool, hire a Builder (automatic by default), and tell them to build their hut!",
    "advancements.minecolonies.click_gui_button_fulfill.title": "Fulfillment Comes Cheap",
    "advancements.minecolonies.click_gui_button_fulfill.description": "Fulfill one of the Builder's requests for tools or resources using the buttons in their request screen",
    "advancements.minecolonies.citizen_eat_food_first.title": "Another Mouth to Feed",
    "advancements.minecolonies.citizen_eat_food_first.description": "Citizens need to eat to be able to work. Put some food in your citizens' inventories so they can eat it when they need to!",
    "advancements.minecolonies.building_add_recipe_torch.title": "Never Craft Again",
    "advancements.minecolonies.building_add_recipe_torch.description": "Your Builder can learn 2x2 recipes. Teach them the recipe for a torch and they'll craft it when needed",
    "advancements.minecolonies.build.builder.title": "Build a Builder Building",
    "advancements.minecolonies.build.builder.description": "Keep your Builder fed and fulfill their requests until they finish building your first hut",
    "advancements.minecolonies.citizen_eat_food_rotten_flesh.title": "Last Resort",
    "advancements.minecolonies.citizen_eat_food_rotten_flesh.description": "So this is what kind of leader you are, feeding your citizens rotten flesh? Shame, shame, shame!",
    "advancements.minecolonies.build.lumberjack.title": "Chop Chop",
    "advancements.minecolonies.build.lumberjack.description": "Complete building a Forester's Hut (use your build tool to place it) to collect wood for more huts",
    "advancements.minecolonies.build.miner.title": "Build the Mine",
    "advancements.minecolonies.build.miner.description": "Complete building a Mine (use your build tool to place it) to get some ores and cobble for your huts",
    "advancements.minecolonies.build.guard_tower.title": "Defence is the Best Defence",
    "advancements.minecolonies.build.guard_tower.description": "Build a Guard Tower and hire a Guard to protect against others who may begin to notice your growing town!",
    "advancements.minecolonies.build.farmer.title": "Have a Field Day",
    "advancements.minecolonies.build.farmer.description": "To start food production for your citizens, build a Farm. You'll need to place the Field (scarecrow) to mark where your Farmer will farm.",
    "advancements.minecolonies.build.citizen.title": "Home Sweet Home",
    "advancements.minecolonies.build.citizen.description": "Your citizens need a place to live! Build them a House - each level houses one citizen.",
    "advancements.minecolonies.citizen.bury.title": "A Sad Day Indeed",
    "advancements.minecolonies.citizen.bury.description": "Bury your first citizen. It's a sad day for everyone, but better than letting their grave decay away.",
    "advancements.minecolonies.citizen.resurrect.title": "A Wonderful Day Indeed",
    "advancements.minecolonies.citizen.resurrect.description": "Your Undertaker resurrected a fallen citizen!",
    "advancements.minecolonies.build.tavern.title": "Any Shelter Will Do",
    "advancements.minecolonies.build.tavern.description": "Your citizens need a roof over their heads! Build a Tavern for some initial housing. You can also recruit citizens there!",
    "advancements.minecolonies.build.town_hall.title": "The Centerpiece",
    "advancements.minecolonies.build.town_hall.description": "Construct the Town Hall. There are only a couple of benefits currently, but it's a cool centerpiece!",
    "advancements.minecolonies.colony_population_5.title": "Hometown",
    "advancements.minecolonies.colony_population_5.description": "Time for more citizens! Children may be born when two citizens of opposite gender are in the same house during the night. Children need to be fed and sleep well to grow up.",
    "advancements.minecolonies.build.warehouse.title": "Central Storage",
    "advancements.minecolonies.build.warehouse.description": "Need some automation? Build a Warehouse to store materials in a central location!",
    "advancements.minecolonies.build.delivery_person.title": "Special Delivery",
    "advancements.minecolonies.build.delivery_person.description": "Build a Courier's Hut and hire a Courier so they can fulfill worker requests automatically!",
    "advancements.minecolonies.build.sawmill.title": "A Saw Point",
    "advancements.minecolonies.build.sawmill.description": "With the Courier by your side, you can utilise crafters! Build the Sawmill to start your crafting experience.",
    "advancements.minecolonies.building_add_recipe_door.title": "Adoorable Crafting",
    "advancements.minecolonies.building_add_recipe_door.description": "Teach your new Carpenter to craft a door. Note: Crafters will only craft when another worker makes a request. See the info tab in their hut for more!",
    "advancements.minecolonies.build.stonemason.title": "A Clean Slate",
    "advancements.minecolonies.build.stonemason.description": "A Stonemason can craft 3x3 recipes using stone as their main ingredient. Build one to take advantage of their skill!",
    "advancements.minecolonies.build.smeltery.title": "Smelts Good",
    "advancements.minecolonies.build.smeltery.description": "Build a Smeltery to have ore smelted for you! It's pretty efficient with a skilled worker.",
    "advancements.minecolonies.build.stone_smeltery.title": "It's Getting Hot in Here!",
    "advancements.minecolonies.build.stone_smeltery.description": "Build a Stone Smeltery to automate the forging of stone and more for other crafters",
    "advancements.minecolonies.build.baker.title": "A Legend in the Baking",
    "advancements.minecolonies.build.baker.description": "Your citizens need some grains in their diet. Build a Bakery so the Baker can craft baked goods for them!",
    "advancements.minecolonies.build.blacksmith.title": "Good ol' Smithy",
    "advancements.minecolonies.build.blacksmith.description": "Most citizens need some form of tool. Build the Blacksmith's Hut to allow automated crafting of tools!",
    "advancements.minecolonies.build.barracks.title": "Take Arms!",
    "advancements.minecolonies.build.barracks.description": "You're going to need many more Guards. Build a Barracks to hire a lot more in a much smaller space!",
    "advancements.minecolonies.build.barracks_tower.title": "Rudimentary Regiment",
    "advancements.minecolonies.build.barracks_tower.description": "Build the Barracks Towers inside your new Barracks. These towers are locked to the same level as the Barracks and will increase their max Guards every level!",
    "advancements.minecolonies.build.chicken_herder.title": "A Poultry Sum",
    "advancements.minecolonies.build.chicken_herder.description": "Build a Chicken Farmer's Hut to bring in some eggs and meat. Remember to bring the chickens to the hut.",
    "advancements.minecolonies.build.combat_academy.title": "Chivalry's Not Dead",
    "advancements.minecolonies.build.combat_academy.description": "Battle is dangerous. Build a Combat Academy and assign a citizen to train there without the risk of losing their life!",
    "advancements.minecolonies.build.composter.title": "Fertile Lands",
    "advancements.minecolonies.build.composter.description": "A Composter will take your leftover saplings, leaves, and like items and expose them to the elements to make fertilizer.",
    "advancements.minecolonies.build.cook.title": "Feeding the Masses",
    "advancements.minecolonies.build.cook.description": "Build a Restaurant to give your citizens a place to get food. The Cook will cook meats and give food to you and your citizens.",
    "advancements.minecolonies.build.cowboy.title": "Yeeehaw!",
    "advancements.minecolonies.build.cowboy.description": "Build a Cowhand's Hut to bring in that beef. Remember to bring the cows to your Cowhand.",
    "advancements.minecolonies.build.crusher.title": "A Crushing Feeling",
    "advancements.minecolonies.build.crusher.description": "Build a Crusher's Hut to get things like gravel from cobblestone!",
    "advancements.minecolonies.build.fisherman.title": "Something Smells Fishy",
    "advancements.minecolonies.build.fisherman.description": "Build a Fisher's Hut close to water to bring in those deep sea morsels",
    "advancements.minecolonies.build.library.title": "Higher Learning",
    "advancements.minecolonies.build.library.description": "If you want more skilled labor, you'd best build a Library to educate your citizens!",
    "advancements.minecolonies.build.shepherd.title": "Mary had a Little Lamb",
    "advancements.minecolonies.build.shepherd.description": "Build a Shepherd's Hut to take advantage of those poor unsuspecting sheep",
    "advancements.minecolonies.build.sifter.title": "Diamond in the Rough",
    "advancements.minecolonies.build.sifter.description": "Build a Sifter's Hut to take advantage of extra resources hiding in blocks",
    "advancements.minecolonies.build.swine_herder.title": "Hogging the Bacon",
    "advancements.minecolonies.build.swine_herder.description": "Bacon - a meat eater's dream. Build a Swineherd's Hut so your citizens don't miss out.",
    "advancements.minecolonies.complete_build_request_2_builder.title": "Level Up!",
    "advancements.minecolonies.complete_build_request_2_builder.description": "Upgrade your Builder's Hut so you can upgrade other huts too!",
    "advancements.minecolonies.colony_population_10.title": "Settlement",
    "advancements.minecolonies.colony_population_10.description": "10 Citizens means more workers, and more workers means more resources!",
    "advancements.minecolonies.colony_population_25.title": "Hamlet",
    "advancements.minecolonies.colony_population_25.description": "25 Citizens is a lot, hopefully you're keeping them alive!",
    "advancements.minecolonies.colony_population_50.title": "Village",
    "advancements.minecolonies.colony_population_50.description": "50 Citizens is enough to have one of each worker - and then some!",
    "advancements.minecolonies.colony_population_75.title": "Town",
    "advancements.minecolonies.colony_population_75.description": "You settled. You survived. You thrived.",
    "advancements.minecolonies.build.smeltery_3.title": "Double Trouble!",
    "advancements.minecolonies.build.smeltery_3.description": "A level 3 Smeltery has a 100% chance of doubling ore output, nice!",
    "advancements.minecolonies.build.smeltery_5.title": "That's Oresome!",
    "advancements.minecolonies.build.smeltery_5.description": "A level 5 Smeltery has a chance of tripling every ore output, the chance is equal to the worker's Strength level!",
    "advancements.minecolonies.complete_build_request_5_town_hall.title": "The Masterpiece Centerpiece",
    "advancements.minecolonies.complete_build_request_5_town_hall.description": "While there's little benefit to having a level 5 Town Hall, it sure does look pretty!",
    "advancements.minecolonies.build.archery.title": "Bullseye",
    "advancements.minecolonies.build.archery.description": "Give your Knights some backup. Build an Archery to train Archers.",
    "advancements.minecolonies.build.florist.title": "Floral Arrangements",
    "advancements.minecolonies.build.florist.description": "The Flower Shop will use compost or other types of \"bonemeal\" to grow flowers.",
    "advancements.minecolonies.build.enchanter.title": "Enchanting Experience",
    "advancements.minecolonies.build.enchanter.description": "The Enchanter's Tower will consume ancient tomes and other workers' experience to produce enchanted books",
    "advancements.minecolonies.check_out_guide.title": "Check Out the Guide",
    "advancements.minecolonies.check_out_guide.description": "Right-click the Builder's Hut to see how things work",
    "advancements.minecolonies.build.herders.title": "Unherd Of",
    "advancements.minecolonies.build.herders.description": "Build one of every herder hut. Remember to bring animals to their huts!",
    "advancements.minecolonies.build.mysticalsite.title": "Candy for your eyes",
    "advancements.minecolonies.build.mysticalsite.description": "A Mystical Site may be pointless. It will only make your citizens proud. But you want one, so you should research and build one!",
    "advancements.minecolonies.build.mysticalsite_5.title": "I can see my house from here!",
    "advancements.minecolonies.build.mysticalsite_5.description": "Upgrade your Mystical Site to level 5. Become the envy of the whole world!",
    "advancements.minecolonies.max_fields.title": "Green Thumbs",
    "advancements.minecolonies.max_fields.description": "Assign the maximum number of fields to a single Farmer",
    "advancements.minecolonies.deep_mine.title": "Rock Bottom",
    "advancements.minecolonies.deep_mine.description": "Have a Miner mine to bedrock",
    "advancements.minecolonies.post_and_stash.title": "Express Shipping",
    "advancements.minecolonies.post_and_stash.description": "Place a postbox and a stash for easy access to the Warehouse",
    "advancements.minecolonies.army_8.title": "\u00a7oDecanus",
    "advancements.minecolonies.army_8.description": "It's only 8 guards, but your army must start somewhere",
    "advancements.minecolonies.army_30.title": "Lieutenant",
    "advancements.minecolonies.army_30.description": "30 soldiers makes for a prestigious colony",
    "advancements.minecolonies.army_80.title": "Centurion",
    "advancements.minecolonies.army_80.description": "An army of 80 is not a small obstacle",
    "advancements.minecolonies.build.all_towers.title": "Grand Garrison",
    "advancements.minecolonies.build.all_towers.description": "A mighty barracks to strike fear in the enemy - all upgrades, all towers",
    "advancements.minecolonies.undertaker.totem.title": "A Powerful Artifact",
    "advancements.minecolonies.undertaker.totem.description": "The Undertaker has been given a Totem of Undying to assist in Resurrection, but make sure you've done your research first!",
    "com.minecolonies.coremod.gui.chat.okay": "I will work on it!",
    "com.minecolonies.coremod.gui.chat.ignore": "Please don't mention it again!",
    "com.minecolonies.coremod.gui.chat.remindmelater": "Please remind me later!",
    "com.minecolonies.gui.visiblestatus.idle": "Idle",
    "com.minecolonies.gui.visiblestatus.eat": "Hungry",
    "com.minecolonies.gui.visiblestatus.raid": "Hiding from raid",
    "com.minecolonies.gui.visiblestatus.mourn": "Mourning citizen death",
    "com.minecolonies.gui.visiblestatus.rain": "Bad weather",
    "com.minecolonies.gui.visiblestatus.sleep": "Sleeping zZZ",
    "com.minecolonies.gui.visiblestatus.sick": "Sick",
    "com.minecolonies.gui.visiblestatus.working": "Working",
    "com.minecolonies.gui.visiblestatus.archer_combat": "Fighting",
    "com.minecolonies.gui.visiblestatus.archer_uni": "Shooting",
    "com.minecolonies.gui.visiblestatus.baker": "Baking",
    "com.minecolonies.gui.visiblestatus.chickenherder": "Finding chickens",
    "com.minecolonies.gui.visiblestatus.composter": "Composting",
    "com.minecolonies.gui.visiblestatus.cook": "Cooking",
    "com.minecolonies.gui.visiblestatus.cowboy": "Herding cows",
    "com.minecolonies.gui.visiblestatus.crusher": "Crushing",
    "com.minecolonies.gui.visiblestatus.delivery": "Delivering",
    "com.minecolonies.gui.visiblestatus.farmer": "Farming",
    "com.minecolonies.gui.visiblestatus.florist": "Gardening",
    "com.minecolonies.gui.visiblestatus.knight_combat": "Fighting",
    "com.minecolonies.gui.visiblestatus.miner": "Mining",
    "com.minecolonies.gui.visiblestatus.lumberjack_search": "Searching for trees",
    "com.minecolonies.gui.visiblestatus.sawmill": "Carpentering",
    "com.minecolonies.gui.visiblestatus.smelting": "Smelting",
    "com.minecolonies.gui.visiblestatus.teacher_student": "Teaching",
    "com.minecolonies.gui.visiblestatus.emptying": "Emptying a grave",
    "com.minecolonies.gui.visiblestatus.digging": "Digging a grave",
    "com.minecolonies.gui.visiblestatus.burying": "Burying a citizen",
    "entity.fisherman.messagewatertoofar": "My hut seems to be too far away from water, and I can't find any water to fish in! It should be an area of at least 7x7 blocks, and the same height as my hut.",
    "com.minecolonies.coremod.furnaceuser.nofuel": "Please tell me what kind of fuel I should use in my furnace!",
    "com.minecolonies.coremod.furnaceuser.noore": "Please tell me what kind of ore I should smelt in my furnace!",
    "com.minecolonies.coremod.furnaceuser.nofood": "Please tell me what kind of food I should hand out!",
    "com.minecolonies.coremod.sifter.nomesh": "Please make sure I have at least a string mesh to sift with! You can either manually stock different meshes in my hut or setup a minimum stock to automate it.",
    "com.minecolonies.coremod.florist.noplantground": "I don't have any composted dirt to plant on! Please repair my Flower Shop!",
    "com.minecolonies.coremod.florist.nocompost": "I need compost to plant my flowers!",
    "com.minecolonies.coremod.florist.noflowers": "I can't work, all my flowers are disabled!",
    "com.minecolonies.coremod.request.toolow": "I can't mine the %s at %d %d %d. You need to upgrade the building so I can use a tool with a higher mining level (or mine the block yourself).",
    "entity.farmer.noseedset": "Please define the seed you want me to grow by placing it in the scarecrow!",
    "entity.farmer.nofreefields": "Place more fields to get me working.",
    "com.minecolonies.coremod.job.deliveryman.nowarehouse": "Please upgrade or build a Warehouse for me to work at.",
    "com.minecolonies.coremod.job.deliveryman.workerchestfull": "I can't deliver because of a full worker chest.",
    "com.minecolonies.coremod.job.deliveryman.namedworkerchestfull": "I can't deliver because %s has a full chest.",
    "com.minecolonies.requestsystem.playerresolver.normal": "I need %s to continue working.",
    "com.minecolonies.requestsystem.playerresolver.async": "It would make my job much easier if I had %s.",
    "com.minecolonies.coremod.gui.chat.cancel": "Try to cancel that request!",
    "com.minecolonies.coremod.gui.chat.fulfill": "More details please!",
    "com.minecolonies.coremod.gui.research.title": "Research Branches",
