{
	"format_version" : "1.8.0",
	"animations" : {
		"animation.player.helmet": {
			"loop": true,
			"bones": {
				"helmet": {
					"rotation": [
						0,
						0,
						0
					],
					"position": [
						40,
						200,
						20
					],
					"scale": 1
				}
			}
		},
		"animation.player.chestplate": {
			"loop": true,
			"bones": {
				"chest": {
					"rotation": [
						0,
						0,
						0
					],
					"position": [
						40,
						200,
						0
					],
					"scale": 1
				}
			}
		},
		"animation.player.leggings": {
			"loop": true,
			"bones": {
				"legs": {
					"rotation": [
						0,
						0,
						0
					],
					"position": [
						40,
						200,
						20
					],
					"scale": 1
				}
			}
		},
		"animation.player.boots": {
			"loop": true,
			"bones": {
				"feet": {
					"rotation": [
						0,
						0,
						0
					],
					"position": [
						40,
						200,
						20
					],
					"scale": 1
				}
			}
		},
		"animation.player.attack.positions" : {
			"loop" : true,
			"bones" : {
				"head" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.player.attack.rotations" : {
			"loop" : true,
			"bones" : {
				"body" : {
					"rotation" : [ 0.0, "variable.attack_body_rot_y", 0.0 ]
				},
				"leftarm" : {
					"rotation" : [ "-(math.sin((1 - math.pow((1 - variable.attack_time), 4)) * 180) * 1.2 + math.sin(variable.attack_time * 180)) * 10.0", 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "-(math.sin((1 - math.pow((1 - variable.attack_time), 4)) * 180) * 1.2 + math.sin(variable.attack_time * 180)) * 30.0", "-(math.sin((1 - math.pow((1 - variable.attack_time), 4)) * 180) ? (-90.0 * math.sin((1 - math.pow((1 - variable.attack_time), 4)) * 180)) + 30.0 : 0.0)", 0.0 ]
				}
			}
		},
		"animation.player.base_pose.upside_down" : {
			"loop" : true,
			"bones" : {
				"waist" : {
					"position" : [ 0.0, 8.0, 0.0 ],
					"rotation" : [ 0.0, 0.0, 180.0 ]
				}
			}
		},
		"animation.player.bob" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)" ]
				},
				"rightarm" : {
					"rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.2) * 2.865) + 2.865" ]
				}
			}
		},
		"animation.player.bob.stationary" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ 0.0, 0.0, "-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)" ]
				},
				"rightarm" : {
					"rotation" : [ 0.0, 0.0, "(math.cos(query.life_time * 103.2) * 2.865) + 2.865" ]
				}
			}
		},
		"animation.player.bow_equipped" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "-90.0 + query.target_x_rotation - query.is_sneaking * 15.0 - this", "27.5 + query.target_y_rotation", 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "-90.0 + query.target_x_rotation - query.is_sneaking * 15.0 - this", "-5.0 + query.target_y_rotation", 0.0 ]
				},
				"rightitem" : {
					"rotation" : [ 0.0, -10.0, 0.0 ]
				}
			}
		},
		"animation.player.cape" : {
			"loop" : true,
			"bones" : {
				"cape" : {
					"position" : [ 0.0, "query.get_root_locator_offset('armor_offset.default_neck', 1)", 0.0 ],
					"rotation" : [ "math.lerp(0.0, -126.0, query.cape_flap_amount) - 6.0", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.crossbow_equipped" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"position" : [ 0.0, 0.0, 0.5 ],
					"rotation" : [ "-this - 65.0 - (1.0 - variable.item_use_normalized) * 5.0", "-this + (1.0 - variable.item_use_normalized) * 30.0", "-this + 20.0 + (1.0 - variable.item_use_normalized) * 10.0" ]
				},
				"rightarm" : {
					"rotation" : [ "- 60.0 - this", "- 45.0 - this", "- 2.5 - this" ]
				}
			}
		},
		"animation.player.crossbow_hold" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "query.is_swimming ? 0.0 : -93.0 + query.target_x_rotation - query.is_sneaking * 27.0 -this", "query.is_swimming ? 0.0 : 42.0 + math.clamp(query.target_y_rotation, -45.0, 5.0) -this", "query.is_sneaking * -15.0" ]
				},
				"rightarm" : {
					"rotation" : [ "query.is_swimming ? 0.0 : -93.0 + query.target_x_rotation - query.is_sneaking * 27.0 -this", "query.is_swimming ? 0.0 : math.clamp(query.target_y_rotation, -60.0, 45.0) -this", 0.0 ]
				}
			}
		},
		"animation.player.glide" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "variable.tcos0", 0.0, 0.0 ]
				},
				"leftleg" : {
