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SETTINGS:
-changed snow setting from "off, windy, breeze, blizzard" to "off, less, normal, more"
-added easy difficulty
-removed very hard difficulty

BUILDING:
-changed" infected cobblestone to regular cobblestone
-added light block to areas that were a bit dark
-changed the floor of the HE KNOWS room to mangrove
-changed the floor of the bar
-changed ceiling of HE KNOWS room
-changed the new village elder room
-added resistance banners in the hallway where the mobs spawn
-added missing posters with the head of a friend of mine
-changed cyan banners to red & white banners
-made doors close on restart
-added frosty banners
-completely changed the factory
-added more trees to cover up the the holes made by the destroyed factory
-added some terrain behind the houses on the south side of the map where a truck supposetly transports the candy canes
-added more forest arround the south and west side of the village
-changed frosty's house a bit

SPAWN:
-changed window to regular glass due to the snow particles not being visible with stained glass
-added start animation
-added Buk2 & QuinnBitz nametags above their respective playerheads
-changed welcome book's title to "READ ME"
-changed welcome book "Socials" to "Contact us"
-added links to QuinnBitz's twitter & this planetminecraft page

DIALOGUE:
-changed dialogue timings
-changed frosty's sound effect from "villager-yes" to "snowgolem-hurt"
-added dialogue for the new "talk to frosty" objective, at the end frosty gives the players a reward
-removed the frozen state when talking to the village elder
-changed elder dialogue almost completely
-changed frosty's dialogue of the bad ending

ENTITY'S:
-changed snow armour stands to markers
-moved the village elder to another building because it doesn't make sense that these two enemy's are neighbors
-changed air to air trade to empty trade (villagers)
-renamed "old man" to "village elder" to stay gender neutral
-made items not despawn
-made dropped items glow
-dropped items now get reset upon reload

OBJECTIVE:
-extended the time you are allowed to look for gear and made it scale with the difficulty
-changed progress bar for when you need to gather gear to slowly increase
-added progress bar that changes depending on how many monsters you defeated
-removed "listen to frosty" objective
-removed waves
-added "talk to frosty" objective for when you have defeated the monsters.
-added "inspect note" objective for after you talked with frosty the second time.
-added "look for village elder" objective.
-changed that you need a key to open frosty's chest to you needing to break the chest with an axe
-you will now no longer be able to hold items in your offhand
-blow up the factory has changed, now you need to place the tnt instead of flicking a lever

ENDINGS:
-added hidden ending, "worst ending"
-changed how you get "best ending" and made "worst ending" in it's place.
-added hidden ending, "best ending"

TECHNICAL:
-changed README book
-expanded frosty's detection area for when the player is holding the key
-removed house blocking when monsters spawn
-changed spawning mechanism's to be controlled by a loop
-made the monsters shoot out the hallway instead of cramming them all on top of each other
-more mobs spawn with more players
-added glow to the monsters so you can find them more easily
-optimized back-end commands
-removed 5 player cap
-tweaked minecraft gamerules
-monsters can't despawn anymore
-mall now plays when starting, followed by strad. strad still is in the main menu. When talking to the village elder X will play and
-upon restart, items are no longer given using 'give', instead items are given via 'item replace'
-detection is now simply done by tag instead of name
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