    "com.minecolonies.coremod.gui.research.tier.header": "Level %s (%s hr)",
    "com.minecolonies.coremod.gui.research.tier.header.unrestricted": "%d hr",
    "com.minecolonies.coremod.gui.research.time": "%s remaining",
    "com.minecolonies.coremod.gui.research.countinprogress": "%d/%d Research in Progress",
    "com.minecolonies.coremod.research.research.toomanyinprogress.1": "Too many researches",
    "com.minecolonies.coremod.research.research.toomanyinprogress.2": "already in progress",
    "com.minecolonies.coremod.research.research.notenoughresources": "Missing Resources",
    "com.minecolonies.coremod.research.research.missingrequirements": "Missing Requirements",
    "com.minecolonies.coremod.research.research.buildingleveltoolow": "Too low University level",
    "com.minecolonies.coremod.research.requirement.building.level": "Requires %s(s) totaling at least %d levels!",
    "com.minecolonies.coremod.research.requirement.building.mandatory.level": "Requires any one %s(s) at least %d levels!",
    "com.minecolonies.coremod.research.requirement.building.or": " or ",
    "com.minecolonies.coremod.research.requirement.research": "Requires %s!",
    "com.minecolonies.coremod.research.requirement.university.level": "Requires University Level %d",
    "com.minecolonies.coremod.research.limit.onemaxperbranch": "Only one max-level research can be unlocked per branch.",
    "com.minecolonies.coremod.research.limit.immutable": "This research cannot be undone.",
    "com.minecolonies.coremod.research.limit.maxeffect": "MAX",
    "com.minecolonies.coremod.research.limit.requirement": "Requirement : %s %s",
    "com.minecolonies.coremod.research.effect.modifier.multiplication": "%s by %d percent",
    "com.minecolonies.coremod.research.effect.modifier.addition": "%s + %d",
    "com.minecolonies.coremod.research.effect.unlock": "Unlocks %s",
    "com.minecolonies.coremod.research.research": "Research",
    "com.minecolonies.coremod.research.alreadystarted": "Research already started, please refresh the user interface",
    "com.minecolonies.coremod.research.requirementnotmet": "Minimum research requirement not met!",
    "com.minecolonies.coremod.research.costnotavailable": "Missing necessary items.",
    "com.minecolonies.coremod.research.started": "Researchers have begun to investigate '%s'.",
    "com.minecolonies.coremod.research.stopped": "Researchers have stopped investigating '%s'.",
    "com.minecolonies.coremod.research.undo": "Researchers have torn up their notes about '%s'.",
    "com.minecolonies.coremod.research.undo.haschilds": "You can't reset a research with completed offshoots.",
    "com.minecolonies.coremod.research.havetounlock": "Build a University and research this hut to unlock it!",
    "com.minecolonies.coremod.research.unlocktoupgrade": "Upgrading to level %s requires you to complete a research at the University!",
    "com.minecolonies.coremod.research.item1": "\u00a7cThe %s \u00a7crequires research",
    "com.minecolonies.coremod.research.item2": "\u00a7cat the University to be built.",
    "com.minecolonies.coremod.research.available": "Your colonists have found the precursors to '%s' research.",
    "com.minecolonies.coremod.research.locked": "Locked.",
    "com.minecolonies.coremod.research.undo.progress": "Cancel Research?",
    "com.minecolonies.coremod.research.undo.progress.tooltip": "A canceled research will lose all progress and will NOT refund items.",
    "com.minecolonies.coremod.research.undo.remove": "Undo Research?",
    "com.minecolonies.coremod.research.undo.remove.tooltip": "Undoing this research will NOT refund items.",
    "com.minecolonies.coremod.info.builder.0.name": "Introduction",
    "com.minecolonies.coremod.info.builder.0": "The Builder is the heart of your colony. Without them, you wouldn't be able to get anything done!\n Every hut worker has to have their building built to at least level 1 before they can do anything, except the Builder. If the Builder has a hut at level 0 (no hut), they can only build one thing, their own hut.\n\n For your Builder to build, upgrade, reposition, or repair a hut that isn't their own, their hut must be at least the same level as the other hut. For example, the Builder's Hut must be level 3 or above to build a level 3 hut.",
    "com.minecolonies.coremod.info.builder.1.name": "Restrictions",
    "com.minecolonies.coremod.info.builder.1": "Let's cover builder restrictions:\n\n 1. Builders (and most other workers) unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n 2. Builders have a maximum range of 100 blocks for buildings for automatic assignment. If your building is outside that range, in the top right of the build options GUI (for the hut you want to be built) you can select which Builder to assign to that building.",
    "com.minecolonies.coremod.info.builder.2.name": "FAQ",
    "com.minecolonies.coremod.info.builder.2": "Now let's cover some frequently asked questions:\n\n Q 1. I'm seeing an item in the required resources page that seems unobtainable or requires Silk Touch to get. What should I do?\n   A 1. Things like Air, Dirt Paths, and other blocks will show up in the required resources tab from time to time. While they do show up, focus mainly on your Builder's personal request tab. They'll usually request the correct block and convert it accordingly (e.g. request dirt and then use a shovel on it).",
    "com.minecolonies.coremod.info.builder.3.name": "Leveling",
    "com.minecolonies.coremod.info.builder.3": "As all workers do, the Builder levels up while working.\n At higher levels, the Builder's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.citizen.0.name": "Introduction",
    "com.minecolonies.coremod.info.citizen.0": "The House is where your citizens will live. For every level of the House, the building will house one citizen. You will need multiple houses to house everyone. The only citizens that will not live in a House are your Guards.",
    "com.minecolonies.coremod.info.citizen.1.name": "Children",
    "com.minecolonies.coremod.info.citizen.1": "In order to have children, a male and a female citizen must be housed together in one House. Even if you don't have room in the same hut as them, as long as there is an open bed in any House or Tavern within the colony, a child can be born. If there is an adult in another house, the child will be adopted by them, taking on the last name of that adult. If there is a hut with no adult in it, the child will get a random name.",
    "com.minecolonies.coremod.info.citizen.2.name": "Worker Leveling",
    "com.minecolonies.coremod.info.citizen.2": "Workers have their level capped by the level of their House. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.miner.0.name": "Introduction",
    "com.minecolonies.coremod.info.miner.0": "The Miner is one of the production workers for your colony. They will need a pickaxe to mine stone, a shovel to mine dirt and gravel, and sometimes even an axe if they run into a mineshaft. They will also need supplies to build their own mineshafts, such as blocks, slabs, fences/walls, signs, ladders, and torches.",
    "com.minecolonies.coremod.info.miner.1.name": "Restrictions",
    "com.minecolonies.coremod.info.miner.1": "Let's cover restrictions:\n\n 1. Miners unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n ",
    "com.minecolonies.coremod.info.miner.2.name": "FAQ",
    "com.minecolonies.coremod.info.miner.2": "Now let's cover some frequently asked questions:\n\n Q 1. How far down will my miner dig before making nodes?\n   A 1. Without intervention, at level 1 they will build nodes after they hit y level 50, at level 2 they will make nodes after they hit y level 30, and at level 3 they will make nodes after they hit y level 5. \n\n",
    "com.minecolonies.coremod.info.miner.3.name": "FAQ con't",
    "com.minecolonies.coremod.info.miner.3": "Q2. My Miner just stops working or wanders around above ground, why?\n  A 2. Either something is blocking their path or they don't have the necessary materials. See page 1 for the materials they need or check the Miner's request page.",
    "com.minecolonies.coremod.info.miner.4.name": "Leveling",
    "com.minecolonies.coremod.info.miner.4": "As all workers do, Miners level up while working.\n At higher levels, the Miner's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.lumberjack.0.name": "Introduction",
    "com.minecolonies.coremod.info.lumberjack.0": "The Forester is one of the production workers for your colony. Give them an axe and they'll cut down any trees around them. They'll also replant a sapling where the tree was if he has any.\n If you wish to apply restrictions on what trees they can or can't cut, take a look at the second page.\n Even cooler is the third page. Here you can tell the Forester to not replant saplings and tell them to be restricted to a certain area (selected with the tool given by the third button on the page).",
    "com.minecolonies.coremod.info.lumberjack.1.name": "Restrictions",
    "com.minecolonies.coremod.info.lumberjack.1": "Now let's cover restrictions:\n\n 1. Foresters unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n 2. Foresters are able to search for trees within 150 blocks of them (not their hut). While searching, they start with a 50 block range and then increase that range by 5 if they do not find a tree.",
    "com.minecolonies.coremod.info.lumberjack.2.name": "Tree Detection",
    "com.minecolonies.coremod.info.lumberjack.2": "3. The definition of a \"Tree\" in Minecraft is pretty hazy at best. We've done our best to define a tree, but in some cases it may not be enough. Generally, we define a tree as a log and leaves next to each other. Due to this, some of your huts or decorations may be affected by the Forester. To counter this, you can place a piece of cobblestone below a log to mark it as \"not a tree\".",
    "com.minecolonies.coremod.info.lumberjack.3.name": "Leveling",
    "com.minecolonies.coremod.info.lumberjack.3": "As all workers do, Foresters level up while working.\n At higher levels, the Forester's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.warehouse.0.name": "Introduction",
    "com.minecolonies.coremod.info.warehouse.0": "The Warehouse is part of colony management. It's where all of your excess supplies are stored. There are no workers assigned to the Warehouse, but Couriers use the Warehouse.",
    "com.minecolonies.coremod.info.warehouse.1.name": "Restrictions",
    "com.minecolonies.coremod.info.warehouse.1": "Let's cover restrictions:\n\n 1. Space is limited to the number of racks in the schematic and you can not add your own. If you do, they will get destroyed when the building is updated and the Couriers will not see/use those racks. You also cannot move the racks already in the building. If you break a rack, it is no longer seen by the Couriers.",
    "com.minecolonies.coremod.info.warehouse.2.name": "FAQ",
    "com.minecolonies.coremod.info.warehouse.2": "3. Now let's cover some frequently asked questions: \n\n Q 1. I need more storage space that is given, how do I get more? \n A 1. Upgrade the building. If the building is level 5, you can increase the space in each rack by buying more on page 2 of the GUI using an emerald block. This can be done 3 times. \n\n",
    "com.minecolonies.coremod.info.warehouse.3.name": "FAQ con't",
    "com.minecolonies.coremod.info.warehouse.3": "Q 2. I want to move my Warehouse, can I do that? \n A 2. You can, but if there is anything in the racks, the contents will spill out when the racks are removed by the Builder. If you must move the Warehouse, remove all the contents from the racks first, and watch to make sure any Couriers don't deliver items.",
    "com.minecolonies.coremod.info.deliveryman.0.name": "Introduction",
    "com.minecolonies.coremod.info.deliveryman.0": "Couriers are part of colony management. They are the transportation service of the colony and will pick up unneeded items from worker huts and drop them at the Warehouse, as well as gather needed items from the Warehouse and deliver them to workers.",
    "com.minecolonies.coremod.info.deliveryman.1.name": "Restrictions",
    "com.minecolonies.coremod.info.deliveryman.1": "Now let's cover restrictions:\n\n The number of stacks a Courier can carry at a time depends on their hut level. \n Level 1: 1 Stack \n Level 2: 2 Stacks \n Level 3: 4 Stacks \n Level 4: 8 Stacks \n Level 5: unlimited stacks (that can still fit in their inventory)",
    "com.minecolonies.coremod.info.deliveryman.2.name": "FAQ",
    "com.minecolonies.coremod.info.deliveryman.2": "Now let's cover some frequently asked questions:\n\n Q 1. How do I change the priority of who the Couriers pick up from?\n   A 1. In each hut, there is a pickup priority setting. 1 is the lowest, 10 is the highest, and there's also never (no items will ever be picked up).\n\n Q 2. Can I change the delivery priority?\n A 2. No, the delivery schedule is determined by the order the request is sent.",
    "com.minecolonies.coremod.info.deliveryman.3.name": "Leveling",
    "com.minecolonies.coremod.info.deliveryman.3": "As all workers do, Couriers level up while working.\n At higher levels, a Courier's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.cook.0.name": "Introduction",
    "com.minecolonies.coremod.info.cook.0": "The Cook is part of the food production of your colony. The Cook supplies all your citizens with food and will cook meat and potatoes, as well as other cooked food that only needs a furnace.\n When a citizen gets hungry, they will go to the Cook to get something to eat.",
    "com.minecolonies.coremod.info.cook.1.name": "FAQ",
    "com.minecolonies.coremod.info.cook.1": "Now let's cover some frequently asked questions:\n\n Q 1. The Cook is asking for items that are already cooked, is this normal?\n   A 1. You can provide pre-cooked items for the Cook to distribute to your colonists.",
    "com.minecolonies.coremod.info.cook.2.name": "Leveling",
    "com.minecolonies.coremod.info.cook.2": "As all workers do, the Cook levels up while working.\n At higher levels, a Cook's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.baker.0.name": "Introduction",
    "com.minecolonies.coremod.info.baker.0": "The Baker is part of the food production of your colony. They will bake bread, cookies, pumpkin pie, and/or cake. On page two of the Bakery GUI, you can select which items you want them to make.",
    "com.minecolonies.coremod.info.baker.1.name": "Restrictions",
    "com.minecolonies.coremod.info.baker.1": "The Baker cannot make any food with items that are not consumed in the making like pots and pans. These are usually from mods like Pam's.",
    "com.minecolonies.coremod.info.baker.2.name": "FAQ",
    "com.minecolonies.coremod.info.baker.2": "Now let's cover some frequently asked questions:\n\n Q 1. My Baker is using more items than they are producing, why?\n   A 1. The Baker may be consuming some product when they get hungry. Also, while the wheat/other ingredients may not be visible, the product may still be in the process of being produced.",
    "com.minecolonies.coremod.info.baker.3.name": "Leveling",
    "com.minecolonies.coremod.info.baker.3": "As all workers do, the Baker levels up while working.\n At higher levels, a Baker's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.farmer.0.name": "Introduction",
    "com.minecolonies.coremod.info.farmer.0": "The Farmer is part of the food production of your colony. The Farmer grows crops for the colony. The Farmer can plant and harvest any crop that is planted in farmland, even from other mods.",
    "com.minecolonies.coremod.info.farmer.1.name": "Restrictions",
    "com.minecolonies.coremod.info.farmer.1": "Farmers unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n 2. Farmers cannot grow plants that do not use farmland, such as sugar cane, cactus, or bamboo. These are grown by the Planter instead.\n Farmers can only maintain one field per each hut level.",
    "com.minecolonies.coremod.info.farmer.2.name": "FAQ",
    "com.minecolonies.coremod.info.farmer.2": "Now let's cover some frequently asked questions:\n\n Q 1. I want a smaller field, how do I tell my Farmer not to grow crops up to the maximum size? \n   A 1. Use the Field GUI to set the size of the field.",
    "com.minecolonies.coremod.info.farmer.3.name": "Leveling",
    "com.minecolonies.coremod.info.farmer.3": "As all workers do, the Farmer levels up while working.\n At higher levels, a Farmer's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.fisherman.0.name": "Introduction",
    "com.minecolonies.coremod.info.fisherman.0": "The Fisher is part of the food production of your colony. Simply put, the Fisher will fish as long as you provide them with a fishing rod and a big enough area of water.",
    "com.minecolonies.coremod.info.fisherman.1.name": "Restrictions",
    "com.minecolonies.coremod.info.fisherman.1": "Now let's cover restrictions:\n\n 1. The Fisher needs a body of water at least seven blocks by seven blocks and at least one block deep. The hut block must be at the same level as the water and must be <= ten blocks from the water.",
    "com.minecolonies.coremod.info.fisherman.2.name": "FAQ",
    "com.minecolonies.coremod.info.fisherman.2": "Now let's cover some frequently asked questions:\n\n Q 1. My Fisher is catching more than just fish, why?\n   A 1. The Fishermen can catch other items, same as a player can.",
    "com.minecolonies.coremod.info.fisherman.3.name": "Leveling",
    "com.minecolonies.coremod.info.fisherman.3": "As all workers do, the Fisher levels up while working.\n At higher levels, a Fisher's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.chickenherder.0.name": "Introduction",
    "com.minecolonies.coremod.info.chickenherder.0": "The Chicken Farmer is part of the food production of your colony. The Chicken Farmer breeds, raises, and butchers chickens. They will collect eggs, feathers, and meat, as well as any drops from other mods. The Chicken Farmer will keep two chickens alive per level of their hut.",
    "com.minecolonies.coremod.info.chickenherder.1.name": "Restrictions",