					"rotation" : [ "variable.tcos0 * -1.4", 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "-variable.tcos0", 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ "variable.tcos0 * 1.4", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.holding" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "variable.is_holding_left ? (-this * 0.5 - 18.0) : 0.0", 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "variable.is_holding_right ? (-this * 0.5 - 18.0) : 0.0", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.holding.zombie" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.player.look_at_target.inverted" : {
			"loop" : true,
			"bones" : {
				"head" : {
					"rotation" : [ "-query.target_x_rotation", "-query.target_y_rotation", 0.0 ]
				}
			}
		},
		"animation.player.look_at_target.ui" : {
			"loop" : true,
			"bones" : {
				"head" : {
					"rotation" : [ "query.target_x_rotation", "query.target_y_rotation", 0.0 ]
				}
			}
		},
		"animation.player.move.arms" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "variable.tcos0", 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "-variable.tcos0", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.move.arms.single" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "-variable.tcos0", 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "-variable.tcos0", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.move.arms.stationary" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.player.move.arms.statue_of_liberty" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ "variable.tcos0", 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ "variable.is_holding_right || math.sin((1 - math.pow((1 - variable.attack_time), 4)) * 180) > 0.0  ? -variable.tcos0 : 180.0", 0.0, "variable.is_holding_right || math.sin((1 - math.pow((1 - variable.attack_time), 4)) * 180) > 0.0 ? 0.0 : -17.2" ]
				}
			}
		},
		"animation.player.move.arms.zombie" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ -90.0, 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ -90.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.player.move.legs" : {
			"loop" : true,
			"bones" : {
				"leftleg" : {
					"rotation" : [ "variable.tcos0 * -1.4", 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ "variable.tcos0 * 1.4", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.move.legs.inverted" : {
			"loop" : true,
			"bones" : {
				"leftleg" : {
					"position" : [ 0.0, 8.0, 0.0 ],
					"rotation" : [ "variable.tcos0", 0.0, 180.0 ]
				},
				"rightleg" : {
					"position" : [ 0.0, 8.0, 0.0 ],
					"rotation" : [ "-variable.tcos0", 0.0, 180.0 ]
				}
			}
		},
		"animation.player.move.legs.single" : {
			"loop" : true,
			"bones" : {
				"leftleg" : {
					"rotation" : [ "variable.tcos0", 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ "variable.tcos0", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.move.legs.stationary" : {
			"loop" : true,
			"bones" : {
				"leftleg" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.player.riding.arms" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ -36.0, 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ -36.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.player.riding.arms.zombie" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ 45.0, 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ 45.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.player.riding.legs" : {
			"loop" : true,
			"bones" : {
				"leftleg" : {
					"rotation" : [ "-72.0 - this", "-18.0 - this", "-this" ]
				},
				"rightleg" : {
					"rotation" : [ "-72.0 - this", "18.0 - this", "-this" ]
				}
			}
		},
		"animation.player.shield_block_main_hand" : {
			"loop" : true,
			"bones" : {
				"rightarm" : {
					"rotation" : [ -20.0, -30.0, -25.0 ]
				},
				"rightitem" : {
					"position" : [ -1.0, -3.0, 0.0 ],
					"rotation" : [ 0.0, -60.0, -45.0 ]
				}
			}
		},



		"animation.player.free360" : {
			"loop" : true,
			"bones" : {
			  				"head" : {
					"rotation" : [ "variable.freelook2", "variable.freelook1", 0.0 ]
				},
								"root" : {
					"rotation" : [ 0, "-query.body_y_rotation + variable.freelook3", 0.0 ]//-query.body_y_rotation + 

				}
			}
		},

