{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.blitz_hurt_time": {
      "initial_state": "default",
      "states": {
        "default": {
          "on_entry":[
          	"variable.hurt_time = 0.0;"
          ],
          "transitions": [ { "temp": "variable.hurt_time" } ]
        },
        "temp": {
          "on_entry":[
          	"variable.life_time = query.life_time;"
          ],
          "particle_effects": [
            {
              "effect": "damage1",
              "locator": "damage_particle"
            },
            {
              "effect": "damage2",
              "locator": "damage_particle"
            }
          ],
          "transitions": [
            {
              "default": "(query.life_time - variable.life_time) >= 0.5 && query.is_alive"
            }
          ]
        }
      }
    }
  }
}
//made by ambient#2309 - do not redistribute publicly without permission!