    "com.minecolonies.coremod.info.chickenherder.1": "Now let's cover restrictions:\n\n 1. Chicken Farmers unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n 2. At least two chickens must be provided for the Chicken Farmer to start breeding and butchering.",
    "com.minecolonies.coremod.info.chickenherder.2.name": "FAQ",
    "com.minecolonies.coremod.info.chickenherder.2": "Now let's cover some frequently asked questions:\n\n Q 1. What does my Chicken Farmer need to work?\n   A 1. You need to supply at least two chickens to get things started. The Chicken Farmer also needs seeds to breed the chickens and an axe to butcher them.",
    "com.minecolonies.coremod.info.chickenherder.3.name": "Leveling",
    "com.minecolonies.coremod.info.chickenherder.3": "As all workers do, the Chicken Farmer levels up while working.\n At higher levels, a Chicken Farmer's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.swineherder.0.name": "Introduction",
    "com.minecolonies.coremod.info.swineherder.0": "The Swineherd is part of the food production of your colony. The Swineherd breeds, raises, and butchers pigs. They will collect the meat, as well as any drops from other mods. The Swineherd will keep two pigs alive per level of their hut.",
    "com.minecolonies.coremod.info.swineherder.1.name": "Restrictions",
    "com.minecolonies.coremod.info.swineherder.1": "Now let's cover restrictions:\n\n 1. Swineherds unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n 2. At least two pigs must be provided for the Swineherd to start breeding and butchering.",
    "com.minecolonies.coremod.info.swineherder.2.name": "FAQ",
    "com.minecolonies.coremod.info.swineherder.2": "Now let's cover some frequently asked questions:\n\n Q 1. What does my Swineherd need to work?\n   A 1. You need to supply at least two pigs to get things started. The Swineherd also needs carrots to breed the pigs and an axe to butcher them.",
    "com.minecolonies.coremod.info.swineherder.3.name": "Leveling",
    "com.minecolonies.coremod.info.swineherder.3": "As all workers do, the Swineherd levels up while working.\n At higher levels, a Swineherd's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.shepherd.0.name": "Introduction",
    "com.minecolonies.coremod.info.shepherd.0": "The Shepherd is part of the food production of your colony. The Shepherd breeds, raises, shears, and butchers sheep. They will collect the meat and wool, as well as any drops from other mods. The Shepherd will keep two sheep alive per level of their hut. If you choose, on the second page of the GUI you can tell the Shepherd to randomly dye sheep to get colored wool.",
    "com.minecolonies.coremod.info.shepherd.1.name": "Restrictions",
    "com.minecolonies.coremod.info.shepherd.1": "Now let's cover restrictions:\n\n 1. Shepherds unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n 2. At least two sheep must be provided for the Shepherd to start breeding and butchering.",
    "com.minecolonies.coremod.info.shepherd.2.name": "FAQ",
    "com.minecolonies.coremod.info.shepherd.2": "Now let's cover some frequently asked questions:\n\n Q 1. What does my Shepherd need to work?\n   A 1. You need to supply at least two sheep to get things started. The Shepherd also needs wheat to breed the sheep, shears to shear the wool, and an axe to butcher the sheep.",
    "com.minecolonies.coremod.info.shepherd.3.name": "Leveling",
    "com.minecolonies.coremod.info.shepherd.3": "As all workers do, the Shepherd levels up while working.\n At higher levels, a Shepherd's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.cowboy.0.name": "Introduction",
    "com.minecolonies.coremod.info.cowboy.0": "The Cowhand is part of the food production of your colony. The Cowhand breeds, raises, and butchers cows. They will collect the meat and leather, as well as any drops from other mods. The Cowhand will keep two cows alive per level of their hut.",
    "com.minecolonies.coremod.info.cowboy.1.name": "Restrictions",
    "com.minecolonies.coremod.info.cowboy.1": "Now let's cover restrictions:\n\n 1. Cowhands unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n 2. At least two cows must be provided for the Cowhand to start breeding and butchering.",
    "com.minecolonies.coremod.info.cowboy.2.name": "FAQ",
    "com.minecolonies.coremod.info.cowboy.2": "Now let's cover some frequently asked questions:\n\n Q 1. What does my Cowhand need to work?\n   A 1. You need to supply at least two cows to get things started. The Cowhand also needs wheat to breed the cows and an axe to butcher them.",
    "com.minecolonies.coremod.info.cowboy.3.name": "Leveling",
    "com.minecolonies.coremod.info.cowboy.3": "As all workers do, the Cowhand levels up while working.\n At higher levels, a Cowhand's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.composter.0.name": "Introduction",
    "com.minecolonies.coremod.info.composter.0": "The Composter is part of the crafting line of your colony. The Composter will turn items into compost for Farmers and Florists to use.",
    "com.minecolonies.coremod.info.composter.1.name": "Restrictions",
    "com.minecolonies.coremod.info.composter.1": "Now let's cover restrictions:\n\n 1. You must choose which items you want the Composter to use to make compost with. This is found on page two of the hut GUI. \n   Be careful using food items if you have a large colony but not many food production huts!",
    "com.minecolonies.coremod.info.composter.2.name": "FAQ",
    "com.minecolonies.coremod.info.composter.2": "Now let's cover some frequently asked questions:\n\n Q 1. Can I use items from other mods?\n   A 1. Yes, but these must be added in the MineColonies configuration file. This is found in (your instance folder)/config/minecolonies-common.toml.",
    "com.minecolonies.coremod.info.composter.3.name": "Leveling",
    "com.minecolonies.coremod.info.composter.3": "As all workers do, the Composter levels up while working.\n At higher levels, a Composter's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.guardtower.0.name": "Introduction",
    "com.minecolonies.coremod.info.guardtower.0": "The Guard Tower is the basic hut for your military defense. Each Guard Tower employs one Guard. However, the Guard will also live in the tower, freeing up a bed for more citizens.\nThere are two different types of Guards, Knights and Archers. Knights use swords, while Archers use bows.",
    "com.minecolonies.coremod.info.guardtower.1.name": "Restrictions",
    "com.minecolonies.coremod.info.guardtower.1": "Now let's cover restrictions:\n\n 1. Guards unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n",
    "com.minecolonies.coremod.info.guardtower.2.name": "FAQ",
    "com.minecolonies.coremod.info.guardtower.2": "Now let's cover some frequently asked questions:\n\n Q 1. My Guard Tower was leveled up, but the Guard isn't asking for higher-level equipment. Why?\n   A 1. Guards will not ask for updated equipment until they use up their current equipment.",
    "com.minecolonies.coremod.info.guardtower.3.name": "Leveling",
    "com.minecolonies.coremod.info.guardtower.3": "As all workers do, the Guard levels up while working.\n At higher levels, a Guard's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.barrackstower.0.name": "Introduction",
    "com.minecolonies.coremod.info.barrackstower.0": "The Barracks Tower is the heart of your military defense. Each Barracks Tower employs 1 Guard per level for a total of 5. However, the Guards will also live in the tower, freeing up beds for more citizens.\nThere are two different types of Guards, Knights and Archers. Knights use swords, while Archers use bows.",
    "com.minecolonies.coremod.info.barrackstower.1.name": "Restrictions",
    "com.minecolonies.coremod.info.barrackstower.1": "Now let's cover restrictions:\n\n 1. Guards unlock certain tool levels per their hut level:\n   lvl 0. Wood/Gold Tools\n   lvl 1. Stone Tools\n   lvl 2. Iron Tools\n   lvl 3. Diamond Tools\n   lvl 4-5. Enchanted Tools\n\n ",
    "com.minecolonies.coremod.info.barrackstower.2.name": "FAQ",
    "com.minecolonies.coremod.info.barrackstower.2": "Now let's cover some frequently asked questions:\n\n Q 1. My Barracks Tower was leveled up, but the Guards aren't asking for higher level equipment. Why?\n   A 1. Guards will not ask for updated equipment until they use up their current equipment.",
    "com.minecolonies.coremod.info.barrackstower.3.name": "Leveling",
    "com.minecolonies.coremod.info.barrackstower.3": "As all workers do, the Guards level up while working.\n At higher levels, a Guard's speed increases. The higher their hut level and Intelligence skill, the quicker they level up. \n However, their level is capped by the level of their home. Thus, if they are unhappy with their living conditions, they will stop leveling until you provide them with better housing.",
    "com.minecolonies.coremod.info.barracks.0.name": "Introduction",
    "com.minecolonies.coremod.info.barracks.0": "The Barracks is the heart of your military defense. Without it you wouldn't be able to build any Barracks Towers!\n Each Barracks contains four Barracks Towers, one for each level (up to level four).",
    "com.minecolonies.coremod.info.barracks.1.name": "Restrictions",
    "com.minecolonies.coremod.info.barracks.1": "Now let's cover restrictions:\n\n 1. Barracks only hold 1 Barracks Tower per level, and each tower can only level as high as the Barracks. So if you have a level 1 Barracks, it will only allow 1 Barracks Tower with a max level of 1. If you have a level 3 Barracks, it will allow 3 Barracks Towers with a max level of 3.",
    "com.minecolonies.coremod.info.barracks.2.name": "FAQ",
    "com.minecolonies.coremod.info.barracks.2": "Now let's cover some frequently asked questions:\n\n Q 1. Can I have more than 1 Barracks?\n   A 1. Yes, but the Barracks Tower levels are based on the Barracks they are attached to. So even if you have one Barracks that is level 5, if the second Barracks is only level 1, then that Barracks can only have a single level 1 tower.",
    "com.minecolonies.coremod.info.graveyard.0.name": "Introduction",
    "com.minecolonies.coremod.info.graveyard.0": "The Graveyard is the resting place of your fallen citizens!\n\nWithout it, you'll still be able to manually collect fallen citizens' graves, but your colony will mourn longer.\n\nEach Graveyard needs an Undertaker, who collects graves within the city.",
    "com.minecolonies.coremod.info.graveyard.1.name": "Resurrection",
    "com.minecolonies.coremod.info.graveyard.1": "During their free time, the Undertaker will get to know citizens and visit the Mystical Site, slowly attuning to the mana of the world.\n\nIf their Mana skill is high, the Undertaker has a small chance to resurrect a fallen citizen!\n\nYou can increase this chance by upgrading the Graveyard, building a Mystical Site, and completing researches in the University.",
    "com.minecolonies.coremod.jei.loottableid": "Loot Table: %s",
    "com.minecolonies.coremod.jei.levelrestriction": "L%d-%d",
    "com.minecolonies.coremod.jei.levelrestriction.tip": "This recipe is only available between building levels %d and %d.",
    "com.minecolonies.coremod.jei.onelevelrestriction": "L%d",
    "com.minecolonies.coremod.jei.onelevelrestriction.tip": "This recipe is only available at building level %d.",
    "com.minecolonies.coremod.jei.minresearch": "%s",
    "com.minecolonies.coremod.jei.minresearch.tip": "This recipe is only available after the research '%s' has been unlocked.",
    "com.minecolonies.coremod.jei.maxresearch": "\u00a74\u00a7m%s\u00a7r",
    "com.minecolonies.coremod.jei.maxresearch.tip": "This recipe is only available until the research '%s' has been unlocked (then usually replaced with a better recipe).",
    "com.minecolonies.coremod.jei.intermediate.tip": "This recipe requires access to a %s.",
    "com.minecolonies.coremod.jei.chance.tip": "\u00a7e%d%% chance",
    "com.minecolonies.coremod.jei.chanceskill.tip": "\u00a7e%d%% base chance \u00a7a+ skill modifier",
    "com.minecolonies.coremod.jei.chancenegskill.tip": "\u00a7e%d%% base chance \u00a7c- skill modifier",
    "com.minecolonies.coremod.jei.conditions.tip": "\u00a7bSpecial conditions apply",
    "com.minecolonies.coremod.jei.alchemist": "Brews potions; also gathers mistletoe and netherwart.",
    "com.minecolonies.coremod.jei.baker": "Bakes bread, and other things at higher levels. Can be taught extra recipes starting at level 3.",
    "com.minecolonies.coremod.jei.beekeeper": "Takes care of beehives, harvesting either honey or honeycomb.",
    "com.minecolonies.coremod.jei.blacksmith": "Crafts tools, weapons, armour, and many other things made of metal.",
    "com.minecolonies.coremod.jei.chickenherder": "Keeps a watchful eye out for \u00a7mspies\u00a7r chickens.",
    "com.minecolonies.coremod.jei.composter": "Uses compost barrels to turn various items into compost or dirt (look up usages for the compost barrel to see more). At higher skill levels, they can work faster than you can.",
    "com.minecolonies.coremod.jei.cowboy": "Corrals a herd of cows (and can milk them too).",
    "com.minecolonies.coremod.jei.concretemixer": "Crafts concrete powder and concrete. Can't learn other recipes.",
    "com.minecolonies.coremod.jei.cook": "The restaurant's cook will cook various food items until they are edible.",
    "com.minecolonies.coremod.jei.cookassistant": "At level 3, the restaurant can hire an assistant to craft additional food recipes.",
    "com.minecolonies.coremod.jei.crusher": "Crushes blocks into base forms. Each building can only do one of these at a time.",
    "com.minecolonies.coremod.jei.dyer": "Crafts dyes and anything that uses dye as a component.",
    "com.minecolonies.coremod.jei.enchanter": "Crafts enchanted books and scrolls.",
    "com.minecolonies.coremod.jei.farmer": "In addition to tending fields, the farmer can craft things with hay, seeds, or dirt.",
    "com.minecolonies.coremod.jei.fisherman": "Catches fish and other items as usual, plus some bonus items at higher levels.",
    "com.minecolonies.coremod.jei.fletcher": "Crafts arrows and leather armor. Also plain items made from wool and string.",
    "com.minecolonies.coremod.jei.glassblower": "Smelts glass itself, plus crafts things made from glass as well.",
    "com.minecolonies.coremod.jei.lumberjack": "While they mostly just chop trees, they will also strip and modify logs if required.",
    "com.minecolonies.coremod.jei.mechanic": "Crafts mechanisms or other things based on redstone, glowstone, pearls, blaze, etc.",
    "com.minecolonies.coremod.jei.planter": "Grows cane and bamboo, and crafts things made with them too.",
    "com.minecolonies.coremod.jei.rabbitherder": "Attempts to keep the rabbit population in check.",
    "com.minecolonies.coremod.jei.sawmill": "Crafts most things that are made primarily from wood.",
    "com.minecolonies.coremod.jei.shepherd": "Fluffy rainbow factory.",
    "com.minecolonies.coremod.jei.sifter": "Extracts more valuable resources from common ones, but rarely. The mesh lasts a while, but can eventually break.",
    "com.minecolonies.coremod.jei.smelter": "Smelts ore (double or triple at higher levels).",
    "com.minecolonies.coremod.jei.stonemason": "Crafts things made from various kinds of stone.",
    "com.minecolonies.coremod.jei.stonesmeltery": "Smelts various kinds of stone and terracotta.",
    "com.minecolonies.coremod.jei.swineherder": "Just happy with pigs in mud.",
    "com.minecolonies.coremod.jei.netherworker": "Makes periodic trips to the nether to retrieve materials, but it's a very dangerous job, and requires significant supplies.",
    "com.minecolonies.coremod.journeymap.deathpoint_name": "Death: %s",
    "com.minecolonies.coremod.journeymap.deathpoint_namejob": "Death: %s - %s",
    "com.minecolonies.coremod.journeymap.options.category": "MineColonies Options",
    "com.minecolonies.coremod.journeymap.options.borderfullscreenstyle": "Fullscreen Border",
    "com.minecolonies.coremod.journeymap.options.borderminimapstyle": "Minimap Border",
    "com.minecolonies.coremod.journeymap.options.deathpoints": "Deathpoints",
    "com.minecolonies.coremod.journeymap.options.colonyname": "Show Colony Name",
    "com.minecolonies.coremod.journeymap.options.colonistnameminimap": "Show Colonist Names on Minimap",
    "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen": "Show Colonist Names on Fullscreen Map",
    "com.minecolonies.coremod.journeymap.options.colonisttooltips": "Show Colonist Tooltips",
    "com.minecolonies.coremod.journeymap.options.colonistteam": "Colonists use Team Color",
    "com.minecolonies.coremod.journeymap.options.guards": "Show Guards",
    "com.minecolonies.coremod.journeymap.options.citizens": "Show Citizens",
    "com.minecolonies.coremod.journeymap.options.visitors": "Show Visitors",
    "com.minecolonies.coremod.journeymap.options.raiders": "Show Raiders",
    "com.minecolonies.coremod.journeymap.options.category.tooltip": "Map display options for MineColonies",
    "com.minecolonies.coremod.journeymap.options.borderfullscreenstyle.tooltip": "Colony border display style for the fullscreen and web maps",
    "com.minecolonies.coremod.journeymap.options.borderminimapstyle.tooltip": "Colony border display style for the minimap",
    "com.minecolonies.coremod.journeymap.options.deathpoints.tooltip": "Shows a waypoint at the gravesite of a recently deceased colonist",
    "com.minecolonies.coremod.journeymap.options.colonyname.tooltip": "Shows the colony name in the fullscreen and web maps",
    "com.minecolonies.coremod.journeymap.options.colonistnameminimap.tooltip": "When ticked, shows the names of colonists and visitors in the minimap",
    "com.minecolonies.coremod.journeymap.options.colonistnamefullscreen.tooltip": "When ticked, shows the names of colonists and visitors in the fullscreen map",
    "com.minecolonies.coremod.journeymap.options.colonisttooltips.tooltip": "When ticked, shows the name and job of a colonist you're pointing at in the fullscreen map (useful when names are disabled)",
    "com.minecolonies.coremod.journeymap.options.colonistteam.tooltip": "When ticked, colonists (but not visitors) will appear in the map radar using the colony color. Otherwise they'll use the standard neutral/hostile color",