		"animation.player.free0" : {
			"loop" : true,
			"bones" : {
				"root" : {
					"rotation" : [ 0, 0, 0.0 ]
				},
				"rightitem" : {
					"rotation" : [ 0.0, 0, 0.0 ]
				}
			}
		},


		"animation.player.shield_block_off_hand" : {
			"loop" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : [ -20.0, 20.0, 20.0 ]
				},
				"leftitem" : {
					"position" : [ "1.0 + query.item_is_charged * 1.5", "-3.0 + query.item_is_charged", 0.0 ],
					"rotation" : [ "query.item_is_charged * 30.0", "70.0 - query.item_is_charged * 60.0", "65.0 - query.item_is_charged * 15.0" ]
				}
			}
		},
		"animation.player.sleeping" : {
			"loop" : true,
			"override_previous_animation" : true,
			"bones" : {
				"head" : {
					"rotation" : [ "30.0 - this", "-this", "-this" ]
				},
				"root" : {
					"position" : [ "24.0 * math.cos(query.body_y_rotation) * math.cos(query.sleep_rotation) - 24.0 * math.sin(query.body_y_rotation) * math.sin(query.sleep_rotation)", 0.0, "24.0 * math.cos(query.body_y_rotation) * math.sin(query.sleep_rotation) + 24.0 * math.sin(query.body_y_rotation) * math.cos(query.sleep_rotation)" ],
					"rotation" : [ -90.0, "270.0 - query.sleep_rotation - query.body_y_rotation", 0.0 ]
				}
			}
		},
		"animation.player.sneaking" : {
			"loop" : true,
			"bones" : {
				"body" : {
					"position" : [ 0.0, -2.0, 0.0 ]
				},
				"head" : {
					"position" : [ 0.0, -1.0, 0.0 ]
				},
				"leftarm" : {
					"rotation" : [ -5.7, 0.0, 0.0 ]
				},
				"leftleg" : {
					"rotation" : [ -28.0, 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ -5.7, 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ -28.0, 0.0, 0.0 ]
				},
				"root" : {
					"position" : [ 0.0, 1.25, 9.0 ],
					"rotation" : [ "28.0 - this", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.sneaking.inverted" : {
			"loop" : true,
			"bones" : {
				"body" : {
					"position" : [ 0.0, -2.0, 0.0 ]
				},
				"head" : {
					"position" : [ 0.0, -1.0, 0.0 ],
					"rotation" : [ -28.0, 0.0, 0.0 ]
				},
				"leftarm" : {
					"rotation" : [ -5.7, 0.0, 0.0 ]
				},
				"leftleg" : {
					"rotation" : [ 28.0, 0.0, 0.0 ]
				},
				"rightarm" : {
					"rotation" : [ -5.7, 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ 28.0, 0.0, 0.0 ]
				},
				"root" : {
					"position" : [ 0.0, 1.25, -8.0 ],
					"rotation" : [ "-28.0 - this", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.swim" : {
			"animation_length" : 1.3,
			"loop" : true,
			"override_previous_animation" : true,
			"bones" : {
				"leftarm" : {
					"rotation" : {
						"0" : [ 0.0, 180.0, 180.0 ],
						"0.7" : [ 0.0, 180.0, 287.2 ],
						"1.1" : [ 90.0, 180.0, 180.0 ],
						"1.3" : [ 0.0, 180.0, 180.0 ]
					}
				},
				"rightarm" : {
					"rotation" : {
						"0" : [ 0.0, 180.0, -180.0 ],
						"0.7" : [ 0.0, 180.0, -287.2 ],
						"1.1" : [ 90.0, 180.0, -180.0 ],
						"1.3" : [ 0.0, 180.0, -180.0 ]
					}
				},
				"root" : {
					"position" : [ 0.0, "(math.sin(query.target_x_rotation) * 24.0 + 3.0) * variable.swim_amount", "(math.cos(query.target_x_rotation) * 24.0 + 9.0) * variable.swim_amount" ],
					"rotation" : [ "variable.swim_amount * (90 + query.target_x_rotation)", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.swim.legs" : {
			"loop" : true,
			"override_previous_animation" : true,
			"bones" : {
				"leftleg" : {
					"rotation" : [ "math.lerp(0.0, math.cos(query.life_time * 390.0 + 180.0) * 17.2, variable.swim_amount)", 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ "math.lerp(0.0, math.cos(query.life_time * 390.0) * 17.2, variable.swim_amount)", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.swim.legs.single" : {
			"loop" : true,
			"override_previous_animation" : true,
			"bones" : {
				"leftleg" : {
					"rotation" : [ "math.lerp(0.0, math.cos(query.life_time * 390.0) * 17.2, variable.swim_amount)", 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ "math.lerp(0.0, math.cos(query.life_time * 390.0) * 17.2, variable.swim_amount)", 0.0, 0.0 ]
				}
			}
		},
		"animation.player.swim.legs.stationary" : {
			"loop" : true,
			"bones" : {
				"leftleg" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				},
				"rightleg" : {
					"rotation" : [ 0.0, 0.0, 0.0 ]
				}
			}
		}
	}
}