    "com.minecolonies.coremod.journeymap.options.guards.tooltip": "When ticked, guards will be shown on the map (may be useful to hide non-guards during a raid)",
    "com.minecolonies.coremod.journeymap.options.citizens.tooltip": "When ticked, non-guard citizens will be shown on the map",
    "com.minecolonies.coremod.journeymap.options.visitors.tooltip": "When ticked, visitors will be shown on the map",
    "com.minecolonies.coremod.journeymap.options.raiders.tooltip": "Specifies the dot color for raiders on the map",
    "com.minecolonies.coremod.journeymap.borderstyle.hidden": "Hidden",
    "com.minecolonies.coremod.journeymap.borderstyle.framed": "Framed",
    "com.minecolonies.coremod.journeymap.borderstyle.filled": "Filled",
    "com.minecolonies.coremod.journeymap.raidercolor.hostile": "Standard Hostile",
    "com.minecolonies.coremod.journeymap.raidercolor.none": "Invisible",
    "com.minecolonies.coremod.journeymap.raidercolor.yellow": "Yellow",
    "com.minecolonies.coremod.journeymap.raidercolor.red": "Red",
    "com.minecolonies.coremod.journeymap.raidercolor.purple": "Purple",
    "com.minecolonies.coremod.journeymap.raidercolor.orange": "Orange",
    "com.minecolonies.coremod.journeymap.currentcolony": "Current MineColony",
    "com.minecolonies.coremod.journeymap.visitor": "Visitor",
    "com.minecolonies.coremod.journeymap.unemployed": "Unemployed",
    "com.minecolonies.coremod.movebuilding.invalid": "Can't reposition to this position, undestroyable block at destination!",
    "com.minecolonies.coremod.resourcescroll.nobuilder": "Please register a Builder's Hut first by sneak + right-clicking one!",
    "com.minecolonies.coremod.resourcescroll.null": "Something went wrong opening the resource scroll, please try again!",
    "com.minecolonies.coremod.healer.fullinv": "My inventory is full, I can't receive the cure!",
    "com.minecolonies.coremod.job.healer": "Healer",
    "com.minecolonies.coremod.gui.townhall.population.healers": "Healers: %d/%d",
    "com.minecolonies.coremod.gui.townhall.population.researchers": "Researchers: %d/%d",
    "com.minecolonies.coremod.gui.citizen.job.label": "Job: %s",
    "com.minecolonies.coremod.gui.citizen.job.desc": "These skills are influenced by the worker's job:",
    "com.minecolonies.coremod.gui.citizen.job.skills.intelligence": "Intelligence:",
    "com.minecolonies.coremod.gui.citizen.job.skills.knowledge": "Knowledge",
    "com.minecolonies.coremod.gui.citizen.job.skills.creativity": "Creativity",
    "com.minecolonies.coremod.gui.citizen.job.skills.focus": "Focus",
    "com.minecolonies.coremod.gui.citizen.job.skills.adaptability": "Adaptability",
    "com.minecolonies.coremod.gui.citizen.job.skills.mana": "Mana",
    "com.minecolonies.coremod.gui.citizen.job.skills.stamina": "Stamina",
    "com.minecolonies.coremod.gui.citizen.job.skills.agility": "Agility",
    "com.minecolonies.coremod.gui.citizen.job.skills.strength": "Strength",
    "com.minecolonies.coremod.gui.citizen.job.skills.dexterity": "Dexterity",
    "com.minecolonies.coremod.gui.citizen.job.skills.athletics": "Athletics",
    "com.minecolonies.coremod.worker.ai.exception": "My AI has run into an issue! Please locate the latest.log file (or contact the server owner if playing on a server) and send it to the MineColonies authors with this message.",
    "com.minecolonies.coremod.job.pupil": "Pupil",
    "com.minecolonies.coremod.job.teacher": "Teacher",
    "com.minecolonies.coremod.school.nocarpet": "I can't study because there is no place to sit in my School. Not that I care much, but my parents say the School has to be repaired so I can learn!",
    "com.minecolonies.coremod.gui.warehouse.stock": "Minimum Stock:",
    "com.minecolonies.coremod.gui.warehouse.add": "Add",
    "com.minecolonies.coremod.gui.scan.select.stack": "Stack(s)",
    "com.minecolonies.coremod.gui.scan.select.title": "Stack Selection GUI",
    "com.minecolonies.coremod.gui.warehouse.limitreached": "Limit Reached",
    "com.minecolonies.coremod.gui.warehouse.sorted": "Warehouse stock sorted!",
    "com.minecolonies.coremod.university.researchconcluded.0": "Your researchers have made their conclusions about '%s'.",
    "com.minecolonies.coremod.university.researchconcluded.1": "Your researchers just unravelled the mystery of '%s'!",
    "com.minecolonies.coremod.university.researchconcluded.2": "Your researchers made a breakthrough! They now understand '%s'.",
    "com.minecolonies.coremod.crafters.recipeimproved.0": "Your %s just successfully improved their recipe for %s by reducing the need for %s.",
    "com.minecolonies.coremod.crafters.recipeimproved.1": "%4$s just successfully reduced the need for %3$s when they make %2$s.",
    "com.minecolonies.coremod.crafters.recipeimproved.2": "%4$s the %1$s just successfully improved their recipe for %2$s and no longer needs as much %3$s to make it.",
    "com.minecolonies.coremod.workorder.nocolonyyet": "There's no colony here yet! To get started, click the supply camp or ship directly on the ground without using the build tool.",
    "com.minecolonies.coremod.workorder.outofcolony": "The build order for %s at x: %d, z: %d is outside of the colony and thus cannot be built!",
    "com.minecolonies.coremod.entity.citizen.no.unemployment": "Having a job would really be great.",
    "com.minecolonies.coremod.entity.citizen.demands.unemployment": "I've been waiting for over two weeks to get a job! I'm getting very upset!",
    "com.minecolonies.coremod.entity.citizen.no.homelessness": "I'd really like a house to live in.",
    "com.minecolonies.coremod.entity.citizen.demands.homelessness": "I haven't had a house for over 2 weeks! I'm getting really upset!",
    "com.minecolonies.coremod.entity.citizen.no.idleatjob": "I'm idle at my job because of missing items, please take care of that!",
    "com.minecolonies.coremod.entity.citizen.demands.idleatjob": "I've been unable to work for more than two weeks already! Do something!",
    "com.minecolonies.coremod.entity.citizen.no.slepttonight": "I didn't have enough time to go to sleep in the last three days!",
    "com.minecolonies.coremod.entity.citizen.sleep": "All colonists are tucked into bed.",
    "com.minecolonies.coremod.entity.citizen.raining": "I don't like staying out in the rain, my clothes are gonna get wet.",
    "com.minecolonies.coremod.entity.citizen.raid": "Help! The colony is being raided. I am running for shelter.",
    "com.minecolonies.coremod.entity.citizen.sleeping": "zZzz... I want to sleep... Why are you bothering me?",
    "com.minecolonies.coremod.entity.citizen.mourning": "I'm still processing %ss death, I can't work today.",
    "com.minecolonies.coremod.interaction.nocookie": "%s: I want cookie!",
    "com.minecolonies.coremod.interaction.notnow": "%s: I can't do that right now",
    "com.minecolonies.coremod.interaction.ouch": "%s: Oh is that for me... Ouch!",
    "com.minecolonies.coremod.interaction.visitor.food": "Tasty food? I guess I'll stay a bit longer here",
    "com.minecolonies.coremod.gui.townhall.happiness.homelessness": "Housing",
    "com.minecolonies.coremod.gui.townhall.happiness.unemployment": "Unemployment",
    "com.minecolonies.coremod.gui.townhall.happiness.health": "Health",
    "com.minecolonies.coremod.gui.townhall.happiness.idleatjob": "Idling as a Worker",
    "com.minecolonies.coremod.gui.townhall.happiness.school": "Kids in School",
    "com.minecolonies.coremod.gui.townhall.happiness.security": "Guards in the Colony",
    "com.minecolonies.coremod.gui.townhall.happiness.social": "Social Factor",
    "com.minecolonies.coremod.gui.townhall.happiness.saturation": "Hunger",
    "com.minecolonies.coremod.gui.townhall.happiness.mysticalsite": "Mystical Sites",
    "com.minecolonies.coremod.gui.townhall.happiness.damage": "Injuries",
    "com.minecolonies.coremod.gui.townhall.happiness.death": "Deaths",
    "com.minecolonies.coremod.gui.townhall.happiness.raidwithoutdeath": "Raids without Deaths",
    "com.minecolonies.coremod.gui.townhall.happiness.slepttonight": "Getting Sleep",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.homelessness": "Increases happiness if colonists have housing, and for higher-level housing.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.unemployment": "Increases happiness if colonists have a job, and for higher-level work buildings.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.health": "Decreases happiness if colonists are sick.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.idleatjob": "Decreases happiness if colonists are unable to work due to missing tools or farmer fields.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.school": "Increases happiness for child colonists if they are assigned to a school.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.security": "Increases happiness as more guards are employed at the colony.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.social": "Decreases happiness if fellow colonists are unhappy due to sickness, unemployment, homelessness, or starvation.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.saturation": "Increases happiness as colonists are well-fed.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.mysticalsite": "Increases happiness if the colony has a Mystical Site, based on that Site's level.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.damage": "Decreases happiness if colonists have been injured recently.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.death": "Decreases happiness if colonists have died recently.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.raidwithoutdeath": "Increases happiness if the colony has survived a raid without a civilian death recently.",
    "com.minecolonies.coremod.gui.townhall.happiness.desc.slepttonight": "Increases happiness if civilian colonists have been able to sleep recently.",
    "com.minecolonies.coremod.gui.back": "Back",
    "com.minecolonies.coremod.research.research.maxunlocked": "Max 1 Level 6 per branch",
    "com.minecolonies.coremod.research.research.or": "or",
    "com.minecolonies.coremod.job.glassblower": "Glassblower",
    "com.minecolonies.coremod.job.dyer": "Dyer",
    "com.minecolonies.coremod.gui.workerhuts.deliveryman.deliveries": "Deliveries",
    "com.minecolonies.coremod.gui.workerhuts.deliveryman.priority": "Priority: ",
    "entity.mummy": "Mummy",
    "entity.archermummy": "Archer Mummy",
    "entity.minecolonies.mummy": "Mummy",
    "entity.minecolonies.archermummy": "Archer Mummy",
    "entity.minecolonies.pharao": "Pharaoh",
    "entity.pharao": "Pharaoh",
    "death.attack.entity.minecolonies.mummy": "%s was scared to death by a Mummy!",
    "death.attack.entity.minecolonies.pharao": "%s was put to sleep by a Pharaoh!",
    "death.attack.entity.minecolonies.archermummy": "%s was pierced by a Mummy's deadly glare!",
    "com.minecolonies.coremod.job.fletcher": "Fletcher",
    "entity.amazon": "Amazon",
    "entity.minecolonies.amazon": "Amazon",
    "death.attack.entity.minecolonies.amazon": "%s was pierced by an Amazon's arrow!",
    "entity.amazonspearman": "Amazon Spearman",
    "entity.minecolonies.amazonspearman": "Amazon Spearman",
    "death.attack.entity.minecolonies.amazonspearman": "%s was pierced by an Amazon's spear!",
    "entity.amazonchief": "Amazon Leader",
    "entity.minecolonies.amazonchief": "Amazon Leader",
    "death.attack.entity.minecolonies.amazonchief": "%s was expelled by the great Amazon Leader!",
    "com.minecolonies.coremod.job.mechanic": "Mechanic",
    "com.minecolonies.coremod.gui.workerhuts.plantation.to_plant": "Planting:",
    "com.minecolonies.coremod.job.planter": "Planter",
    "entity.minecolonies.norsemenchief": "Chief Norseman",
    "entity.minecolonies.norsemenarcher": "Archer Norseman",
    "entity.minecolonies.shieldmaiden": "Shieldmaiden",
    "entity.norsemenchief": "Chief Norseman",
    "entity.norsemenarcher": "Archer Norseman",
    "entity.shieldmaiden": "Shieldmaiden",
    "death.attack.entity.minecolonies.norsemenchief": "%s was grounded by the great Viking Chief!",
    "death.attack.entity.minecolonies.norsemenarcher": "%s was hit by an Archer Viking!",
    "death.attack.entity.minecolonies.shieldmaiden": "%s was crushed by a Shieldmaiden!",
    "death.attack.entity.minecolonies.visitor": "%s died after starting a brawl at the local tavern. They brought it upon themself!",
    "death.attack.entity.minecolonies.training": "%s got killed during Training. What happened?",
    "item.minecolonies.shieldmaidenegg": "Shieldmaiden Spawn Egg",
    "item.minecolonies.norsemenarcheregg": "Archer Norseman Spawn Egg",
    "item.minecolonies.norsemenchiefegg": "Chief Norseman Spawn Egg",
    "item.minecolonies.amazonegg": "Amazon Spawn Egg",
    "item.minecolonies.amazonspearmanegg": "Amazon Spearman Spawn Egg",
    "item.minecolonies.amazonchiefegg": "Amazon Leader Spawn Egg",
    "com.minecolonies.coremod.playerinvfull": "You can't pick up this item, as your inventory is full!",
    "com.minecolonies.coremod.playerinvfull.hotbarinsert": " was dropped in front of you, as your inventory is full!",
    "com.minecolonies.coremod.job.concretemixer": "Concrete Mixer",
    "com.minecolonies.coremod.gui.workerhuts.guide.confirm": "Understood",
    "com.minecolonies.coremod.gui.workerhuts.guide.questionmark": "Some buildings have extra help pages.",
    "com.minecolonies.coremod.gui.workerhuts.guide.arrow": "Make sure to check out all the building's pages!",
    "com.minecolonies.coremod.gui.workerhuts.guide.chest": "Here you can have an overview of the combined building inventory.",
    "com.minecolonies.coremod.gui.tavern.visitordeath": "The visitor %s died from %s at %s and word spreads around that your Tavern is a dangerous place. You are likely to see fewer visitors in the future!",
    "com.minecolonies.coremod.gui.chat.showstats": "Show citizen stats",
    "com.minecolonies.coremod.gui.chat.recruit": "Recruit for ",
    "com.minecolonies.coremod.recruit.message": "%s has decided to stay in your colony as a citizen!",
    "com.minecolonies.coremod.recruit.runaway": "%s took your resources and just ran off, what a thug. D'oh!",
    "com.minecolonies.coremod.gui.chat.notnow": "Maybe later",
    "com.minecolonies.coremod.gui.chat.notenoughitems": "You do not have the fitting items in your inventory to offer this visitor!",
    "com.minecolonies.coremod.gui.chat.nospace": "Your colony does not have enough space to house another citizen.",
    "com.minecolonies.coremod.gui.chat.nospacerecruit": "%s would be willing to join your colony for %s, but it seems you lack living space in your colony.",
    "com.minecolonies.coremod.gui.chat.recruitcost": "%s would be willing to join your colony for %s.",
    "com.minecolonies.coremod.gui.chat.recruitstory1": "comes from a cold place up north. Hoping to find a warmer place, %s stopped by your tavern.",
    "com.minecolonies.coremod.gui.chat.recruitstory2": "is not a fan of this place, but didnt see any others close by.",
    "com.minecolonies.coremod.gui.chat.recruitstory3": "likes to wander around the world. Wandering makes them hungry and thirsty, so %s stopped by your tavern.",
    "com.minecolonies.coremod.gui.chat.recruitstory4": "is not the biggest one, but firmly believes that even the smallest person can change the course of the future.",
    "com.minecolonies.coremod.gui.chat.recruitstory5": "saw a village with its inhabitants going around in minecarts. It seemed like fun, and maybe %s can do that here!",
    "com.minecolonies.coremod.gui.chat.recruitstory6": "travels around a lot. A stranger once said 'Chewie, we're home.' %s couldn't make much sense of it, though!",
    "com.minecolonies.coremod.gui.chat.recruitstory7": "is rather weird. Anytime you pass by, %s utters 'Live long and prosper.'",
    "com.minecolonies.coremod.gui.chat.recruitstory8": "was a rich traveling trader until someone robbed %s of all their goods.",
    "com.minecolonies.coremod.gui.chat.recruitstory9": "was known as a strong fighter in a faraway kingdom, though for some reason %s cannot go back there.",
    "com.minecolonies.coremod.gui.chat.recruitstory10": "has excellent masonry skills, but %s's father wanted a cowhand instead.",
    "com.minecolonies.coremod.gui.chat.recruitstory11": "is a noble from a distant town. %s thinks they will surely become the governor of this tiny colony soon.",
    "com.minecolonies.coremod.gui.chat.recruitstory12": "waves their hand and mumbles something like mae tree force bee wich you.",
    "com.minecolonies.coremod.gui.chat.recruitstory13": "has seen many towns, but none as beautiful as this.",
    "com.minecolonies.coremod.gui.chat.recruitstory14": "comes from a neighboring town where %s worked as a Carpenter.",
    "com.minecolonies.coremod.gui.chat.recruitstory15": "is from a place where the old, dusty books live. But after living so long in between these books, %s needed to see other people.",
    "com.minecolonies.coremod.gui.chat.recruitstory16": "always wanted to build houses. Big houses, tiny houses, building with wingardium leviosa - but that doesn't seem to work at as the traveling sorcerer said, so %s is now resting at your Tavern.",
    "com.minecolonies.coremod.gui.chat.recruitstory17": "is an avid guard and while fighting against hordes of zombies, skeletons, and those weird endermen, %s heard about a colony which could use a little help against raiders.",
    "com.minecolonies.coremod.gui.chat.recruitstory18": "is a treasure hunter. But digging in someone else's trash in search for some gold or iron is very tiring. Now %s looks for another task.",
    "com.minecolonies.coremod.gui.chat.recruitstory19": "seems adept at using swords and says 'If by my life or death I can protect you, I will. You have my sword.'",
    "com.minecolonies.coremod.gui.chat.recruitstory20": "is never late, nor early. %s arrives precisely when they mean to.",
    "com.minecolonies.coremod.gui.chat.recruitstorycured": "I was peacefully living my daily life as a farmer, then I got bitten by a zombie. Thanks for saving me!",
    "com.minecolonies.coremod.gui.chat.hometoofar": "I have to walk a long way home from work every day. It would be nice if I could live somewhere closer.",
    "com.minecolonies.coremod.gui.chat.noguardnearwork": "There are no Guard or Barrack Towers near my workplace, so I don't feel safe there!",
    "com.minecolonies.coremod.gui.chat.noguardnearhome": "There are no Guard or Barrack Towers near my home, so I don't feel safe there!",
    "com.minecolonies.core.apiary.setting.honey": "Collect honey",
    "com.minecolonies.core.apiary.setting.honeycomb": "Collect honeycomb",
    "com.minecolonies.core.apiary.setting.both": "Collect comb and honey",
    "com.minecolonies.coremod.beekeeper.noflowers": "Please tell me what kind of flowers I should feed to the Bees!",
    "com.minecolonies.coremod.gui.beekeeper.addhives": "Get hive tool",
    "entity.beekeeper.messagenohives": "Either there are no hives for me to work at, or you haven't assigned me any. Use the hive tool available from my hut to do so.",
    "entity.beekeeper.messagenobees": "I can't find any bees!",
    "com.minecolonies.coremod.gui.field.north": "Northward field size",
    "com.minecolonies.coremod.gui.field.east": "Eastward field size",
    "com.minecolonies.coremod.gui.field.south": "Southward field size",
    "com.minecolonies.coremod.gui.field.west": "Westward field size",
    "com.minecolonies.coremod.gui.field.opposite": "Opposite you",
    "com.minecolonies.coremod.gui.field.to_left": "To your left",
    "com.minecolonies.coremod.gui.field.to_right": "To your right",
    "com.minecolonies.coremod.gui.field.near": "Nearest to you",
    "com.minecolonies.coremod.gui.field.worker": "Farmer: %s",
    "com.minecolonies.coremod.gui.chat.skipchitchat": "Skip the chit-chat",
    "com.minecolonies.coremod.gui.flag.choose": "Choose a color and pattern for up to 6 layers",
    "com.minecolonies.coremod.gui.flag.base_layer": "Base",
    "com.minecolonies.coremod.gui.townhall.edit_flag": "Edit colony flag",
    "block.minecolonies.colony_banner": "Colony Flag Banner",
    "com.minecolonies.coremod.gui.locate": "Locate",
    "com.minecolonies.coremod.locating": "Successfully located rack with respective item(s).",
    "entity.researcher.moreknowledge": "During your absence, your Researchers used the time to do some extra work. This will speed up their current research a bit!",
    "com.minecolonies.coremod.gui.request.hideshow": "Only show important requests",
    "com.minecolonies.coremod.gui.workerhuts.crafter.tasks": "Tasks:",
    "entity.builder.cantdeconstruct": "This building can't be deconstructed!",
    "com.minecolonies.coremod.from": "From: %s",
    "com.minecolonies.coremod.at": "At: %s",
    "com.minecolonies.coremod.listentry": "#%d in queue",
    "com.minecolonies.coremod.in_progress": "In Progress",
    "com.minecolonies.coremod.missingitems": "Awaiting Materials",
    "com.minecolonies.coremod.finished": "Finished!",
    "com.minecolonies.coremod.dist.blocks": "%d blocks",
    "com.minecolonies.coremod.notresolved": "Awaiting Resolvers!",
    "com.minecolonies.coremod.request.crafting.display": "%d * Recipe:%s",
    "com.minecolonies.coremod.item.sugary.bread.gui": "Boosts speed and removes poison effect",
    "com.minecolonies.coremod.item.milky.bread.gui": "Removes potion effects",
    "com.minecolonies.coremod.item.golden.bread.gui": "Instantly heals 2 hearts",
    "com.minecolonies.coremod.item.chorus.bread.gui": "Teleports you to the surface",
    "com.minecolonies.coremod.item.available.gui": "Crafted by a %s",
    "com.minecolonies.coremod.item.buildlevel.gui": "Crafted by a %s level %s or higher",
    "com.minecolonies.coremod.item.requiresresearch.gui": "Requires Research: %s",
    "com.minecolonies.coremod.gui.xofz": "%d of %d",
    "com.minecolonies.coremod.gui.happiness.negative": "Negative",
    "com.minecolonies.coremod.gui.happiness.slightlynegative": "Slightly Negative",
    "com.minecolonies.coremod.gui.happiness.neutral": "Neutral",
    "com.minecolonies.coremod.gui.happiness.positive": "Positive",
    "com.minecolonies.coremod.gui.townhalltab.information": "Information",
    "com.minecolonies.coremod.gui.townhalltab.actions": "Actions",
    "com.minecolonies.coremod.gui.townhalltab.permissions": "Permissions",
    "com.minecolonies.coremod.gui.townhalltab.citizens": "Citizens",
    "com.minecolonies.coremod.gui.townhalltab.settings": "Settings",
    "com.minecolonies.coremod.gui.townhalltab.workorders": "Work Orders",
    "com.minecolonies.coremod.gui.townhalltab.happiness": "Happiness",
    "block.minecolonies.barrel_block": "Compost Barrel",
    "block.minecolonies.blockconstructiontape": "Construction Tape",
    "block.minecolonies.blockconstructiontape.name": "Construction Tape",
    "block.minecolonies.blockhutarchery": "Archery",
    "block.minecolonies.blockhutarchery.name": "Archery",
    "block.minecolonies.blockhutbaker": "Bakery",
    "block.minecolonies.blockhutbaker.name": "Bakery",
    "block.minecolonies.blockhutbarracks": "Barracks",
    "block.minecolonies.blockhutbarracks.name": "Barracks",
    "block.minecolonies.blockhutbarrackstower": "Barracks Tower",
    "block.minecolonies.blockhutbarrackstower.name": "Barracks Tower",
    "block.minecolonies.blockhutbeekeeper": "Apiary",
    "block.minecolonies.blockhutbeekeeper.name": "Apiary",
    "block.minecolonies.blockhutblacksmith": "Blacksmith's Hut",
    "block.minecolonies.blockhutblacksmith.name": "Blacksmith's Hut",
    "block.minecolonies.blockhutbuilder": "Builder's Hut",
    "block.minecolonies.blockhutbuilder.name": "Builder's Hut",
    "block.minecolonies.blockhutchickenherder": "Chicken Farmer's Hut",
    "block.minecolonies.blockhutchickenherder.name": "Chicken Farmer's Hut",
    "block.minecolonies.blockhutcitizen": "Residence",
    "block.minecolonies.blockhutcitizen.name": "Residence",
    "block.minecolonies.blockhutcombatacademy": "Combat Academy",
    "block.minecolonies.blockhutcombatacademy.name": "Combat Academy",
    "block.minecolonies.blockhutcomposter": "Composter's Hut",
    "block.minecolonies.blockhutcomposter.name": "Composter's Hut",
    "block.minecolonies.blockhutconcretemixer": "Concrete Mixer's Hut",
    "block.minecolonies.blockhutconcretemixer.name": "Concrete Mixer's Hut",
    "block.minecolonies.blockhutcook": "Restaurant",
    "block.minecolonies.blockhutcook.name": "Restaurant",
    "block.minecolonies.blockhutcowboy": "Cowhand's Hut",
    "block.minecolonies.blockhutcowboy.name": "Cowhand's Hut",
    "block.minecolonies.blockhutcrusher": "Crusher",
    "block.minecolonies.blockhutcrusher.name": "Crusher",
    "block.minecolonies.blockhutdeliveryman": "Courier's Hut",
    "block.minecolonies.blockhutdeliveryman.name": "Courier's Hut",
    "block.minecolonies.blockhutdyer": "Dyer's Hut",
    "block.minecolonies.blockhutdyer.name": "Dyer's Hut",
    "block.minecolonies.blockhutenchanter": "Enchanter's Tower",
    "block.minecolonies.blockhutenchanter.name": "Enchanter's Tower",
    "block.minecolonies.blockhutfarmer": "Farm",
    "block.minecolonies.blockhutfarmer.name": "Farm",
    "block.minecolonies.blockhutfield.name": "Field",
    "block.minecolonies.blockhutfisherman": "Fisher's Hut",
    "block.minecolonies.blockhutfisherman.name": "Fisher's Hut",
    "block.minecolonies.blockhutfletcher": "Fletcher's Hut",
    "block.minecolonies.blockhutfletcher.name": "Fletcher's Hut",
    "block.minecolonies.blockhutflorist": "Flower Shop",
    "block.minecolonies.blockhutflorist.name": "Flower Shop",
    "block.minecolonies.blockhutglassblower": "Glassblower's Hut",
    "block.minecolonies.blockhutglassblower.name": "Glassblower's Hut",
    "block.minecolonies.blockhutguardtower": "Guard Tower",
    "block.minecolonies.blockhutguardtower.name": "Guard Tower",
    "block.minecolonies.blockhuthospital": "Hospital",
    "block.minecolonies.blockhuthospital.name": "Hospital",
    "block.minecolonies.blockhutlibrary": "Library",
    "block.minecolonies.blockhutlibrary.name": "Library",
    "block.minecolonies.blockhutlumberjack": "Forester's Hut",
    "block.minecolonies.blockhutlumberjack.name": "Forester's Hut",
    "block.minecolonies.blockhutmechanic": "Mechanic's Hut",
    "block.minecolonies.blockhutmechanic.name": "Mechanic's Hut",
    "block.minecolonies.blockhutminer": "Mine",
    "block.minecolonies.blockhutminer.name": "Mine",
    "block.minecolonies.blockhutplantation": "Plantation",
    "block.minecolonies.blockhutplantation.name": "Plantation",
    "block.minecolonies.blockhutrabbithutch": "Rabbit Hutch",
    "block.minecolonies.blockhutrabbithutch.name": "Rabbit Hutch",
    "block.minecolonies.blockhutsawmill": "Sawmill",
    "block.minecolonies.blockhutsawmill.name": "Sawmill",
    "block.minecolonies.blockhutschool": "School",
    "block.minecolonies.blockhutschool.name": "School",
    "block.minecolonies.blockhutshepherd": "Shepherd's Hut",
    "block.minecolonies.blockhutshepherd.name": "Shepherd's Hut",
    "block.minecolonies.blockhutsifter": "Sifter",
    "block.minecolonies.blockhutsifter.name": "Sifter",
    "block.minecolonies.blockhutsmeltery": "Smeltery",
    "block.minecolonies.blockhutsmeltery.name": "Smeltery",
    "block.minecolonies.blockhutstonemason": "Stonemason's Hut",
    "block.minecolonies.blockhutstonemason.name": "Stonemason's Hut",
    "block.minecolonies.blockhutstonesmeltery": "Stone Smeltery",
    "block.minecolonies.blockhutstonesmeltery.name": "Stone Smeltery",
    "block.minecolonies.blockhutswineherder": "Swineherd's Hut",
    "block.minecolonies.blockhutswineherder.name": "Swineherd's Hut",
    "block.minecolonies.blockhuttavern": "Tavern",
    "block.minecolonies.blockhuttavern.name": "Tavern",
    "block.minecolonies.blockhuttownhall": "Town Hall",
    "block.minecolonies.blockhuttownhall.name": "Town Hall",
    "block.minecolonies.blockhutuniversity": "University",
    "block.minecolonies.blockhutuniversity.name": "University",
    "block.minecolonies.blockhutwarehouse": "Warehouse",
    "block.minecolonies.blockhutwarehouse.name": "Warehouse",
    "block.minecolonies.blockhutmysticalsite": "Mystical Site",
    "block.minecolonies.blockhutmysticalsite.name": "Mystical Site",
    "block.minecolonies.blockpostbox": "Postbox",
    "block.minecolonies.blockstash": "Stash",
    "block.minecolonies.blockstash.name": "Stash",
    "block.minecolonies.blockwaypoint": "Waypoint Placeholder",
    "block.minecolonies.blockhutgraveyard": "Graveyard",
    "block.minecolonies.blockhutgraveyard.name": "Graveyard",
    "block.minecolonies.blockhutnetherworker": "Nether Mine",
    "block.minecolonies.blockhutnetherworker.name": "Nether Mine",
    "item.minecolonies.sifter_mesh_string": "String Mesh",
    "item.minecolonies.sifter_mesh_flint": "Flint Mesh",
    "item.minecolonies.sifter_mesh_iron": "Iron Mesh",
    "item.minecolonies.sifter_mesh_diamond": "Diamond Mesh",
    "block.minecolonies.blockhutalchemist": "Alchemist Tower",
    "block.minecolonies.blockhutalchemist.name": "Alchemist Tower",
    "com.minecolonies.coremod.gui.maintab": "Main",
    "com.minecolonies.coremod.setting.minecolonies:producedirt": "Produce Dirt:",
    "com.minecolonies.coremod.setting.minecolonies:breeding": "Breeding:",
    "com.minecolonies.coremod.setting.minecolonies:feeding": "Feeding:",
    "com.minecolonies.coremod.setting.minecolonies:milking": "Milking:",
    "com.minecolonies.coremod.setting.minecolonies:dyeing": "Dyeing:",
    "com.minecolonies.coremod.setting.minecolonies:shearing": "Shearing:",
    "com.minecolonies.coremod.setting.minecolonies:useshears": "Use Shears:",
    "com.minecolonies.coremod.gui.workerhuts.switch": "Switch",
    "com.minecolonies.coremod.gui.workerhuts.tools": "Selection Tools",
    "com.minecolonies.coremod.gui.tooldesc.scepterbeekeeper": "Right-click a beehive with the tool to add it to the hut. Right-click any other block to discard the tool.",
    "com.minecolonies.coremod.setting.minecolonies:dynamictreeharvestsize": "Dynamic trees radius:",
    "com.minecolonies.coremod.setting.minecolonies:replant": "Replanting:",
    "com.minecolonies.coremod.setting.minecolonies:restrict": "Zoning Mode:",
    "com.minecolonies.coremod.gui.tooldesc.scepterlumberjack": "Restrict the Forester's working area by right-clicking one corner and left-clicking the opposite corner with the tool.",
    "com.minecolonies.coremod.gui.tooldesc.scepterguard": "Right click positions to mark as guard or patrol points. Right-click the same position to close and discard.",
    "com.minecolonies.coremod.setting.minecolonies:fertilize": "Request Fertilizer",
    "com.minecolonies.coremod.setting.minecolonies:warehousemin": "Min Warehouse Stock:",
    "com.minecolonies.coremod.setting.minecolonies:closeportal": "Close portal on return:",
    "com.minecolonies.coremod.gui.givetool": "Obtain Tool",
    "com.minecolonies.coremod.gui.blocks.distance": "%d blocks",
    "com.minecolonies.coremod.gui.progress.step": "Step %d/%d",
    "com.minecolonies.coremod.gui.progress.res": "Supplied %s / Used %s",
    "com.minecolonies.core.guard.setting.follow.tight": "Tight Grouping",
    "com.minecolonies.core.guard.setting.follow.loose": "Loose Grouping",
    "com.minecolonies.core.guard.setting.patrol.auto": "Automatic",
    "com.minecolonies.core.guard.setting.patrol.manual": "Manual",
    "com.minecolonies.core.guard.setting.patrol": "Patrol",
    "com.minecolonies.core.guard.setting.guard": "Guard",
    "com.minecolonies.core.guard.setting.follow": "Follow",
    "com.minecolonies.core.guard.setting.patrol_mine": "Patrol Mine",
    "com.minecolonies.coremod.setting.minecolonies:retreat": "Retreat on low health:",
    "com.minecolonies.coremod.setting.minecolonies:hiretrainee": "Hire Trainee:",
    "com.minecolonies.coremod.setting.minecolonies:patrolmode": "Patrol Mode:",
    "com.minecolonies.coremod.setting.minecolonies:followmode": "Follow Mode:",
    "com.minecolonies.coremod.setting.minecolonies:guardtask": "Task:",
    "com.minecolonies.coremod.setting.minecolonies:guardjob": "Job:",
    "com.minecolonies.coremod.gui.citizen.family": "Family",
    "com.minecolonies.coremod.gui.citizen.job": "Job",
    "com.minecolonies.coremod.gui.citizen.inventory": "Inventory",
    "com.minecolonies.coremod.gui.citizen.main": "Info",
    "com.minecolonies.coremod.gui.citizen.happiness": "Happiness",
    "com.minecolonies.coremod.gui.citizen.family.title": "Family Tree",
    "com.minecolonies.coremod.gui.citizen.family.parents": "Parents",
    "com.minecolonies.coremod.gui.citizen.family.partner": "Partner",
    "com.minecolonies.coremod.gui.citizen.family.siblings": "Siblings",
    "com.minecolonies.coremod.gui.citizen.family.children": "Children",
    "com.minecolonies.coremod.gui.citizen.family.unknown": "Unknown",
    "com.minecolonies.coremod.invalidbuilding": "The Building %s at position %d %d %d is missing its original blueprint of style %s. Building potentially inoperable. Please recover the blueprint or pickup and replace the building.",
    "entity.miner.invalidmineshaft": "I can't work at the mine because the mineshaft is missing the proper indication.",
    "com.minecolonies.coremod.setting.minecolonies:recipemode": "Recipe Mode:",
    "com.minecolonies.core.crafting.setting.priority": "Priority",
    "com.minecolonies.core.crafting.setting.maxstock": "Warehouse Stock",
    "item.buildtool.missing": "Missing build-tool in player inventory!",
    "com.minecolonies.coremod.gui.miner.guardassign": "Guards:",
    "com.minecolonies.coremod.gui.workerhuts.miner.noguards": "You have to first set a guard to 'Guard Mine' Mode.",
    "com.minecolonies.coremod.gui.miner.levels": "Levels",
    "com.minecolonies.coremod.gui.workerhuts.miner": "Mine",
    "com.minecolonies.coremod.gui.workerhuts.miner.repair.enqueued": "Added the repair request to the queue of the miner. Miner will pick it up once the current task is finished.",
    "com.minecolonies.coremod.gui.townhall.picktexturestyle": "Pick Citizen Style",
    "com.minecolonies.core.townhall.patreon": "Feature Limited to Contributors and Donors",
    "com.minecolonies.coremod.gui.chat.drcat": "Miau, mew, mau, meee, mew, hiss, nyan, mew!!! brrrrrrrrrbrrrrrrbrrrrr",
    "com.minecolonies.coremod.gui.chat.kedamono": "I am the Kedamono Dragon, I have traveled far and seek a fair place to reside. Do you have enough beds for me?",
    "com.minecolonies.coremod.gui.chat.hyrios": "I am Asuna, I have come here from Aincrad to defend your freedom!",
    "com.minecolonies.coremod.gui.chat.shashand": "I will always be there for you! Your reliable Shrine Maiden Fox, Caster, has now arrived!",
    "com.minecolonies.coremod.gui.chat.zarlios": "Hire me to slaughter your enemies!",
    "com.minecolonies.coremod.gui.docrafting": "Architects Cutter Recipes",
    "com.minecolonies.coremod.gui.docrafting.block1": "Input1:",
    "com.minecolonies.coremod.gui.docrafting.block2": "Input2:",
    "com.minecolonies.coremod.gui.docrafting.block3": "Input3:",
    "com.minecolonies.coremod.gui.docrafting.switch": "Switch",
    "com.minecolonies.coremod.gui.docrafting.teach": "Teach",
    "com.minecolonies.coremod.gui.chat.lindie": "Literally got lost, lol",
    "com.minecolonies.coremod.gui.chat.lion0101": "I will keep you healed!",
    "com.minecolonies.coremod.gui.chat.tobidoes": "I may look scary but I am more of a huggable Bear unless there are Jinchuriki or Spider-Men around but I am also a really good miner. Stick me anywhere, I am here to help Sempai",
    "com.minecolonies.job.builder": "Builder",
    "com.minecolonies.job.deliveryman": "Courier",
    "com.minecolonies.job.miner": "Miner",
    "com.minecolonies.job.quarrier": "Quarrier",
    "com.minecolonies.job.lumberjack": "Forester",
    "com.minecolonies.job.farmer": "Farmer",
    "com.minecolonies.job.undertaker": "Undertaker",
    "com.minecolonies.job.netherworker": "Nether Miner",
    "com.minecolonies.job.fisherman": "Fisher",
    "com.minecolonies.job.baker": "Baker",
    "com.minecolonies.job.cook": "Cook",
    "com.minecolonies.job.shepherd": "Shepherd",
    "com.minecolonies.job.cowboy": "Cowhand",
    "com.minecolonies.job.swineherder": "Swineherder",
    "com.minecolonies.job.chickenherder": "Chickenherder",
    "com.minecolonies.job.ranger": "Archer",
    "com.minecolonies.job.knight": "Knight",
    "com.minecolonies.job.composter": "Composter",
    "com.minecolonies.job.student": "Student",
    "com.minecolonies.job.archertraining": "Archer Squire",
    "com.minecolonies.job.combattraining": "Knight Squire",
    "com.minecolonies.job.sawmill": "Carpenter",
    "com.minecolonies.job.blacksmith": "Blacksmith",
    "com.minecolonies.job.stonemason": "Stonemason",
    "com.minecolonies.job.stonesmeltery": "Stonesmelter",
    "com.minecolonies.job.crusher": "Crusher",
    "com.minecolonies.job.sifter": "Sifter",
    "com.minecolonies.job.florist": "Florist",
    "com.minecolonies.job.enchanter": "Enchanter",
    "com.minecolonies.job.researcher": "Researcher",
    "com.minecolonies.job.healer": "Doctor",
    "com.minecolonies.job.pupil": "Pupil",
    "com.minecolonies.job.teacher": "Teacher",
    "com.minecolonies.job.dyer": "Dyer",
    "com.minecolonies.job.glassblower": "Glassblower",
    "com.minecolonies.job.mechanic": "Mechanic",
    "com.minecolonies.job.fletcher": "Fletcher",
    "com.minecolonies.job.planter": "Planter",
    "com.minecolonies.job.rabbitherder": "Rabbitherder",
    "com.minecolonies.job.concretemixer": "Concrete Mixer",
    "com.minecolonies.job.beekeeper": "Beekeeper",
    "com.minecolonies.job.cookassistant": "Assistant Cook",
    "com.minecolonies.job.smelter": "Smelter",
    "com.minecolonies.job.druid": "Druid",
    "com.minecolonies.job.alchemist": "Alchemist Laboratory",
    "com.minecolonies.building.miner": "Mine",
    "com.minecolonies.building.farmer": "Farm",
    "com.minecolonies.building.fisherman": "Fisher's Hut",
    "com.minecolonies.building.shepherd": "Shepherd's Hut",
    "com.minecolonies.building.swineherder": "Swineherd's Hut",
    "com.minecolonies.building.cowboy": "Cowhand's Hut",
    "com.minecolonies.building.chickenherder": "Chicken Farmer's Hut",
    "com.minecolonies.building.rabbithutch": "Rabbit Hutch",
    "com.minecolonies.building.stonesmeltery": "Stone Smeltery",
    "com.minecolonies.building.beekeeper": "Apiary",
    "com.minecolonies.building.residence": "Residence",
    "com.minecolonies.building.tavern": "Tavern",
    "com.minecolonies.building.builder": "Builder's Hut",
    "com.minecolonies.building.lumberjack": "Forester's Hut",
    "com.minecolonies.building.mysticalsite": "Mystical Site",
    "com.minecolonies.building.florist": "Flower Shop",
    "com.minecolonies.building.townhall": "Town Hall",
    "com.minecolonies.building.archery": "Archery",
    "com.minecolonies.building.combatacademy": "Combat Academy",
    "com.minecolonies.building.sawmill": "Sawmill",
    "com.minecolonies.building.blacksmith": "Blacksmith's Hut",
    "com.minecolonies.building.stonemason": "Stonemason",
    "com.minecolonies.building.hospital": "Hospital",
    "com.minecolonies.building.school": "School",
    "com.minecolonies.building.mechanic": "Mechanic's Hut",
    "com.minecolonies.building.fletcher": "Fletcher's Hut",
    "com.minecolonies.building.dyer": "Dyer's Hut",
    "com.minecolonies.building.glassblower": "Glassblower's Hut",
    "com.minecolonies.building.plantation": "Plantation",
    "com.minecolonies.building.concretemixer": "Concrete Mixer's Hut",
    "com.minecolonies.building.graveyard": "Graveyard",
    "com.minecolonies.building.netherworker": "Nether Mine",
    "com.minecolonies.building.guardtower": "Guard Tower",
    "com.minecolonies.building.barrackstower": "Barracks Tower",
    "com.minecolonies.building.warehouse": "Warehouse",
    "com.minecolonies.building.deliveryman": "Courier's Hut",
    "com.minecolonies.building.university": "University",
    "com.minecolonies.building.baker": "Bakery",
    "com.minecolonies.building.barracks": "Barracks",
    "com.minecolonies.building.cook": "Restaurant",
    "com.minecolonies.building.library": "Library",
    "com.minecolonies.building.smeltery": "Smeltery",
    "com.minecolonies.building.crusher": "Crusher",
    "com.minecolonies.building.sifter": "Sifter",
    "com.minecolonies.building.enchanter": "Enchanter's Tower",
    "com.minecolonies.building.composter": "Composter's Hut",
    "com.minecolonies.building.alchemist": "Alchemist Laboratory",
    "com.minecolonies.coremod.gui.chat.potatogod": "I used to be just Jack then I made a bet with the Devil.. What was his name?.. 'Ray', I think. Anyways, being a cactus has.. interrupted my relationships. I've been wandering these lands for as long as I can remember. Then finally, I saw your pathetic village and thought 'hmm.. someone that lame could definitely use my help!'",
    "com.minecolonies.coremod.recruit.message.custom": "%s has decided to stay in your colony as a citizen! They quickly switched out of their travellers gear into some new clothes to fit in!",
    "com.minecolonies.coremod.gui.workerhuts.warehouse.couriers": "Couriers",
    "com.minecolonies.coremod.building.missingcolony": "No colony was founded in this land yet, seek out the townhall to start a new colony here!",
    "com.minecolonies.coremod.gui.reactivate.message": "This building was abandoned together with this colony a long time ago. You can reactivate this building to allow citizens to live or work here. Let a builder repair it to restore it to its initial state.",
    "com.minecolonies.coremod.gui.reactivate.button": "Reactivate",
    "com.minecolonies.coremod.setting.minecolonies:maxdepth": "Max Depth:",
    "com.minecolonies.coremod.setting.minecolonies:fillblock": "Fill block:",
    "block.minecolonies.simplequarry": "Simple Quarry",
    "block.minecolonies.simplequarry.name": "Simple Quarry",
    "block.minecolonies.mediumquarry": "Medium Quarry",
    "block.minecolonies.mediumquarry.name": "Medium Quarry",
    "block.minecolonies.largequarry": "Large Quarry",
    "block.minecolonies.largequarry.name": "Large Quarry",
    "com.minecolonies.coremod.gui.workerhuts.quarry.miners": "Miners",
    "com.minecolonies.coremod.quarrier.noquarry": "Please assign me to a quarry so that I can start working!",
    "com.minecolonies.coremod.quarrier.finishedquarry": "I finished the current quarry I'm assigned to, I need more!",
    "com.minecolonies.building.simplequarry": "Simple Quarry",
    "com.minecolonies.building.mediumquarry": "Medium Quarry",
    "com.minecolonies.building.largequarry": "Large Quarry",
    "com.minecolonies.coremod.gui.quarry.desc": "To start the Quarry construct a Mine, hire a Quarrier and assign the Quarrier to the Quarry",
    "com.minecolonies.coremod.gui.workerhuts.druid": "Druid",
    "item.minecolonies.mistletoe": "Mistletoe",
    "item.minecolonies.magicpotion": "Magic Potion",
    "minecolonies:builder.job.desc": "Constructs buildings and decorations.",
    "minecolonies:deliveryman.job.desc": "Delivers requested items and blocks to players and colonists.",
    "minecolonies:miner.job.desc": "Mines out a shaft system under the colony, gathering blocks and ores. Can be a dangerous job.",
    "minecolonies:quarrier.job.desc": "Requires a Quarry building to mine a large hole. Safe job, but mostly returns common resources.",
    "minecolonies:lumberjack.job.desc": "Cuts down trees and replants them based on the configured specifications.",
    "minecolonies:farmer.job.desc": "Farms a large variety of crops at up 5 fields.",
    "minecolonies:undertaker.job.desc": "Digs up citizens graves to get their items, with a chance to resurrect them.",
    "minecolonies:fisherman.job.desc": "Spends most of the time fishing at a pond, river or lake.",
    "minecolonies:baker.job.desc": "Handles all wheat-based recipes. Knows some special bread recipes.",
    "minecolonies:cook.job.desc": "Handles most of the cooking and hands out food to colonists.",
    "minecolonies:shepherd.job.desc": "Shears sheep and controls the size of the flock.",
    "minecolonies:cowboy.job.desc": "Milks and breeds cows to get milk, leather, and raw beef.",
    "minecolonies:swineherder.job.desc": "Provides the colony with pork.",
    "minecolonies:chickenherder.job.desc": "Gathers eggs, feathers, and other chicken products.",
    "minecolonies:ranger.job.desc": "Distance fighter, deals high damage, but has low survival chance in close combat.",
    "minecolonies:knight.job.desc": "Close-quarter fighter. High resilience, low damage output.",
    "minecolonies:composter.job.desc": "Composts a lot of the colony waste products",
    "minecolonies:student.job.desc": "Reads books to increase their intelligence. High intelligence allows learning other skills faster.",
    "minecolonies:archertraining.job.desc": "Archer Trainee. Practices distance fighting.",
    "minecolonies:combattraining.job.desc": "Knight Trainee. Practices close-quarter fighting.",
    "minecolonies:sawmill.job.desc": "Provides the colony with most wood based items.",
    "minecolonies:blacksmith.job.desc": "Provides the colony with most tools, armor, and weapons.",
    "minecolonies:stonemason.job.desc": "Handles most stone based recipes.",
    "minecolonies:stonesmeltery.job.desc": "Provides the stone variants that require smelting and charcoal",
    "minecolonies:crusher.job.desc": "Crushes cobble to gravel, gravel to sand, and sand to clay.",
    "minecolonies:sifter.job.desc": "Sifts through a variety of materials to find goodies.",
    "minecolonies:florist.job.desc": "Plants a large variety of flowers for the colony.",
    "minecolonies:enchanter.job.desc": "Gathers mana by observing others. Enchants colonist tools and creates enchanting books.",
    "minecolonies:researcher.job.desc": "Researches the topics the player selects.",
    "minecolonies:healer.job.desc": "Heals wounded entities and provides cures for the sick.",
    "minecolonies:pupil.job.desc": "Sits around and learns from the material provided by the teacher.",
    "minecolonies:teacher.job.desc": "Sits with the kids and provides material.",
    "minecolonies:dyer.job.desc": "Handles most of the dyeing that is required in the colony.",
    "minecolonies:glassblower.job.desc": "Provides most glass-based items.",
    "minecolonies:mechanic.job.desc": "Handles redstone recipes and things other workers can't handle.",
    "minecolonies:fletcher.job.desc": "Handles leather, string and wool based recipes.",
    "minecolonies:planter.job.desc": "Provides sugar cane, cactus, and bamboo to the colony.",
    "minecolonies:rabbitherder.job.desc": "Handles a fluffle of rabbits.",
    "minecolonies:concretemixer.job.desc": "Creates concrete powder and actual concrete.",
    "minecolonies:beekeeper.job.desc": "Cares for several beehives.",
    "minecolonies:cookassistant.job.desc": "Handles food-based recipes the main cook can't handle.",
    "minecolonies:smelter.job.desc": "Breaks ore blocks into raw ore and smelts raw ores into ingots.",
    "minecolonies:druid.job.desc": "Support type unit. Buffs friendlies and nerfs enemies.",
    "minecolonies:netherworker.job.desc": "Wanders into the Nether to gather a wide range of materials. A very dangerous job!.",
    "minecolonies:alchemist.job.desc": "Brews Potions, plants Netherwart and harvests Mistletoes",
    "minecolonies:builder.skills.desc": "Affects placement and breaking speed.",
    "minecolonies:deliveryman.skills.desc": "Affects walking speed and concurrent request fulfillment capacity.",
    "minecolonies:miner.skills.desc": "Affects placement and breaking speed.",
    "minecolonies:quarrier.skills.desc": "Affects placement and breaking speed.",
    "minecolonies:lumberjack.skills.desc": "Affects breaking and walking speed.",
    "minecolonies:farmer.skills.desc": "Affects speed at which the farmer works.",
    "minecolonies:undertaker.skills.desc": "Affects working speed and resurrection chance.",
    "minecolonies:fisherman.skills.desc": "Affects fishing speed and loot.",
    "minecolonies:baker.skills.desc": "Affects recipe improvement chance and crafting speed.",
    "minecolonies:cook.skills.desc": "Affects cooking speed.",
    "minecolonies:shepherd.skills.desc": "Affects amount of wool they obtain and the damage they deal.",
    "minecolonies:cowboy.skills.desc": "Affects working speed and the damage they deal.",
    "minecolonies:swineherder.skills.desc": "Affects working speed and the damage they deal.",
    "minecolonies:chickenherder.skills.desc": "Affects chance they succesfully pickup chicken byproducts and the chance to land a hit on a chicken.",
    "minecolonies:ranger.skills.desc": "Affects speed, accuracy, range, and damage output.",
    "minecolonies:knight.skills.desc": "Affects health, resilience, and attack speed.",
    "minecolonies:composter.skills.desc": "Affects working speed.",
    "minecolonies:student.skills.desc": "No skill-based bonuses.",
    "minecolonies:archertraining.skills.desc": "No skill-based bonuses.",
    "minecolonies:combattraining.skills.desc": "No skill-based bonuses.",
    "minecolonies:sawmill.skills.desc": "Affects recipe improvement chance and working speed.",
    "minecolonies:blacksmith.skills.desc": "Affects recipe improvement chance and working speed.",
    "minecolonies:stonemason.skills.desc": "Affects recipe improvement chance and working speed.",
    "minecolonies:stonesmeltery.skills.desc": "Affects working speed and smelting speed.",
    "minecolonies:crusher.skills.desc": "Affects working speed and chance to get sick.",
    "minecolonies:sifter.skills.desc": "Affects working speed and chance to obtain items.",
    "minecolonies:florist.skills.desc": "Affects chance to harvest flowers successfully and flower growth time.",
    "minecolonies:enchanter.skills.desc": "Affects working speed and chance to obtain good enchantments.",
    "minecolonies:researcher.skills.desc": "Affects offline time researchers can leverage.",
    "minecolonies:healer.skills.desc": "Affects working speed and miraculous healing chance.",
    "minecolonies:pupil.skills.desc": "No skill-based influence.",
    "minecolonies:teacher.skills.desc": "Affects speed at which pupils learn.",
    "minecolonies:dyer.skills.desc": "Affects recipe improvement chance and working speed.",
    "minecolonies:glassblower.skills.desc": "Affects recipe improvement chance, crafting speed and smelting speed.",
    "minecolonies:mechanic.skills.desc": "Affects recipe improvement chance and working speed.",
    "minecolonies:fletcher.skills.desc": "Affects recipe improvement chance and working speed.",
    "minecolonies:planter.skills.desc": "Affects recipe improvement chance, working, and crafting speed.",
    "minecolonies:rabbitherder.skills.desc": "Affects working speed and chance to hit a rabbit.",
    "minecolonies:concretemixer.skills.desc": "Affects concrete harvesting and crafting speed.",
    "minecolonies:beekeeper.skills.desc": "Affects working speed and bee retaliation chance.",
    "minecolonies:cookassistant.skills.desc": "Affects recipe improvement chance and working speed.",
    "minecolonies:smelter.skills.desc": "Affects smelting/working speed and chance of multiplying ore.",
    "minecolonies:druid.skills.desc": "Affects accuracy and potion quality.",
    "minecolonies:netherworker.skills.desc": "Affects the survival chances and loot.",
    "minecolonies:alchemist.skills.desc": "Affects recipe improvement chance and working speed.",
    "com.minecolonies.coremod.grave.lava": "Could not spawn a grave because all remains already burned.",
    "com.minecolonies.coremod.grave.water": "The citizen drowned too deep or too far away from the shore to recover their remains.",
    "com.minecolonies.coremod.gui.home.assigned": "Assigned Citizens: %d/%d",
    "com.minecolonies.coremod.gui.home.manage": "Manage Housing",
    "com.minecolonies.coremod.gui.home.hire.warning": "Turn the hiring mode of this hut (or colony) to manual to remove this citizen or assign another one.",
    "com.minecolonies.coremod.gui.buildingassignmentmode": "Building Assignment Mode:",
    "com.minecolonies.coremod.gui.home.homeless": "Homeless",
    "com.minecolonies.coremod.gui.home.liveshere": "Lives here",
    "com.minecolonies.coremod.gui.home.new": "Works %d blocks from here",
    "com.minecolonies.coremod.setting.minecolonies:crushermode": "Crusher Mode:",
    "com.minecolonies.coremod.setting.minecolonies:dailylimit": "Daily Limit:",
    "com.minecolonies.coremod.hut.incolony": "Has to be placed inside a Colony",
    "com.minecolonies.coremod.hut.cost": "Requires 1 %s Block in Inventory",
    "com.minecolonies.coremod.blueprint.placement": "Assign to Builder",
    "com.minecolonies.building.miner.desc": "Digs into the Ground for Ores and Stones. Not Yours.",
    "com.minecolonies.building.farmer.desc": "Plants and Harvests Crops. Has A Green Thumb.",
    "com.minecolonies.building.fisherman.desc": "Ef-fish-iently Fishes Fish (and Ocean Loot).",
    "com.minecolonies.building.shepherd.desc": "Breeds, Shears, and 'Harvests' Sheep. Not Baa-d at Their Job.",
    "com.minecolonies.building.swineherder.desc": "Handles the Pigs for Your Colony, You Swine!",
    "com.minecolonies.building.cowboy.desc": "Breeds, Milks, and Moo-ves Cows into Its Inventory (as Beef and Leather).",
    "com.minecolonies.building.chickenherder.desc": "Egg-cellently Breeds and 'Harvests' Chickens.",
    "com.minecolonies.building.rabbithutch.desc": "Hop-pily Produces Rabbits and Rabbit Drops.",
    "com.minecolonies.building.stonesmeltery.desc": "Processes Stone-type Blocks in a Furnace. Get It While It's Hot!",
    "com.minecolonies.building.beekeeper.desc": "Breeds Bees and Harvests Honey. Have You Heard the Buzz about This Sweet Job?",
    "com.minecolonies.building.residence.desc": "There's No Place Like Home (for Your Colonists).",
    "com.minecolonies.building.tavern.desc": "Kind of Like Houses, but Cheaper. Also Attracts Visitors.",
    "com.minecolonies.building.builder.desc": "Builds All of the Buildings. Not Always Named Bob.",
    "com.minecolonies.building.lumberjack.desc": "Gathers and Plants Trees. Wood Strip Logs if Axed, as well.",
    "com.minecolonies.building.mysticalsite.desc": "~Spooky~ Tourist Trap That Makes Colonists Happy",
    "com.minecolonies.building.florist.desc": "A Florist, by Any Other Name, Would Still Plant and Harvest Flowers.",
    "com.minecolonies.building.townhall.desc": "Central Administration for Colony-Wide Decisions.",
    "com.minecolonies.building.archery.desc": "Teaches Archers-To-Be to Take a Bow.",
    "com.minecolonies.building.combatacademy.desc": "Teaches Knights-To-Be Which End is the Pointy End.",
    "com.minecolonies.building.sawmill.desc": "Turns Logs into Wood-based Products. Source: I Saw It Online.",
    "com.minecolonies.building.blacksmith.desc": "Hammers Out The Details of Making Tools, Weaspons, and Armor.",
    "com.minecolonies.building.stonemason.desc": "Not Michelangelo, but Can Still Craft Stone-based Items",
    "com.minecolonies.building.hospital.desc": "Heals Colonists from Illness. There's a Doctor In This House!",
    "com.minecolonies.building.school.desc": "Teaches Children to Be Smarter! No Standardized Tests, Either!",
    "com.minecolonies.building.mechanic.desc": "Crafts All the Other Stuff No One Else Can.",
    "com.minecolonies.building.fletcher.desc": "Crafts Wool-, String-, and Leather-based Items. Really Ties It Together.",
    "com.minecolonies.building.dyer.desc": "Fulfills All Your Colorful Needs.",
    "com.minecolonies.building.glassblower.desc": "Makes and Crafts Glass-based Items. Has Transparent Business Practices.",
    "com.minecolonies.building.plantation.desc": "Plants Plants the Farmer Can't. Still Sustainable!",
    "com.minecolonies.building.concretemixer.desc": "Makes Some Stuff and Derivatives. More Concretely, Concrete.",
    "com.minecolonies.building.graveyard.desc": "Final Destination of Colonists that Met Too Many Raiders.",
    "com.minecolonies.building.netherworker.desc": "Travels To the Nether Lands for Loot. No, You Don't Need To Learn Dutch.",
    "com.minecolonies.building.guardtower.desc": "Protects and Expands Your Colony. Kind of Like Guard Dogs, but Human.",
    "com.minecolonies.building.barrackstower.desc": "Part of the Barracks. Can House Many Guards.",
    "com.minecolonies.building.warehouse.desc": "Ware You Can Store Everything Your Colonists Produce. Central Distribution, Too.",
    "com.minecolonies.building.deliveryman.desc": "They Pick Things Up and Put Them Down. Needs a Warehouse.",
    "com.minecolonies.building.university.desc": "Colonists Do Research Here. Proposal Funding Is Competitive, Though.",
    "com.minecolonies.building.baker.desc": "Bakes Wheat into Tasty Goodies. Free Smells!",
    "com.minecolonies.building.barracks.desc": "Protects Your Colony from Raiders.",
    "com.minecolonies.building.cook.desc": "Feeds Your Colonists. Not Quite Michelin Star-Quality.",
    "com.minecolonies.building.library.desc": "For Adults That Want to Learn More. Work Smarter, Then Harder!",
    "com.minecolonies.building.smeltery.desc": "Processes Ores into Ingots. Really Heats Things Up.",
    "com.minecolonies.building.crusher.desc": "Smashes Cobblestone To Make Finer Materials. Quite a Heavy Job.",
    "com.minecolonies.building.sifter.desc": "Pans for Gold, Literal and Metaphorical, from Grainy Materials.",
    "com.minecolonies.building.enchanter.desc": "Creates Enchantments and Scrolls out of Books. As Magical as Magnets!",
    "com.minecolonies.building.composter.desc": "Turns Organic Materials Into Something Useful. Really Stinks To Work Here.",
    "com.minecolonies.building.alchemist.desc": "Either Brews Potions Or Trouble. Witch is It?",
    "com.minecolonies.building.quarry.desc": "It's a Big Hole. That's Its Hole Purpose. At Least You Get What Was in It.",
    "com.minecolonies.coremod.structures.nocustomhuts": "The builder never heard of this blueprint for this building. Are you sure you handled this correctly?",
    "com.minecolonies.coremod.gui.townhall.pickcolonystyle": "Switch Colony Pack",
    "com.minecolonies.coremod.gui.colony.packdesc": "Current Pack: %s",
    "com.minecolonies.research.civilian.academic.name": "Academic",
    "com.minecolonies.research.civilian.academic.subtitle": "Think about what you thought when you thought of what you will think now.",
    "com.minecolonies.research.civilian.agile.name": "Agile",
    "com.minecolonies.research.civilian.agile.subtitle": "So this is how it feels to be young again...",
    "com.minecolonies.research.civilian.ambition.name": "Ambition",
    "com.minecolonies.research.civilian.athlete.name": "Athlete",
    "com.minecolonies.research.civilian.athlete.subtitle": "Try thinking as fast as your feet now!",
    "com.minecolonies.research.civilian.bachelor.name": "Bachelor",
    "com.minecolonies.research.civilian.bachelor.subtitle": "They now look like they know a lot, whether they do or not.",
    "com.minecolonies.research.civilian.bandages.name": "Bandages",
    "com.minecolonies.research.civilian.bandaid.name": "Band Aid",
    "com.minecolonies.research.civilian.beanstalk.name": "Beanstalk",
    "com.minecolonies.research.civilian.beanstalk.subtitle": "That's one heck of a growth spurt!",
    "com.minecolonies.research.civilian.bookworm.name": "Bookworm",
    "com.minecolonies.research.civilian.bookworm.subtitle": "We all know the early bird gets the book!",
    "com.minecolonies.research.civilian.cast.name": "Cast",
    "com.minecolonies.research.civilian.circus.name": "Circus",
    "com.minecolonies.research.civilian.city.name": "City",
    "com.minecolonies.research.civilian.compress.name": "Compress",
    "com.minecolonies.research.civilian.diligent.name": "Diligent",
    "com.minecolonies.research.civilian.epicure.name": "Epicure",
    "com.minecolonies.research.civilian.festival.name": "Festival",
    "com.minecolonies.research.civilian.festival.subtitle": "We Researchers may not be there, so don't look for us.",
    "com.minecolonies.research.civilian.firstaid.name": "First Aid",
    "com.minecolonies.research.civilian.firstaid.subtitle": "First aid, second hand.",
    "com.minecolonies.research.civilian.firstaid2.name": "First Aid II",
    "com.minecolonies.research.civilian.firstaid2.subtitle": "Second Aid?",
    "com.minecolonies.research.civilian.fortitude.name": "Fortitude",
    "com.minecolonies.research.civilian.glutton.name": "Glutton",
    "com.minecolonies.research.civilian.glutton.subtitle": "I think I'm finally satisfied... so what's for next course?",
    "com.minecolonies.research.civilian.gorger.name": "Gorger",
    "com.minecolonies.research.civilian.gorger.subtitle": "MORE!???",
    "com.minecolonies.research.civilian.gourmand.name": "Gourmand",
    "com.minecolonies.research.civilian.gravedecaybonus1.name": "Grave Decay I",
    "com.minecolonies.research.civilian.gravedecaybonus1.subtitle": "Dig deeper before death",
    "com.minecolonies.research.civilian.gravedecaybonus2.name": "Grave Decay II",
    "com.minecolonies.research.civilian.gravedecaybonus2.subtitle": "I don't want to leave yet!",
    "com.minecolonies.research.civilian.growth.name": "Growth",
    "com.minecolonies.research.civilian.guardianangel.name": "Guardian Angel",
    "com.minecolonies.research.civilian.guardianangel2.name": "Guardian Angel II",
    "com.minecolonies.research.civilian.hamlet.name": "Hamlet",
    "com.minecolonies.research.civilian.healingcream.name": "Healing Cream",
    "com.minecolonies.research.civilian.healingcream.subtitle": "You missed a spot...",
    "com.minecolonies.research.civilian.higherlearning.name": "Higher Learning",
    "com.minecolonies.research.civilian.higherlearning.subtitle": "Well, we had to find something to occupy them.",
    "com.minecolonies.research.civilian.hormones.name": "Hormones",
    "com.minecolonies.research.civilian.hormones.subtitle": "These are safe, right?",
    "com.minecolonies.research.civilian.indefatigability.name": "Indefatigability",
    "com.minecolonies.research.civilian.keen.name": "Keen",
    "com.minecolonies.research.civilian.lifesaver.name": "Lifesaver",
    "com.minecolonies.research.civilian.lifesaver2.name": "Lifesaver II",
    "com.minecolonies.research.civilian.master.name": "Master",
    "com.minecolonies.research.civilian.master.subtitle": "At least they get a fancy title this time.",
    "com.minecolonies.research.civilian.morebooks.name": "More Books",
    "com.minecolonies.research.civilian.morebooks.subtitle": "Of course I'm right, I read it in a book!",
    "com.minecolonies.research.civilian.name": "Civilian",
    "com.minecolonies.research.civilian.nightowl.name": "Night Owl",
    "com.minecolonies.research.civilian.nightowl.subtitle": "Overtime penalty rates need not apply.",
    "com.minecolonies.research.civilian.nightowl2.name": "Night Owl II",
    "com.minecolonies.research.civilian.nightowl2.subtitle": "Got any coffee?",
    "com.minecolonies.research.civilian.nimble.name": "Nimble",
    "com.minecolonies.research.civilian.nimble.subtitle": "Not that we get time to exercise. It must be the morning commute.",
    "com.minecolonies.research.civilian.nurture.name": "Nurture",
    "com.minecolonies.research.civilian.nurture.subtitle": "It's just part of our nature now.",
    "com.minecolonies.research.civilian.opera.name": "Opera",
    "com.minecolonies.research.civilian.opera.subtitle": "Ear plugs not included.",
    "com.minecolonies.research.civilian.outpost.name": "Outpost",
    "com.minecolonies.research.civilian.phd.name": "PhD",
    "com.minecolonies.research.civilian.phd.subtitle": "Not that sort of doctor.",
    "com.minecolonies.research.civilian.puberty.name": "Puberty",
    "com.minecolonies.research.civilian.puberty.subtitle": "My voice sounds weird...",
    "com.minecolonies.research.civilian.rails.name": "Rails",
    "com.minecolonies.research.civilian.rails.subtitle": "Research is progressing right on track.",
    "com.minecolonies.research.civilian.raisingthedead.name": "Raising The Dead",
    "com.minecolonies.research.civilian.raisingthedead.subtitle": "Magic totems are for more than just looks",
    "com.minecolonies.research.civilian.reflective.name": "Reflective",
    "com.minecolonies.research.civilian.reflective.subtitle": "Let me think about that for a moment.",
    "com.minecolonies.research.civilian.remembrance.name": "Remembrance",
    "com.minecolonies.research.civilian.remembrance.subtitle": "Our fallen shall not be forgotten!",
    "com.minecolonies.research.civilian.resilience.name": "Resilience",
    "com.minecolonies.research.civilian.resistance.name": "Resistance",
    "com.minecolonies.research.civilian.resurrectchance1.name": "Resurrection Chance I",
    "com.minecolonies.research.civilian.resurrectchance1.subtitle": "Use the right words",
    "com.minecolonies.research.civilian.resurrectchance2.name": "Resurrection Chance II",
    "com.minecolonies.research.civilian.resurrectchance2.subtitle": "Dance around and wave your hands",
    "com.minecolonies.research.civilian.scholarly.name": "Scholarly",
    "com.minecolonies.research.civilian.scholarly.subtitle": "Homework for the next decade... check!",
    "com.minecolonies.research.civilian.spectacle.name": "Spectacle",
    "com.minecolonies.research.civilian.stamina.name": "Stamina",
    "com.minecolonies.research.civilian.studious.name": "Studious",
    "com.minecolonies.research.civilian.stuffer.name": "Stuffer",
    "com.minecolonies.research.civilian.swift.name": "Swift",
    "com.minecolonies.research.civilian.swift.subtitle": "They'll never see me coming.",
    "com.minecolonies.research.civilian.theater.name": "Theater",
    "com.minecolonies.research.civilian.theater.subtitle": "Oh don't be so dramatic!",
    "com.minecolonies.research.civilian.undertakeremergency.name": "Undertaker Emergency",
    "com.minecolonies.research.civilian.village.name": "Village",
    "com.minecolonies.research.civilian.vines.name": "Aaaiooooiooo",
    "com.minecolonies.research.civilian.vines.subtitle": "Me Tarzan, you Jane.",
    "com.minecolonies.research.civilian.vitality.name": "Vitality",
    "com.minecolonies.research.combat.accuracy.name": "Accuracy",
    "com.minecolonies.research.combat.agilearcher.name": "Agile Archer",
    "com.minecolonies.research.combat.agilearcher.subtitle": "Dodge... Again!",
    "com.minecolonies.research.combat.arrowpierce.name": "Arrow Piercing",
    "com.minecolonies.research.combat.arrowuse.name": "Consume Arrows",
    "com.minecolonies.research.combat.arrowuse.subtitle": "They work better with ammo.",
    "com.minecolonies.research.combat.avoid.name": "Avoid",
    "com.minecolonies.research.combat.avoidance.name": "Avoidance",
    "com.minecolonies.research.combat.boiledleather.name": "Boiled Leather",
    "com.minecolonies.research.combat.boiledleather.subtitle": "Extra leathery!",
    "com.minecolonies.research.combat.captainoftheguard.name": "Captain of the Guard",
    "com.minecolonies.research.combat.captaintraining.name": "Captain Training",
    "com.minecolonies.research.combat.cleave.name": "Cleave",
    "com.minecolonies.research.combat.deadlyaim.name": "Deadly Aim",
    "com.minecolonies.research.combat.deadlyaim.subtitle": "Just don't aim at me!",
    "com.minecolonies.research.combat.diamondskin.name": "Diamond Skin",
    "com.minecolonies.research.combat.dodge.name": "Dodge",
    "com.minecolonies.research.combat.dodge.subtitle": "If you can dodge a hammer...",
    "com.minecolonies.research.combat.druidpotion.name": "Panoramix",
    "com.minecolonies.research.combat.duelist.name": "Duelist",
    "com.minecolonies.research.combat.evade.name": "Evade",
    "com.minecolonies.research.combat.evasion.name": "Evasion",
    "com.minecolonies.research.combat.evasion.subtitle": "\"Duck!\" \"No, that's a goose.\"",
    "com.minecolonies.research.combat.fear.name": "Fear",
    "com.minecolonies.research.combat.feint.name": "Feint",
    "com.minecolonies.research.combat.flee.name": "Flee",
    "com.minecolonies.research.combat.flee.subtitle": "Sometimes it's better just to run.",
    "com.minecolonies.research.combat.fullretreat.name": "Full Retreat",
    "com.minecolonies.research.combat.hotfoot.name": "Hotfoot",
    "com.minecolonies.research.combat.improvedbows.name": "Improved Bows",
    "com.minecolonies.research.combat.improvedbows.subtitle": "How far back can this bend before snapping?",
    "com.minecolonies.research.combat.improveddodge.name": "Improved Dodge",
    "com.minecolonies.research.combat.improveddodge.subtitle": "Dip",
    "com.minecolonies.research.combat.improvedevasion.name": "Improved Evasion",
    "com.minecolonies.research.combat.improvedevasion.subtitle": "Dive",
    "com.minecolonies.research.combat.improvedleather.name": "Improved Leather",
    "com.minecolonies.research.combat.improvedleather.subtitle": "Becoming more like the real thing every day.",
    "com.minecolonies.research.combat.improvedswords.name": "Improved Swords",
    "com.minecolonies.research.combat.improvedswords.subtitle": "Pointy end goes into the zombie.",
    "com.minecolonies.research.combat.ironarmor.name": "Iron Armor",
    "com.minecolonies.research.combat.ironskin.name": "Iron Skin",
    "com.minecolonies.research.combat.knighttraining.name": "Knight Training",
    "com.minecolonies.research.combat.masterbowman.name": "Master Bowman",
    "com.minecolonies.research.combat.masterswordsman.name": "Master Swordsman",
    "com.minecolonies.research.combat.mightycleave.name": "Mighty Cleave",
    "com.minecolonies.research.combat.multishot.name": "Multishot",
    "com.minecolonies.research.combat.multishot.subtitle": "Known side effects include double vision double vision.",
    "com.minecolonies.research.combat.name": "Combat",
    "com.minecolonies.research.combat.parry.name": "Parry",
    "com.minecolonies.research.combat.penetratingshot.name": "Penetrating Shot",
    "com.minecolonies.research.combat.piercingshot.name": "Piercing Shot",
    "com.minecolonies.research.combat.platearmor.name": "Plate Armor",
    "com.minecolonies.research.combat.powerattack.name": "Power Attack",
    "com.minecolonies.research.combat.preciseshot.name": "Precise Shot",
    "com.minecolonies.research.combat.provost.name": "Provost",
    "com.minecolonies.research.combat.quickdraw.name": "Quick Draw",
    "com.minecolonies.research.combat.rapidshot.name": "Rapid Shot",
    "com.minecolonies.research.combat.rapidshot.subtitle": "Please leave the bow with more than you brought in.",
    "com.minecolonies.research.combat.regeneration.name": "Regeneration",
    "com.minecolonies.research.combat.retreat.name": "Retreat",
    "com.minecolonies.research.combat.retreat.subtitle": "For strategic purposes, I assure you.",
    "com.minecolonies.research.combat.riposte.name": "Riposte",
    "com.minecolonies.research.combat.riposte.subtitle": "Oh yeah? Well, I, uh, um...",
    "com.minecolonies.research.combat.savagestrike.name": "Savage Strike",
    "com.minecolonies.research.combat.squiretraining.name": "Squire Training",
    "com.minecolonies.research.combat.squiretraining.subtitle": "First lesson: how to mop the floors.",
    "com.minecolonies.research.combat.steelarmor.name": "Steel Armor",
    "com.minecolonies.research.combat.tactictraining.name": "Tactic Training",
    "com.minecolonies.research.combat.taunt.name": "Taunt",
    "com.minecolonies.research.combat.taunt.subtitle": "Your mother was a hamster and your father smelt of elderberries!",
    "com.minecolonies.research.combat.trickshot.name": "Trick Shot",
    "com.minecolonies.research.combat.whirlwind.name": "Whirlwind",
    "com.minecolonies.research.combat.woundingshot.name": "Wounding Shot",
    "com.minecolonies.research.effects.archerarmormultiplier.description": "Archer Armor +%3$s%%",
    "com.minecolonies.research.effects.archerdamageaddition.description": "Archer Damage +%s",
    "com.minecolonies.research.effects.armordurabilitymultiplier.description": "Guard Armor +%3$s%% Durability",
    "com.minecolonies.research.effects.beekeep2unlock.description": "Beekeepers Can Harvest Both Honey Bottles and Combs at Once",
    "com.minecolonies.research.effects.blockattacksmultiplier.description": "Knight Shield Blocking Chance +%3$s%%",
    "com.minecolonies.research.effects.blockbreakspeedmultiplier.description": "Citizen Block Break Speed +%3$s%%",
    "com.minecolonies.research.effects.blockhutalchemist.description": "Unlocks Alchemist",
    "com.minecolonies.research.effects.blockhutarchery.description": "Unlocks Archery",
    "com.minecolonies.research.effects.blockhutbarracks.description": "Unlocks Barracks",
    "com.minecolonies.research.effects.blockhutblacksmith.description": "Unlocks Blacksmith's Hut",
    "com.minecolonies.research.effects.blockhutcombatacademy.description": "Unlocks Combat Academy",
    "com.minecolonies.research.effects.blockhutcomposter.description": "Unlocks Composter's Hut",
    "com.minecolonies.research.effects.blockhutconcretemixer.description": "Unlocks Concrete Mixer's Hut",
    "com.minecolonies.research.effects.blockhutcrusher.description": "Unlocks Crusher's Hut",
    "com.minecolonies.research.effects.blockhutdyer.description": "Unlocks Dyer's Hut",
    "com.minecolonies.research.effects.blockhutfletcher.description": "Unlocks Fletcher's Hut",
    "com.minecolonies.research.effects.blockhutflorist.description": "Unlocks Flower Shop",
    "com.minecolonies.research.effects.blockhutglassblower.description": "Unlocks Glassblower's Hut",
    "com.minecolonies.research.effects.blockhutgraveyard.description": "Unlocks Graveyard",
    "com.minecolonies.research.effects.blockhuthospital.description": "Unlocks Hospital",
    "com.minecolonies.research.effects.blockhutlibrary.description": "Unlocks Library",
    "com.minecolonies.research.effects.blockhutmechanic.description": "Unlocks Mechanic's Hut",
    "com.minecolonies.research.effects.blockhutmysticalsite.description": "Unlocks Mystical Site",
    "com.minecolonies.research.effects.blockhutnetherworker.description": "Unlocks Nether Mine",
    "com.minecolonies.research.effects.blockhutplantation.description": "Unlocks Plantation",
    "com.minecolonies.research.effects.blockhutsawmill.description": "Unlocks Sawmill",
    "com.minecolonies.research.effects.blockhutschool.description": "Unlocks School",
    "com.minecolonies.research.effects.blockhutsifter.description": "Unlocks Sifter's Hut",
    "com.minecolonies.research.effects.blockhutsmeltery.description": "Unlocks Smeltery",
    "com.minecolonies.research.effects.blockhutstonemason.description": "Unlocks Stonemason's Hut",
    "com.minecolonies.research.effects.blockhutstonesmeltery.description": "Unlocks Stone Smeltery",
    "com.minecolonies.research.effects.blockplacespeedmultiplier.description": "Citizen Block Place Speed +%3$s%%",
    "com.minecolonies.research.effects.buildermodeunlock.description": "Add the option to select different build-modes for your builders",
    "com.minecolonies.research.effects.citizencapaddition.description": "Increase Max Citizens +%s",
    "com.minecolonies.research.effects.citizeninvslotsaddition.description": "Citizen Inventory +%s Slots",
    "com.minecolonies.research.effects.consumearrowsunlock.description": "Archers Use Arrows For +2 Damage",
    "com.minecolonies.research.effects.consumepotions.description": "Druids request Magic Potions to unlock new Abilities",
    "com.minecolonies.research.effects.crushing11unlock.description": "Crusher Recipes Cost -50%",
    "com.minecolonies.research.effects.doublearrowsmultiplier.description": "Archer Multishot +%3$s%%",
    "com.minecolonies.research.effects.enhancesgatedurabilityaddition.description": "Gates Gain +100% Raider Swarm Resistance",
    "com.minecolonies.research.effects.farmingmultiplier.description": "Farmers Harvest +%3$s%% Crops",
    "com.minecolonies.research.effects.fishingtreasure.description": "Fishers can find treasure outside the ocean",
    "com.minecolonies.research.effects.fleeingdamagemultiplier.description": "Guards Take -%3$s%% Damage When Fleeing",
    "com.minecolonies.research.effects.fleeingspeedaddition.description": "Fleeing Guards Gain Swiftness %2$s",
    "com.minecolonies.research.effects.gravedecaybonus.description": "Citizen Graves Take %s More Minutes to Decay",
    "com.minecolonies.research.effects.growthmultiplier.description": "Child Growth Rate +%3$s%%",
    "com.minecolonies.research.effects.happinessmultiplier.description": "Citizen Happiness +%3$s%%",
    "com.minecolonies.research.effects.healingsaturationlimitaddition.description": "Healing Saturation Min %s",
    "com.minecolonies.research.effects.healthaddition.description": "Citizen HP +%s",
    "com.minecolonies.research.effects.knighttauntmobsunlock.description": "Knights Force Mobs to Target Them",
    "com.minecolonies.research.effects.knowledgeoftheendunlock.description": "Stonemasons Learn Endstone Recipe and Bakers Learn Chorus Bread Recipe",
    "com.minecolonies.research.effects.levelingmultiplier.description": "Citizen XP Growth +%3$s%%",
    "com.minecolonies.research.effects.meleearmormultiplier.description": "Knights Armor +%3$s%%",
    "com.minecolonies.research.effects.meleedamageaddition.description": "Knight Damage +%s",
    "com.minecolonies.research.effects.minerfireresunlock.description": "Miners Have Fire and Lava Immunity",
    "com.minecolonies.research.effects.minimumstockmultiplier.description": "Buildings Can Minimum Stock %3$s%% More",
    "com.minecolonies.research.effects.moreoresmultiplier.description": "Miners Find +%3$s%% More Ores",
    "com.minecolonies.research.effects.morescrollsunlock.description": "Enchanter Learns Scroll Recipes to Locate Workers and Summon Guards",
    "com.minecolonies.research.effects.netherexpeditionlog.description": "Adds expedition log to Nether Mine",
    "com.minecolonies.research.effects.piercingarrowsunlock.description": "Archers Gain Piercing II",
    "com.minecolonies.research.effects.plant2unlock.description": "Plantations Grow Two Crops at Once",
    "com.minecolonies.research.effects.platearmorunlock.description": "Blacksmith Learns Plate Armor Recipes",
    "com.minecolonies.research.effects.podzolchancemultiplier.description": "Composters Get +%3$s%% More Podzol",
    "com.minecolonies.research.effects.railsunlock.description": "Citizens use Rails",
    "com.minecolonies.research.effects.recipemodeunlock.description": "Add the option to select recipes based on Warehouse stock",
    "com.minecolonies.research.effects.recipesmultiplier.description": "Workers Can Learn +%3$s%% More Recipes",
    "com.minecolonies.research.effects.regenerationmultiplier.description": "Citizen Regeneration +%3$s%%",
    "com.minecolonies.research.effects.resurrectchanceaddition.description": "Improve Resurrection Chance by +%3$s%%",
    "com.minecolonies.research.effects.retreatunlock.description": "Guards Flee Under 20% HP",
    "com.minecolonies.research.effects.saturationmultiplier.description": "Citizen Saturation Per Meal +%3$s%%",
    "com.minecolonies.research.effects.shieldusageunlock.description": "Knights Unlock Shield Use",
    "com.minecolonies.research.effects.sifterdiamondunlock.description": "Mechanic Learns How to Make Diamond Meshes for the Sifter",
    "com.minecolonies.research.effects.sifterflintunlock.description": "Stonemason Learns How to Make Flint Meshes for the Sifter",
    "com.minecolonies.research.effects.sifterironunlock.description": "Blacksmith Learns How to Make Iron Meshes for the Sifter",
    "com.minecolonies.research.effects.sifterstringunlock.description": "Fletcher Learns How to Make String Meshes for the Sifter",
    "com.minecolonies.research.effects.sleeplessmultiplier.description": "Guards Need %3$s%% Less Sleep",
    "com.minecolonies.research.effects.softshoesunlock.description": "Farmers will no longer trample crops",
    "com.minecolonies.research.effects.teachingmultiplier.description": "XP Gain When Studying +%3$s%%",
    "com.minecolonies.research.effects.tooldurabilitymultiplier.description": "Citizen Tools +%3$s%% Durability",
    "com.minecolonies.research.effects.undertakerrun.description": "Undertaker unlocks run ability",
    "com.minecolonies.research.effects.undertakerrun.subtitle": "Teach Undertaker the ability to run towards graves",
    "com.minecolonies.research.effects.usetotemunlock.description": "Undertaker gains the ability to use Totems of Undying to assist in Resurrection",
    "com.minecolonies.research.effects.vinesunlock.description": "Citizens can climb Vines",
    "com.minecolonies.research.effects.walkingmultiplier.description": "Citizen Walk Speed +%3$s%%",
    "com.minecolonies.research.effects.whirlwindabilityunlock.description": "Knights Learn Special Attack That Damages and Knocks Back Nearby Enemies",
    "com.minecolonies.research.effects.workingdayhaddition.description": "Citizen Work Day +%sH",
    "com.minecolonies.research.effects.workinginrainunlock.description": "Citizens Work in Rain",
    "com.minecolonies.research.technology.ability.name": "Ability",
    "com.minecolonies.research.technology.alchemist.name": "Magic Potions",
    "com.minecolonies.research.technology.alchemist.subtitle": "These Romans are crazy",
    "com.minecolonies.research.technology.amazingveins.name": "Amazing Veins",
    "com.minecolonies.research.technology.biodegradable.name": "Biodegradable",
    "com.minecolonies.research.technology.biodegradable.subtitle": "Where science meets dirt.",
    "com.minecolonies.research.technology.bonemeal.name": "Bonemeal",
    "com.minecolonies.research.technology.bonemeal.subtitle": "And to think this stuff feeds our plants...",
    "com.minecolonies.research.technology.buildermodes.name": "Builder Modes",
    "com.minecolonies.research.technology.buildermodes.subtitle": "Possibility Overload!",
    "com.minecolonies.research.technology.capacity.name": "Capacity",
    "com.minecolonies.research.technology.capacity.subtitle": "Don't ask how we fit it all.",
    "com.minecolonies.research.technology.cheatsheet.name": "Cheat Sheet",
    "com.minecolonies.research.technology.cheatsheet.subtitle": "So THAT's what I should be making!",
    "com.minecolonies.research.technology.compost.name": "Compost",
    "com.minecolonies.research.technology.deeppockets.name": "Deep Pockets",
    "com.minecolonies.research.technology.depthknowledge.name": "Knowledge of the Depth",
    "com.minecolonies.research.technology.depthknowledge.subtitle": "Gotta go deep for that one.",
    "com.minecolonies.research.technology.diamondcoated.name": "Diamond Coated",
    "com.minecolonies.research.technology.doubletrouble.name": "Double Trouble",
    "com.minecolonies.research.technology.doubletrouble.subtitle": "Double Trouble",
    "com.minecolonies.research.technology.dung.name": "Dung",
    "com.minecolonies.research.technology.dung.subtitle": "Fresh or not, here it comes!",
    "com.minecolonies.research.technology.enhanced_gates1.name": "Enhanced Gates I",
    "com.minecolonies.research.technology.enhanced_gates2.name": "Enhanced Gates II",
    "com.minecolonies.research.technology.fertilizer.name": "Fertilizer",
    "com.minecolonies.research.technology.fertilizer.subtitle": "Ah, that's the stuff!",
    "com.minecolonies.research.technology.flowerpower.name": "Flower Power",
    "com.minecolonies.research.technology.fullstock.name": "Full Stock!",
    "com.minecolonies.research.technology.fullstock.subtitle": "We might be able to squeeze in one more.",
    "com.minecolonies.research.technology.gildedhammer.name": "Gilded Hammer",
    "com.minecolonies.research.technology.gildedhammer.subtitle": "When in doubt, cover in shiny stuff.",
    "com.minecolonies.research.technology.goodveins.name": "Good Veins",
    "com.minecolonies.research.technology.hardened.name": "Hardened",
    "com.minecolonies.research.technology.heavilyloaded.name": "Heavily Loaded",
    "com.minecolonies.research.technology.heavymachinery.name": "Heavy Machinery",
    "com.minecolonies.research.technology.hittingiron.name": "Hitting Iron!",
    "com.minecolonies.research.technology.hittingiron.subtitle": "We're still ironing out the details.",
    "com.minecolonies.research.technology.honeypot.name": "Honey Pot",
    "com.minecolonies.research.technology.honeypot.subtitle": "Wasn't going to eat it. Just going to taste it.",
    "com.minecolonies.research.technology.hot.name": "Hot!",
    "com.minecolonies.research.technology.hotboots.name": "Hot Boots",
    "com.minecolonies.research.technology.hotboots.subtitle": "Warmer on the outside.",
    "com.minecolonies.research.technology.isthisredstone.name": "Is This Redstone?",
    "com.minecolonies.research.technology.knowtheend.name": "Know the End",
    "com.minecolonies.research.technology.knowtheend.subtitle": "Unlock the secrets of the most mysterious dimension.",
    "com.minecolonies.research.technology.letitgrow.name": "Let It Grow",
    "com.minecolonies.research.technology.letitgrow.subtitle": "Just one tiny seed is all we really need.",
    "com.minecolonies.research.technology.lightning.name": "Lightning",
    "com.minecolonies.research.technology.lightning.subtitle": "BAM! And the block is gone!",
    "com.minecolonies.research.technology.loaded.name": "Loaded",
    "com.minecolonies.research.technology.madness.name": "Madness!",
    "com.minecolonies.research.technology.magiccompost.name": "Magic Compost",
    "com.minecolonies.research.technology.memoryaid.name": "Memory Aid",
    "com.minecolonies.research.technology.memoryaid.subtitle": "It's the thought that counts.",
    "com.minecolonies.research.technology.morescrolls.name": "More Scrolls",
    "com.minecolonies.research.technology.motherlode.name": "Motherlode",
    "com.minecolonies.research.technology.name": "Technology",
    "com.minecolonies.research.technology.netherlog.name": "Gaze into the Pits",
    "com.minecolonies.research.technology.netherlog.subtitle": "Always use proper lenses to avoid eye damage",
    "com.minecolonies.research.technology.oceanheart.name": "Ocean's Heart",
    "com.minecolonies.research.technology.oceanheart.subtitle": "With great mystic power comes great mystic loot!",
    "com.minecolonies.research.technology.opennether.name": "Open the Nether",
    "com.minecolonies.research.technology.opennether.subtitle": "It's a dangerous job, but it must be done!",
    "com.minecolonies.research.technology.pavetheroad.name": "Pave the Road",
    "com.minecolonies.research.technology.pavetheroad.subtitle": "Not something you want to get mixed up in.",
    "com.minecolonies.research.technology.podzolchance.name": "Podzol Chance",
    "com.minecolonies.research.technology.podzolchance.subtitle": "Eww, sticky!",
    "com.minecolonies.research.technology.podzolchance2.name": "Podzol Chance II",
    "com.minecolonies.research.technology.podzolchance2.subtitle": "Much easier than Silk Touch.",
    "com.minecolonies.research.technology.rainbowheaven.name": "Rainbow Heaven",
    "com.minecolonies.research.technology.rainbowheaven.subtitle": "Now in color! And 3D!",
    "com.minecolonies.research.technology.rainman.name": "Rainman",
    "com.minecolonies.research.technology.rainman.subtitle": "Raindrops are falling on my head...",
    "com.minecolonies.research.technology.recipebook.name": "Recipe Book",
    "com.minecolonies.research.technology.redstonepowered.name": "Redstone Powered",
    "com.minecolonies.research.technology.redstonepowered.subtitle": "Like magic, but SCIENCE!",
    "com.minecolonies.research.technology.reinforced.name": "Reinforced",
    "com.minecolonies.research.technology.richveins.name": "Rich Veins",
    "com.minecolonies.research.technology.rockingroll.name": "Rocking Roll",
    "com.minecolonies.research.technology.rtm.name": "RTM",
    "com.minecolonies.research.technology.rtm.subtitle": "I saw some information on this somewhere...",
    "com.minecolonies.research.technology.seemsautomatic.name": "Seems Automatic",
    "com.minecolonies.research.technology.seemsautomatic.subtitle": "It all happened so fast...",
    "com.minecolonies.research.technology.sieving.name": "Sieving",
    "com.minecolonies.research.technology.sieving.subtitle": "How did that get in there?",
    "com.minecolonies.research.technology.skills.name": "Skills",
    "com.minecolonies.research.technology.skills.subtitle": "Everything in its place.",
    "com.minecolonies.research.technology.softshoes.name": "Soft Shoes",
    "com.minecolonies.research.technology.softshoes.subtitle": "Tiptoe through the tulips.",
    "com.minecolonies.research.technology.space.name": "Space",
    "com.minecolonies.research.technology.space.subtitle": "Antidisinterdimensionalitarianism!",
    "com.minecolonies.research.technology.steelbracing.name": "Steel Bracing",
    "com.minecolonies.research.technology.stonecake.name": "Stone Cake",
    "com.minecolonies.research.technology.stonecake.subtitle": "Don't break a tooth!",
    "com.minecolonies.research.technology.stringwork.name": "Stringwork",
    "com.minecolonies.research.technology.strong.name": "Strong",
    "com.minecolonies.research.technology.theflintstones.name": "The Flintstones",
    "com.minecolonies.research.technology.theflintstones.subtitle": "Yabba Dabba Doo!",
    "com.minecolonies.research.technology.thoselungs.name": "Those Lungs!",
    "com.minecolonies.research.technology.thoselungs.subtitle": "You'll definitely be needing those in some form.",
    "com.minecolonies.research.technology.tools.name": "Tools",
    "com.minecolonies.research.technology.tools.subtitle": "Like breaking stuff, but in reverse!",
    "com.minecolonies.research.technology.veinminer.name": "Veinminer",
    "com.minecolonies.research.technology.warehousemaster.name": "Warehouse Master",
    "com.minecolonies.research.technology.warehousemaster.subtitle": "So many items to choose from!",
    "com.minecolonies.research.technology.whatisthisspeed.name": "What Is This Speed?",
    "com.minecolonies.research.technology.whatisthisspeed.subtitle": "We stopped trying to calculate it after a while.",
    "com.minecolonies.research.technology.whatyaneed.name": "What ya Need?",
    "com.minecolonies.research.technology.whatyaneed.subtitle": "It's not a rhetorical question...",
    "com.minecolonies.research.technology.woodwork.name": "Woodwork",
    "com.minecolonies.research.technology.woodwork.subtitle": "Where oh where would a wood worker work if a wood worker would work wood?",
    "com.minecolonies.research.unlockable.diamondmesh.name": "Diamond Mesh",
    "com.minecolonies.research.unlockable.flintmesh.name": "Flint Mesh",
    "com.minecolonies.research.unlockable.ironmesh.name": "Iron Mesh",
    "com.minecolonies.research.unlockable.name": "Unlockables",
    "com.minecolonies.research.unlockable.stringmesh.name": "String Mesh"
}
